[692] | 1 | #include "stdafx.h"
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| 2 |
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| 3 | struct vertex {
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| 4 | int pos, tc, normal, colour;
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| 5 |
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| 6 | bool operator<(const vertex &v) const {
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| 7 | if (pos < v.pos) return true;
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| 8 | if (pos > v.pos) return false;
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| 9 | if (normal < v.normal) return true;
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| 10 | if (normal > v.normal) return false;
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| 11 | if (tc < v.tc) return true;
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| 12 | if (tc > v.tc) return false;
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| 13 | return colour < v.colour;
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| 14 | }
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| 15 | };
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| 16 |
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| 17 | // VRML face
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| 18 | struct face {
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| 19 | std::vector<int> indices;
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| 20 | };
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| 21 |
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| 22 | // OGRE face
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| 23 | struct triangle {
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| 24 | int vertices[3];
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| 25 | };
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| 26 |
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| 27 | typedef std::vector<Vector3> Vec3Vec;
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| 28 | typedef std::vector<vertex> VertVec;
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| 29 | typedef std::vector<face> FaceVec;
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| 30 | typedef std::vector<triangle> TriVec;
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| 31 | typedef std::vector<int> IntVec;
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| 32 | typedef std::map<vertex, int> VertMap;
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| 33 |
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| 34 | // traverse the scene graph looking for Shapes
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| 35 | void parseFile(Mesh *, const vrmllib::file &);
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| 36 | void parseNode(Mesh *, const vrmllib::node *, Matrix4 = Matrix4::IDENTITY);
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| 37 |
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| 38 | // generate a SubMesh from a Shape
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| 39 | void parseShape(Mesh *, const Shape *, Matrix4);
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| 40 |
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| 41 | // helpers:
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| 42 | Ogre::MaterialPtr parseMaterial(const Appearance *, const String &name);
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| 43 | void parseFaces(FaceVec &, const IndexedFaceSet *);
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| 44 | void triangulateAndExpand(TriVec &, VertVec &, const FaceVec &, const Shape *);
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| 45 | void copyToSubMesh(SubMesh *, const TriVec &, const VertVec &, const Shape *, const Matrix4 &);
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| 46 |
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| 47 | // get the array index for a VRML vertex property
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| 48 | int getIndex(const IntVec &coordIndex, const IntVec &, bool perVertex, int facenr, int vertnr);
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| 49 |
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| 50 | // used by findName*
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| 51 | typedef std::map<const vrmllib::node *, String> NameMap;
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| 52 | NameMap gNameMap;
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| 53 |
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| 54 | // find name of DEFined node
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| 55 | const String *findName(const vrmllib::node *n);
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| 56 | const String *findNameRecursive(const vrmllib::node *n);
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| 57 |
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| 58 | String gBaseName; // base name of the input file (no path or extension)
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| 59 |
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| 60 | // conversion functions:
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| 61 | inline Vector3 vec(const vrmllib::vec3 &v) { return Vector3(v.x, v.y, v.z); }
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| 62 | inline ColourValue col(const vrmllib::col3 &c) { return ColourValue(c.r, c.g, c.b); }
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| 63 | inline void copyVec(Real *d, const Vector3 &s) { d[0] = s.x; d[1] = s.y; d[2] = s.z; }
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| 64 | inline void copyVec(Real *d, const vec2 &s) { d[0] = s.x; d[1] = s.y; }
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| 65 |
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| 66 | Matrix4 transMat(vrmllib::vec3, bool inverse = false);
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| 67 | Matrix4 scaleMat(vrmllib::vec3, bool inverse = false);
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| 68 | Matrix4 rotMat(vrmllib::rot, bool inverse = false);
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| 69 |
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| 70 | int main(int argc, char **argv)
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| 71 | {
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| 72 | try
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| 73 | {
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| 74 | String inname, outname, path;
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| 75 |
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| 76 | if (argc != 2 && argc != 3)
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| 77 | throw
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| 78 | "Wrong number of arguments.\n"
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| 79 | " Usage: VRML2mesh <input vrml file> [output mesh file]";
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| 80 |
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| 81 | inname = argv[1];
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| 82 |
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| 83 | // get base name
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| 84 | gBaseName = inname;
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| 85 | size_t p = gBaseName.find_last_of("/\\");
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| 86 | if (p != gBaseName.npos) {
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| 87 | path.assign(gBaseName, 0, p+1);
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| 88 | gBaseName.erase(0, p+1);
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| 89 | }
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| 90 | p = gBaseName.rfind('.');
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| 91 | if (p != gBaseName.npos)
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| 92 | gBaseName.erase(p);
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| 93 |
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| 94 | if (argc == 3)
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| 95 | outname = argv[2];
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| 96 | else
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| 97 | outname = path + gBaseName + ".mesh";
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| 98 |
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| 99 | LogManager log;
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| 100 | log.createLog(path + "VRML2mesh.log");
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| 101 |
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| 102 | Math math;
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| 103 | ResourceGroupManager resGrpMgr;
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| 104 | MaterialManager materialMgr;
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| 105 | MeshSerializer meshSer;
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| 106 |
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| 107 | Mesh mesh("conversionTarget");
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| 108 |
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| 109 | try {
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| 110 | log.logMessage("Reading " + inname);
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| 111 |
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| 112 | // read VRML file
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| 113 | std::ifstream infile(inname.c_str());
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| 114 | if (!infile.is_open())
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| 115 | throw "failed to open input file";
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| 116 |
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| 117 | vrmllib::file vfile(infile);
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| 118 | log.logMessage("Finished parsing VRML file");
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| 119 |
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| 120 | // populate name map
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| 121 | for (vrmllib::file::defs_t::iterator i=vfile.defs.begin(), e=vfile.defs.end(); i!=e; ++i)
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| 122 | gNameMap[i->second] = i->first;
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| 123 |
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| 124 | // search from SubMeshes
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| 125 | parseFile(&mesh, vfile);
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| 126 |
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| 127 | if (mesh.getNumSubMeshes() == 0)
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| 128 | throw "No SubMeshes were generated, aborting.";
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| 129 |
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| 130 | log.logMessage("Exporting Mesh");
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| 131 | meshSer.exportMesh(&mesh, outname, true);
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| 132 |
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| 133 | log.logMessage("Done.");
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| 134 | }
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| 135 | catch (const char *e) {
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| 136 | log.logMessage(LML_NORMAL, "Error: %s", e);
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| 137 | return 1;
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| 138 | }
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| 139 | catch (std::exception &e) {
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| 140 | log.logMessage(LML_NORMAL, "Exception: %s", e.what());
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| 141 | return 1;
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| 142 | }
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| 143 | catch (Exception &e) {
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| 144 | log.logMessage("Exception: " + e.getFullDescription());
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| 145 | return 1;
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| 146 | }
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| 147 | }
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| 148 | catch (Exception &e) {
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| 149 | std::cerr << "Exception: " << e.getFullDescription() << std::endl;
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| 150 | return 1;
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| 151 | }
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| 152 | catch (const char *e) {
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| 153 | std::cerr << e << std::endl;
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| 154 | return 1;
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| 155 | }
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| 156 | }
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| 157 |
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| 158 | void parseFile(Mesh *mesh, const vrmllib::file &file)
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| 159 | {
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| 160 | for (vrmllib::file::roots_t::const_iterator i=file.roots.begin(), e=file.roots.end(); i!=e; ++i)
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| 161 | parseNode(mesh, *i);
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| 162 | }
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| 163 |
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| 164 | void parseNode(Mesh *mesh, const vrmllib::node *n, Matrix4 m)
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| 165 | {
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| 166 | if (const Transform *tr = dynamic_cast<const Transform *>(n)) {
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| 167 | // TODO: handle center, scaleOrientation
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| 168 |
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| 169 | Matrix4 trans;
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| 170 | trans.makeTrans(vec(tr->translation));
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| 171 |
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| 172 | Matrix4 scale = Matrix4::IDENTITY;
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| 173 | scale[0][0] = tr->scale.x;
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| 174 | scale[1][1] = tr->scale.y;
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| 175 | scale[2][2] = tr->scale.z;
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| 176 |
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| 177 | Matrix3 rot3;
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| 178 | rot3.FromAxisAngle(vec(tr->rotation.vector), tr->rotation.radians);
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| 179 | Matrix4 rot = Matrix4::IDENTITY;
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| 180 | rot = rot3;
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| 181 |
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| 182 | m = m * transMat(tr->translation) * transMat(tr->center)
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| 183 | * rotMat(tr->rotation) * rotMat(tr->scaleOrientation) * scaleMat(tr->scale)
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| 184 | * rotMat(tr->scaleOrientation, true) * transMat(tr->center, true);
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| 185 | }
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| 186 |
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| 187 | if (const grouping_node *gn = dynamic_cast<const grouping_node *>(n)) {
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| 188 | for (std::vector<vrmllib::node *>::const_iterator
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| 189 | i=gn->children.begin(), e=gn->children.end(); i!=e; ++i)
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| 190 | parseNode(mesh, *i, m);
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| 191 |
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| 192 | } else if (const Shape *sh = dynamic_cast<const Shape *>(n))
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| 193 | parseShape(mesh, sh, m);
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| 194 | }
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| 195 |
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| 196 | void parseShape(Mesh *mesh, const Shape *sh, Matrix4 mat)
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| 197 | {
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| 198 | try
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| 199 | {
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| 200 | LogManager &log = LogManager::getSingleton();
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| 201 | log.logMessage("Found a Shape...");
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| 202 |
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| 203 | IndexedFaceSet *ifs = dynamic_cast<IndexedFaceSet *>(sh->geometry);
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| 204 | if (!ifs)
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| 205 | throw "Geometry was not an IndexedFaceSet, keep looking";
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| 206 |
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| 207 | Coordinate *coord = dynamic_cast<Coordinate *>(ifs->coord);
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| 208 | if (!coord)
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| 209 | throw "Invalid Coordinate node";
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| 210 | if (coord->point.empty())
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| 211 | throw "No coordinates found, ignoring this Shape";
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| 212 |
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| 213 | SubMesh *sub;
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| 214 | if (const String *name = findNameRecursive(sh)) {
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| 215 | log.logMessage("Creating SubMesh: " + *name);
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| 216 | sub = mesh->createSubMesh(*name);
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| 217 | } else {
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| 218 | log.logMessage("Creating unnamed SubMesh");
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| 219 | sub = mesh->createSubMesh();
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| 220 | }
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| 221 |
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| 222 | Appearance *app = dynamic_cast<Appearance *>(sh->appearance);
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| 223 | TextureCoordinate *tcs = dynamic_cast<TextureCoordinate *>(ifs->texCoord);
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| 224 | Normal *norm = dynamic_cast<Normal *>(ifs->normal);
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| 225 | Color *color = dynamic_cast<Color *>(ifs->color);
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| 226 |
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| 227 | String message = "Found: geometry";
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| 228 | if (tcs)
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| 229 | message += ", texcoords";
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| 230 | if (norm)
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| 231 | message += ", normals";
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| 232 | if (color)
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| 233 | message += ", colours";
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| 234 | log.logMessage(message);
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| 235 |
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| 236 | if (!tcs && !norm && !color)
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| 237 | log.logMessage("Warning: OGRE will refuse to render SubMeshes that have neither\n"
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| 238 | "\ttexture coordinates, normals or vertex colours.");
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| 239 |
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| 240 | if (!norm) {
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| 241 | log.logMessage("Warning: No normals found.\n"
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| 242 | "\tVRML dictates that normals should be generated, but this program\n"
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| 243 | "\tdoes not do so. If you want the resulting mesh to contain normals,\n"
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| 244 | "\tmake sure they are exported.");
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| 245 | }
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| 246 |
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| 247 | // process material
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| 248 | static std::map<Appearance *, Ogre::MaterialPtr> matMap;
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| 249 |
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| 250 | Ogre::MaterialPtr material = matMap[app];
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| 251 | if (!material->isNull() && app) {
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| 252 | log.logMessage("Using material " + material->getName());
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| 253 | sub->setMaterialName(material->getName());
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| 254 | } else {
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| 255 | String matName;
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| 256 | const String *mn;
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| 257 | if (mn = findName(app))
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| 258 | matName = *mn;
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| 259 | else if (app && (mn = findName(app->material))) {
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| 260 | static std::map<String, int> postfix;
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| 261 | std::stringstream ss;
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| 262 | int &num = postfix[*mn];
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| 263 | ss << *mn << '/' << num++;
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| 264 | matName = ss.str();
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| 265 | } else {
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| 266 | static int matNum;
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| 267 | std::stringstream ss;
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| 268 | ss << gBaseName << '/' << matNum++;
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| 269 | matName = ss.str();
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| 270 | log.logMessage("No material name found, using " + matName);
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| 271 | }
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| 272 | log.logMessage("Reading material " + matName);
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| 273 |
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| 274 | material = parseMaterial(app, matName);
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| 275 |
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| 276 | sub->setMaterialName(matName);
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| 277 | }
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| 278 |
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| 279 | FaceVec faces;
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| 280 | parseFaces(faces, ifs);
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| 281 |
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| 282 | VertVec vertices;
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| 283 | TriVec triangles;
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| 284 |
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| 285 | log.logMessage("Processing geometry...");
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| 286 | triangulateAndExpand(triangles, vertices, faces, sh);
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| 287 |
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| 288 | copyToSubMesh(sub, triangles, vertices, sh, mat);
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| 289 |
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| 290 | log.logMessage("Done with this SubMesh.");
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| 291 | }
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| 292 | catch (const char *e) {
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| 293 | LogManager::getSingleton().logMessage(e);
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | void copyToSubMesh(SubMesh *sub, const TriVec &triangles, const VertVec &vertices,
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| 298 | const Shape *sh, const Matrix4 &mat)
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| 299 | {
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| 300 | IndexedFaceSet *ifs = dynamic_cast<IndexedFaceSet *>(sh->geometry);
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| 301 | Coordinate *coord = dynamic_cast<Coordinate *>(ifs->coord);
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| 302 | TextureCoordinate *tcs = dynamic_cast<TextureCoordinate *>(ifs->texCoord);
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| 303 | Normal *norm = dynamic_cast<Normal *>(ifs->normal);
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| 304 | Color *color = dynamic_cast<Color *>(ifs->color);
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| 305 |
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| 306 | int nvertices = vertices.size();
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| 307 | int nfaces = triangles.size();
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| 308 |
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| 309 | GeometryData &geom = sub->geometry;
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| 310 | sub->useSharedVertices = false;
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| 311 | sub->numFaces = nfaces;
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| 312 | sub->faceVertexIndices = new unsigned short[nfaces*3];
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| 313 |
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| 314 | geom.hasColours = color;
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| 315 | geom.hasNormals = norm;
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| 316 | geom.numTexCoords = tcs ? 1 : 0;
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| 317 | geom.numTexCoordDimensions[0] = 2;
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| 318 | geom.numVertices = nvertices;
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| 319 |
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| 320 | geom.pVertices = new Real[nvertices*3];
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| 321 | if (tcs)
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| 322 | geom.pTexCoords[0] = new Real[nvertices*2];
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| 323 | if (norm)
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| 324 | geom.pNormals = new Real[nvertices*3];
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| 325 | if (color)
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| 326 | geom.pColours = new unsigned long[nvertices];
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| 327 |
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| 328 | Matrix3 normMat;
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| 329 | mat.extract3x3Matrix(normMat);
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| 330 | normMat = normMat.Inverse().Transpose();
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| 331 |
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| 332 | // populate face list
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| 333 | for (int i=0; i!=nfaces; ++i) {
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| 334 | unsigned short *f = sub->faceVertexIndices + i*3;
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| 335 | f[0] = triangles[i].vertices[0];
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| 336 | f[1] = triangles[i].vertices[1];
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| 337 | f[2] = triangles[i].vertices[2];
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| 338 | }
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| 339 |
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| 340 | // populate vertex arrays
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| 341 | for (int i=0; i!=nvertices; ++i) {
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| 342 | const vertex &v = vertices[i];
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| 343 |
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| 344 | Real *pos = geom.pVertices + i*3;
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| 345 | Real *tc = geom.pTexCoords[0] + i*2;
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| 346 | Real *n = geom.pNormals + i*3;
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| 347 | unsigned long *col = geom.pColours + i;
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| 348 |
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| 349 | copyVec(pos, mat * vec(coord->point[v.pos]));
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| 350 | if (norm) {
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| 351 | Vector3 t = normMat * vec(norm->vector[v.normal]);
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| 352 | t.normalise();
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| 353 | copyVec(n, t);
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| 354 | }
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| 355 | if (tcs)
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| 356 | copyVec(tc, tcs->point[v.tc]);
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| 357 | if (color) {
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| 358 | col3 c = color->color[v.colour];
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| 359 | ColourValue cv(c.r, c.g, c.b);
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| 360 | *col = cv.getAsLongRGBA();
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| 361 | }
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| 362 | }
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| 363 | }
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| 364 |
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| 365 | void triangulateAndExpand(TriVec &triangles, VertVec &vertices, const FaceVec &faces, const Shape *sh)
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| 366 | {
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| 367 | IndexedFaceSet *ifs = dynamic_cast<IndexedFaceSet *>(sh->geometry);
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| 368 | Coordinate *coord = dynamic_cast<Coordinate *>(ifs->coord);
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| 369 | TextureCoordinate *tcs = dynamic_cast<TextureCoordinate *>(ifs->texCoord);
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| 370 | Normal *norm = dynamic_cast<Normal *>(ifs->normal);
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| 371 | Color *color = dynamic_cast<Color *>(ifs->color);
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| 372 |
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| 373 | VertMap vertexMap;
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| 374 |
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| 375 | // triangulate and expand vertices
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| 376 | for (FaceVec::const_iterator f=faces.begin(), e=faces.end(); f!=e; ++f) {
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| 377 | int faceNr = f - faces.begin();
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| 378 | int triVertNr = 0;
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| 379 | int triVerts[2] = { -1, -1 };
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| 380 | for (IntVec::const_iterator i = f->indices.begin(), e=f->indices.end(); i!=e; ++i, ++triVertNr) {
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| 381 | int triVertNr = i - f->indices.begin();
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| 382 | int index = *i;
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| 383 |
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| 384 | vertex vert;
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| 385 |
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| 386 | // get full indices for vertex data
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| 387 | vert.pos = ifs->coordIndex[index];
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| 388 | vert.normal = norm ? getIndex(ifs->coordIndex, ifs->normalIndex,
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| 389 | ifs->normalPerVertex, faceNr, index) : 0;
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| 390 | vert.colour = color ? getIndex(ifs->coordIndex, ifs->colorIndex,
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| 391 | ifs->colorPerVertex, faceNr, index) : 0;
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| 392 | vert.tc = tcs ? getIndex(ifs->coordIndex, ifs->texCoordIndex,
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| 393 | true, faceNr, index) : 0;
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| 394 |
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| 395 | // avoid duplication
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| 396 | int nvert = vertexMap.size();
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| 397 | int &vpos = vertexMap[vert];
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| 398 | if (nvert != vertexMap.size()) {
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| 399 | vpos = vertices.size();
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| 400 | vertices.push_back(vert);
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| 401 | }
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| 402 |
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| 403 | // emit triangle (maybe)
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| 404 | if (triVertNr == 0)
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| 405 | triVerts[0] = vpos;
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| 406 | else if (triVertNr == 1)
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| 407 | triVerts[1] = vpos;
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| 408 | else {
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| 409 | triangle t;
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| 410 | t.vertices[0] = triVerts[0];
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| 411 | t.vertices[1] = triVerts[1];
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| 412 | t.vertices[2] = vpos;
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| 413 |
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| 414 | if (!ifs->ccw)
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| 415 | std::swap(t.vertices[1], t.vertices[2]);
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| 416 |
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| 417 | triangles.push_back(t);
|
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| 418 |
|
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| 419 | triVerts[1] = vpos;
|
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| 420 | }
|
---|
| 421 | }
|
---|
| 422 | }
|
---|
| 423 | }
|
---|
| 424 |
|
---|
| 425 | int getIndex(const IntVec &coordIndex, const IntVec &vec, bool perVertex, int facenr, int index)
|
---|
| 426 | {
|
---|
| 427 | if (!perVertex) {
|
---|
| 428 | if (!vec.empty())
|
---|
| 429 | return vec[facenr];
|
---|
| 430 | else
|
---|
| 431 | return facenr;
|
---|
| 432 | } else {
|
---|
| 433 | if (!vec.empty())
|
---|
| 434 | return vec[index];
|
---|
| 435 | else
|
---|
| 436 | return coordIndex[index];
|
---|
| 437 | }
|
---|
| 438 | }
|
---|
| 439 |
|
---|
| 440 | const String *findName(const vrmllib::node *n)
|
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| 441 | {
|
---|
| 442 | NameMap::const_iterator i = gNameMap.find(n);
|
---|
| 443 | if (i == gNameMap.end())
|
---|
| 444 | return 0;
|
---|
| 445 | else
|
---|
| 446 | return &i->second;
|
---|
| 447 | }
|
---|
| 448 |
|
---|
| 449 | const String *findNameRecursive(const vrmllib::node *n)
|
---|
| 450 | {
|
---|
| 451 | if (const String *name = findName(n))
|
---|
| 452 | return name;
|
---|
| 453 | else if (n->parent)
|
---|
| 454 | return findNameRecursive(n->parent);
|
---|
| 455 | else
|
---|
| 456 | return 0;
|
---|
| 457 | }
|
---|
| 458 |
|
---|
| 459 | void parseFaces(FaceVec &faces, const IndexedFaceSet *ifs)
|
---|
| 460 | {
|
---|
| 461 | face f;
|
---|
| 462 | for (IntVec::const_iterator i=ifs->coordIndex.begin(), e=ifs->coordIndex.end(); i!=e; ++i) {
|
---|
| 463 | if (*i == -1) {
|
---|
| 464 | faces.resize(faces.size()+1);
|
---|
| 465 | faces.back().indices.swap(f.indices);
|
---|
| 466 | } else
|
---|
| 467 | f.indices.push_back(i - ifs->coordIndex.begin());
|
---|
| 468 | }
|
---|
| 469 | if (!f.indices.empty()) {
|
---|
| 470 | faces.resize(faces.size()+1);
|
---|
| 471 | faces.back().indices.swap(f.indices);
|
---|
| 472 | }
|
---|
| 473 | }
|
---|
| 474 |
|
---|
| 475 | Ogre::MaterialPtr parseMaterial(const Appearance *app, const String &name)
|
---|
| 476 | {
|
---|
| 477 | vrmllib::Material *vm = app ? dynamic_cast<vrmllib::Material *>(app->material) : 0;
|
---|
| 478 | vrmllib::ImageTexture *texture = app ? dynamic_cast<vrmllib::ImageTexture *>(app->texture) : 0;
|
---|
| 479 |
|
---|
| 480 | Ogre::MaterialPtr m = MaterialManager::getSingleton().create(name,
|
---|
| 481 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 482 |
|
---|
| 483 | ColourValue diffuse = texture ? ColourValue::White : col(vm->diffuseColor);
|
---|
| 484 | // diffuse colour is unused by VRML when a texture is avaliable,
|
---|
| 485 | // set to white to give the same effect in OGRE
|
---|
| 486 |
|
---|
| 487 | ColourValue a = diffuse;
|
---|
| 488 | a.r *= vm->ambientIntensity;
|
---|
| 489 | a.g *= vm->ambientIntensity;
|
---|
| 490 | a.b *= vm->ambientIntensity;
|
---|
| 491 | m->setAmbient(a);
|
---|
| 492 | m->setDiffuse(diffuse);
|
---|
| 493 | m->setSelfIllumination(col(vm->emissiveColor));
|
---|
| 494 | m->setShininess(vm->shininess);
|
---|
| 495 | m->setSpecular(col(vm->specularColor));
|
---|
| 496 |
|
---|
| 497 | m->setLightingEnabled(app);
|
---|
| 498 |
|
---|
| 499 | if (texture && !texture->url.empty()) {
|
---|
| 500 | String texName = texture->url.front();
|
---|
| 501 | size_t p = texName.find_last_of("/\\");
|
---|
| 502 | if (p != texName.npos) {
|
---|
| 503 | LogManager::getSingleton().logMessage("Stripping path from texture " + texName);
|
---|
| 504 | texName.erase(0, p+1);
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | LogManager::getSingleton().logMessage("Adding texture layer for " + texName);
|
---|
| 508 |
|
---|
| 509 | Ogre::TextureUnitState *l = m->addTextureLayer(texName);
|
---|
| 510 | l->setTextureAddressingMode(texture->repeatS ?
|
---|
| 511 | Ogre::TextureUnitState::TAM_WRAP : Ogre::TextureUnitState::TAM_CLAMP);
|
---|
| 512 | }
|
---|
| 513 |
|
---|
| 514 | return m;
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 | Matrix4 transMat(vrmllib::vec3 v, bool inverse)
|
---|
| 518 | {
|
---|
| 519 | if (inverse)
|
---|
| 520 | return Matrix4::getTrans(-v.x, -v.y, -v.z);
|
---|
| 521 | else
|
---|
| 522 | return Matrix4::getTrans(v.x, v.y, v.z);
|
---|
| 523 | }
|
---|
| 524 |
|
---|
| 525 | Matrix4 scaleMat(vrmllib::vec3 v, bool inverse)
|
---|
| 526 | {
|
---|
| 527 | if (inverse)
|
---|
| 528 | return Matrix4::getScale(1/v.x, 1/v.y, 1/v.z);
|
---|
| 529 | else
|
---|
| 530 | return Matrix4::getScale(v.x, v.y, v.z);
|
---|
| 531 | }
|
---|
| 532 |
|
---|
| 533 | Matrix4 rotMat(vrmllib::rot r, bool inverse)
|
---|
| 534 | {
|
---|
| 535 | Matrix3 rot3;
|
---|
| 536 | rot3.FromAxisAngle(vec(r.vector), inverse ? -r.radians : r.radians);
|
---|
| 537 | Matrix4 rot = Matrix4::IDENTITY;
|
---|
| 538 | rot = rot3;
|
---|
| 539 | return rot;
|
---|
| 540 | }
|
---|