1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __XMLSkeletonSerializer_H__
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27 | #define __XMLSkeletonSerializer_H__
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28 |
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29 | #include "OgreXMLPrerequisites.h"
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30 | #include "OgreMaterial.h"
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31 | #include "OgreSkeleton.h"
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32 |
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Class for serializing a Skeleton to/from XML.
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37 | @remarks
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38 | This class behaves the same way as SkeletonSerializer in the main project,
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39 | but is here to allow conversions to / from XML. This class is
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40 | deliberately not included in the main project because <UL>
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41 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
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42 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
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43 | This class gives people the option of saving out a Skeleton as XML for examination
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44 | and possible editing. It can then be converted back to the native format
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45 | for maximum runtime efficiency.
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46 | */
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47 | class XMLSkeletonSerializer
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48 | {
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49 | public:
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50 |
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51 | XMLSkeletonSerializer();
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52 | virtual ~XMLSkeletonSerializer();
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53 | /** Imports a Skeleton from the given XML file.
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54 | @param filename The name of the file to import, expected to be in XML format.
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55 | @param pSkeleton The pre-created Skeleton object to be populated.
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56 | */
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57 | void importSkeleton(const String& filename, Skeleton* pSkeleton);
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58 |
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59 | /** Exports a skeleton to the named XML file. */
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60 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename);
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61 |
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62 | private:
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63 | // State for export
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64 | TiXmlDocument* mXMLDoc;
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65 | // State for import
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66 | Skeleton* mpSkel;
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67 |
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68 | void writeSkeleton(const Skeleton* pSkel);
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69 | void writeBone(TiXmlElement* bonesElement, const Bone* pBone);
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70 | void writeBoneParent(TiXmlElement* boneHierarchyNode, String boneName , String parentName);
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71 | void writeAnimation(TiXmlElement* animsNode, const Animation* anim);
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72 | void writeAnimationTrack(TiXmlElement* tracksNode,
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73 | const NodeAnimationTrack* track);
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74 | void writeKeyFrame(TiXmlElement* keysNode, const TransformKeyFrame* key);
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75 | void writeSkeletonAnimationLink(TiXmlElement* linksNode,
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76 | const LinkedSkeletonAnimationSource& link);
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77 |
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78 | void readBones(Skeleton* skel, TiXmlElement* mBonesNode);
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79 | void readBones2(Skeleton* skel, TiXmlElement* mBonesNode);
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80 | void createHierarchy(Skeleton* skel, TiXmlElement* mHierNode);
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81 | void readKeyFrames(NodeAnimationTrack* track, TiXmlElement* mKeyfNode);
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82 | void readAnimations(Skeleton* skel, TiXmlElement* mAnimNode) ;
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83 | void readSkeletonAnimationLinks(Skeleton* skel, TiXmlElement* linksNode);
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84 |
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85 | };
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86 |
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87 |
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88 | }
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89 |
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90 | #endif
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91 |
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