Revision 657,
909 bytes
checked in by mattausch, 19 years ago
(diff) |
added ogre dependencies and patched ogre sources
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1 | |
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2 | VRML - OGRE .mesh converter |
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3 | |
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4 | Usage: |
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5 | VRML2mesh <input vrml file> [output mesh file] |
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6 | Or just drag-and-drop a VRML file on the progam. |
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7 | |
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8 | Well... before doing that, you have to export a VRML file from your |
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9 | modeler. 3dsmax, Maya and Milkshape can all do this, and their |
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10 | exporters have been confirmed to create trouble-free files. |
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11 | Other programs should work as well, but there are no guarantees. |
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12 | |
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13 | Features: |
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14 | Converts VRML97 files to .mesh files containing static meshes and materials. |
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15 | That's all. |
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16 | |
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17 | Notes: |
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18 | * Make sure your objects are tesselated. They don't have to be |
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19 | triangulated - the converter takes care of that, but primitive |
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20 | shapes (like spheres, boxes, etc) are not recognised. |
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21 | |
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22 | * If you want the mesh to contain normals (which is usually the case), |
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23 | then make sure that normals are exported. There is usually an option |
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24 | for this in the modeler, but the default is 'off' in most programs. |
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