1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __XMLMeshSerializer_H__
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27 | #define __XMLMeshSerializer_H__
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28 |
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29 | #include "OgreXMLPrerequisites.h"
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30 | #include "OgreMesh.h"
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31 |
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32 |
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33 | namespace Ogre {
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34 |
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35 | /** Class for serializing a Mesh to/from XML.
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36 | @remarks
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37 | This class behaves the same way as MeshSerializer in the main project,
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38 | but is here to allow conversions to / from XML. This class is
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39 | deliberately not included in the main project because <UL>
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40 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
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41 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
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42 | This class gives people the option of saving out a Mesh as XML for examination
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43 | and possible editing. It can then be converted back to the native format
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44 | for maximum runtime efficiency.
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45 | */
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46 | class XMLMeshSerializer
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47 | {
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48 | public:
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49 |
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50 | XMLMeshSerializer();
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51 | virtual ~XMLMeshSerializer();
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52 | /** Imports a Mesh from the given XML file.
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53 | @param filename The name of the file to import, expected to be in XML format.
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54 | @param pMesh The pre-created Mesh object to be populated.
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55 | */
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56 | void importMesh(const String& filename, Mesh* pMesh);
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57 |
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58 | /** Exports a mesh to the named XML file. */
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59 | void exportMesh(const Mesh* pMesh, const String& filename);
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60 |
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61 | protected:
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62 | // State for export
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63 | TiXmlDocument* mXMLDoc;
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64 | // State for import
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65 | Mesh* mpMesh;
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66 |
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67 | // Internal methods
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68 | void writeMesh(const Mesh* pMesh);
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69 | void writeSubMesh(TiXmlElement* mSubmeshesNode, const SubMesh* s);
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70 | void writeGeometry(TiXmlElement* mParentNode, const VertexData* pData);
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71 | void writeSkeletonLink(TiXmlElement* mMeshNode, const String& skelName);
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72 | void writeBoneAssignment(TiXmlElement* mBoneAssignNode, const VertexBoneAssignment* assign);
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73 | void writeLodInfo(TiXmlElement* mMeshNode, const Mesh* pMesh);
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74 | void writeLodUsageManual(TiXmlElement* usageNode, unsigned short levelNum,
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75 | const MeshLodUsage& usage);
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76 | void writeLodUsageGenerated(TiXmlElement* usageNode, unsigned short levelNum,
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77 | const MeshLodUsage& usage, const Mesh* pMesh);
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78 | void writeSubMeshNames(TiXmlElement* mMeshNode, const Mesh* m);
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79 |
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80 | void readSubMeshes(TiXmlElement* mSubmeshesNode);
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81 | void readGeometry(TiXmlElement* mGeometryNode, VertexData* pData);
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82 | void readSkeletonLink(TiXmlElement* mSkelNode);
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83 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode);
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84 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode, SubMesh* sm);
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85 | void readLodInfo(TiXmlElement* lodNode);
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86 | void readLodUsageManual(TiXmlElement* manualNode, unsigned short index);
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87 | void readLodUsageGenerated(TiXmlElement* genNode, unsigned short index);
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88 | void readSubMeshNames(TiXmlElement* mMeshNamesNode, Mesh* sm);
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89 |
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90 |
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91 | };
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92 |
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93 |
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94 |
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95 |
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96 | }
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97 |
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98 |
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99 |
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100 | #endif
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