/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __MilkshapePlugin_H__ #define __MilkshapePlugin_H__ #include "msPlugIn.h" #include "windows.h" #include "Ogre.h" /** A plugin class for Milkshape3D to export to OGRE model formats. @remarks This class is the implementor of the exporting interface for Milkshape3D, to allow you to export your models to OGRE format from that tool. Note that this plugin delegates most of the detail of exporting the model to the generic model export framework. */ class MilkshapePlugin : public cMsPlugIn { char mTitle[64]; public: MilkshapePlugin (); virtual ~MilkshapePlugin (); public: /// As required by Milkshape int GetType (); /// As required by Milkshape const char * GetTitle (); /// As required by Milkshape int Execute (msModel* pModel); /** Callback to process window events */ #if OGRE_ARCHITECTURE_64 == OGRE_ARCH_TYPE static INT_PTR CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #else static BOOL CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #endif bool exportMaterials; bool generateLods; bool generateEdgeLists; bool generateTangents; unsigned short numLods; float lodDepthIncrement; Ogre::ProgressiveMesh::VertexReductionQuota lodReductionMethod; float lodReductionAmount; bool exportMesh; bool exportSkeleton; bool splitAnimations; float fps; protected: bool showOptions(void); void doExportMesh(msModel* pModel); void doExportMaterials(msModel* pModel); void doExportAnimations(msModel* pModel, Ogre::SkeletonPtr& skel); Ogre::SkeletonPtr doExportSkeleton(msModel* pModel, Ogre::MeshPtr& mesh); // Skeleton returned for deletion later bool locateSkeleton(Ogre::MeshPtr& mesh); Ogre::ColourValue msVec4ToColourValue(float prop[4]); }; #endif