1 | # ear-clipping polygon triangulation |
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2 | # |
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3 | # written in 2003 by Attila Tajti |
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4 | |
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5 | from vector import Vector |
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6 | |
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7 | def sum(a, b): |
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8 | return a + b |
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9 | |
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10 | # get the average normal of a 3d polygon |
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11 | def pgon_normal(verts): |
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12 | normal = Vector(0,0,0) |
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13 | for i in range(len(verts)): |
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14 | x1, y1, z1 = verts[i - 1] |
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15 | x2, y2, z2 = verts[i] |
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16 | nx = (y1 - y2) * (z1 + z2) |
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17 | ny = (z1 - z2) * (x1 + x2) |
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18 | nz = (x1 - x2) * (y1 + y2) |
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19 | normal += Vector(nx, ny, nz) |
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20 | return normal.unit() |
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21 | |
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22 | class Triangulator: |
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23 | |
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24 | def dump(self, what): |
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25 | if __name__ == "__main__": |
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26 | print what |
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27 | |
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28 | def __init__(self, pgon): |
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29 | self.pgon = pgon |
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30 | |
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31 | self.dump("pgon: %s" % repr(self.pgon)) |
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32 | |
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33 | # normal used for direction calculation |
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34 | self.normal = pgon_normal(pgon) |
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35 | self.dump("normal: %s" % repr(self.normal)) |
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36 | |
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37 | # original indices |
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38 | self.indices = range(len(self.pgon)) |
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39 | |
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40 | # result triangles |
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41 | self.tris = [] |
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42 | |
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43 | def process(self): |
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44 | |
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45 | while len(self.indices) > 3: |
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46 | self.find_and_clip_ear() |
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47 | |
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48 | self.tris.append(self.indices) |
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49 | |
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50 | self.dump("triangles: %s\n" % repr(self.tris)) |
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51 | |
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52 | return self.tris |
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53 | |
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54 | def this_v(self, vert): |
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55 | "return position of given vertex" |
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56 | return self.pgon[vert] |
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57 | |
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58 | def pred_i(self, vert): |
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59 | cur = self.indices.index(vert) |
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60 | return self.indices[cur - 1] |
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61 | |
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62 | def pred_v(self, vert): |
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63 | "return position of predecessor vertex" |
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64 | pred = self.pred_i(vert) |
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65 | return self.pgon[pred] |
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66 | |
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67 | def succ_i(self, vert): |
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68 | cur = self.indices.index(vert) |
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69 | return self.indices[cur + 1 - len(self.indices)] |
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70 | |
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71 | def succ_v(self, vert): |
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72 | "return position of successor vertex" |
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73 | succ = self.succ_i(vert) |
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74 | return self.pgon[succ] |
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75 | |
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76 | def tri_i_at(self, vert): |
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77 | Ai = self.pred_i(vert) |
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78 | Bi = vert |
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79 | Ci = self.succ_i(vert) |
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80 | #self.dump(" tri %d,%d,%d" % (Ai,Bi,Ci)) |
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81 | return Ai, Bi, Ci |
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82 | |
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83 | def tri_at(self, vert): |
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84 | Ai, Bi, Ci = self.tri_i_at(vert) |
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85 | A = self.pgon[Ai] |
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86 | B = self.pgon[Bi] |
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87 | C = self.pgon[Ci] |
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88 | return A, B, C |
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89 | |
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90 | def reflex_factor(self, eartip): |
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91 | A, B, C = self.tri_at(eartip) |
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92 | AB = B - A |
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93 | BC = C - B |
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94 | # vector pointing outside |
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95 | AB_out = Vector.cross(AB, self.normal).unit() |
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96 | return Vector.dot(AB_out, BC.unit()) |
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97 | |
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98 | def is_convex(self, eartip): |
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99 | return self.reflex_factor(eartip) < 0 |
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100 | |
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101 | def all_outside(self, eartip, verts): |
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102 | tri = self.tri_at(eartip) |
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103 | A, B, C = tri |
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104 | sides = B - A, C - B, A - C |
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105 | # vector pointing outside |
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106 | normals = map(lambda x: Vector.cross(x, self.normal), sides) |
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107 | for vert in map(lambda x: self.pgon[x], verts): |
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108 | out = 0 |
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109 | for i in range(3): |
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110 | outside_edge = Vector.dot(vert - tri[i], normals[i]) |
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111 | if outside_edge: |
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112 | out = 1 |
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113 | # vertex inside triangle |
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114 | if not out: return 0 |
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115 | return 1 |
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116 | |
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117 | def is_ear(self, eartip): |
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118 | |
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119 | # create array of other vertices |
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120 | others = self.indices[:] |
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121 | |
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122 | # remove current triangle |
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123 | A, B, C = self.tri_i_at(eartip) |
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124 | others.remove(A) |
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125 | others.remove(B) |
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126 | others.remove(C) |
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127 | |
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128 | # check if all is outside |
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129 | return self.all_outside(eartip, others) |
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130 | |
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131 | def clip_ear(self, vert): |
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132 | self.tris.append(list(self.tri_i_at(vert))) |
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133 | self.indices.remove(vert) |
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134 | |
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135 | def find_and_clip_ear(self): |
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136 | "find clip one ear" |
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137 | |
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138 | # try to cut at the tightest angles first |
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139 | # TODO: check if this is good for us |
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140 | |
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141 | # vertices we are working with |
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142 | work = self.indices[:] |
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143 | |
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144 | # factors for all vertices |
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145 | factors = map(self.reflex_factor, work) |
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146 | |
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147 | while len(factors): |
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148 | f = min(factors) |
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149 | eartip = work[factors.index(f)] |
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150 | |
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151 | if self.is_ear(eartip): |
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152 | |
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153 | self.clip_ear(eartip) |
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154 | return |
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155 | else: |
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156 | # remove this from our work list |
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157 | factors.remove(f) |
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158 | work.remove(eartip) |
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159 | |
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160 | print self.pgon |
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161 | print self.indices |
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162 | raise ValueError("failed!") |
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163 | |
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164 | def find_and_clip_earx(self): |
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165 | "find clip one ear" |
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166 | |
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167 | print self.indices |
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168 | for vert in self.indices: |
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169 | # check if point is convex |
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170 | if self.is_convex(vert): |
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171 | self.dump("%s is convex" % repr(vert)) |
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172 | |
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173 | # check if this vertex is an ear |
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174 | if self.is_ear(vert): |
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175 | |
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176 | self.dump("%s is an ear" % repr(vert)) |
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177 | |
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178 | # found an eartip, remove it |
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179 | self.clip_ear(vert) |
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180 | return |
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181 | else: |
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182 | self.dump("%s is reflex" % repr(vert)) |
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183 | raise ValueError("failed!") |
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184 | |
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185 | |
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186 | def triangulate(pgon): |
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187 | "triangulate a polygon defined by its vertices" |
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188 | |
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189 | t = Triangulator(pgon) |
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190 | |
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191 | return t.process() |
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192 | |
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193 | if __name__ == "__main__": |
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194 | |
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195 | print "* normal polygon" |
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196 | pgon = [] |
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197 | pgon.append(Vector(0,0,0)) |
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198 | pgon.append(Vector(1,0,0)) |
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199 | pgon.append(Vector(1,1,0)) |
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200 | pgon.append(Vector(0,1,0)) |
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201 | triangulate(pgon) |
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202 | |
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203 | print "* concave polygon" |
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204 | pgon = [] |
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205 | pgon.append(Vector(0,0,0)) |
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206 | pgon.append(Vector(1,1,0)) |
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207 | pgon.append(Vector(3,0,0)) |
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208 | pgon.append(Vector(3,1,0)) |
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209 | pgon.append(Vector(0,1,0)) |
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210 | triangulate(pgon) |
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211 | |
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212 | print "* poly with straight edges" |
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213 | pgon = [] |
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214 | pgon.append(Vector(0,0,0)) |
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215 | pgon.append(Vector(0.5,0,0)) |
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216 | pgon.append(Vector(1,0,0)) |
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217 | pgon.append(Vector(2,0,0)) |
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218 | pgon.append(Vector(2,2,0)) |
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219 | pgon.append(Vector(0,2,0)) |
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220 | triangulate(pgon) |
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221 | |
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