1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __XSIMATERIALEXPORTER_H__
|
---|
26 | #define __XSIMATERIALEXPORTER_H__
|
---|
27 |
|
---|
28 | #include "OgreXSIHelper.h"
|
---|
29 | #include "OgreBlendMode.h"
|
---|
30 | #include "OgreMaterialSerializer.h"
|
---|
31 |
|
---|
32 | namespace Ogre {
|
---|
33 |
|
---|
34 | class XsiMaterialExporter
|
---|
35 | {
|
---|
36 | public:
|
---|
37 | XsiMaterialExporter();
|
---|
38 | virtual ~XsiMaterialExporter();
|
---|
39 |
|
---|
40 | /** Export a set of XSI materials to a material script.
|
---|
41 | @param materials List of materials to export
|
---|
42 | @param filename Name of the script file to create
|
---|
43 | @param copyTextures Whether to copy any textures used into the same
|
---|
44 | folder as the material script.
|
---|
45 | */
|
---|
46 | void exportMaterials(MaterialMap& materials, TextureProjectionMap& texProjMap,
|
---|
47 | const String& filename, bool copyTextures);
|
---|
48 | protected:
|
---|
49 | MaterialSerializer mMatSerializer;
|
---|
50 |
|
---|
51 | typedef std::multimap<long,TextureUnitState*> TextureUnitTargetMap;
|
---|
52 | /// Map of target id -> texture unit to match up tex transforms
|
---|
53 | TextureUnitTargetMap mTextureUnitTargetMap;
|
---|
54 | /// Pass queue, used to invert ordering
|
---|
55 | PassQueue mPassQueue;
|
---|
56 | /// Texture projection map
|
---|
57 | TextureProjectionMap mTextureProjectionMap;
|
---|
58 |
|
---|
59 |
|
---|
60 | // Export a single material
|
---|
61 | void exportMaterial(MaterialEntry* matEntry, bool copyTextures,
|
---|
62 | const String& texturePath);
|
---|
63 | /// Fill in all the details of a pass
|
---|
64 | void populatePass(Pass* pass, XSI::Shader& xsishader);
|
---|
65 | /// Fill in the texture units - note this won't pick up transforms yet
|
---|
66 | void populatePassTextures(Pass* pass, PassEntry* passEntry,
|
---|
67 | bool copyTextures, const String& texturePath);
|
---|
68 | /// Find any texture transforms and hook them up via 'target'
|
---|
69 | void populatePassTextureTransforms(Pass* pass, XSI::Shader& xsishader);
|
---|
70 | /// Populate basic rejection parameters for the pass
|
---|
71 | void populatePassDepthCull(Pass* pass, XSI::Shader& xsishader);
|
---|
72 | /// Populate lighting parameters for the pass
|
---|
73 | void populatePassLighting(Pass* pass, XSI::Shader& xsishader);
|
---|
74 | /// Populate scene blending parameters for the pass
|
---|
75 | void populatePassSceneBlend(Pass* pass, XSI::Shader& xsishader);
|
---|
76 | void populatePassCgPrograms(Pass* pass, XSI::Shader& xsishader);
|
---|
77 | void populatePassHLSLPrograms(Pass* pass, XSI::Shader& xsishader);
|
---|
78 | void populatePassD3DAssemblerPrograms(Pass* pass, XSI::Shader& xsishader);
|
---|
79 | void populateOGLFiltering(TextureUnitState* tex, XSI::Shader& xsishader);
|
---|
80 | void populateDXFiltering(TextureUnitState* tex, XSI::Shader& xsishader);
|
---|
81 |
|
---|
82 |
|
---|
83 | // Utility method to get texture coord set from tspace_id name
|
---|
84 | unsigned short getTextureCoordIndex(const String& tspace);
|
---|
85 |
|
---|
86 | /// Add a 2D texture from a shader
|
---|
87 | TextureUnitState* add2DTexture(Pass* pass, XSI::Shader& shader,
|
---|
88 | bool copyTextures, const String& targetFolder);
|
---|
89 | /// Add a cubic texture from a shader
|
---|
90 | TextureUnitState* addCubicTexture(Pass* pass, XSI::Shader& shader,
|
---|
91 | bool copyTextures, const String& targetFolder);
|
---|
92 |
|
---|
93 |
|
---|
94 | void clearPassQueue(void);
|
---|
95 |
|
---|
96 | SceneBlendFactor convertSceneBlend(short xsiVal);
|
---|
97 | TextureUnitState::TextureAddressingMode convertAddressingMode(short xsiVal);
|
---|
98 | void convertTexGenOGL(TextureUnitState* tex, long xsiVal, XSI::Shader& shader);
|
---|
99 | void convertTexGenDX(TextureUnitState* tex, long xsiVal, XSI::Shader& shader);
|
---|
100 | };
|
---|
101 | }
|
---|
102 |
|
---|
103 | #endif
|
---|
104 |
|
---|
105 |
|
---|