Revision 657,
909 bytes
checked in by mattausch, 19 years ago
(diff) |
added ogre dependencies and patched ogre sources
|
Rev | Line | |
---|
[657] | 1 | |
---|
| 2 | VRML - OGRE .mesh converter |
---|
| 3 | |
---|
| 4 | Usage: |
---|
| 5 | VRML2mesh <input vrml file> [output mesh file] |
---|
| 6 | Or just drag-and-drop a VRML file on the progam. |
---|
| 7 | |
---|
| 8 | Well... before doing that, you have to export a VRML file from your |
---|
| 9 | modeler. 3dsmax, Maya and Milkshape can all do this, and their |
---|
| 10 | exporters have been confirmed to create trouble-free files. |
---|
| 11 | Other programs should work as well, but there are no guarantees. |
---|
| 12 | |
---|
| 13 | Features: |
---|
| 14 | Converts VRML97 files to .mesh files containing static meshes and materials. |
---|
| 15 | That's all. |
---|
| 16 | |
---|
| 17 | Notes: |
---|
| 18 | * Make sure your objects are tesselated. They don't have to be |
---|
| 19 | triangulated - the converter takes care of that, but primitive |
---|
| 20 | shapes (like spheres, boxes, etc) are not recognised. |
---|
| 21 | |
---|
| 22 | * If you want the mesh to contain normals (which is usually the case), |
---|
| 23 | then make sure that normals are exported. There is usually an option |
---|
| 24 | for this in the modeler, but the default is 'off' in most programs. |
---|
Note: See
TracBrowser
for help on using the repository browser.