1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreXSIMeshExporter.h"
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26 | #include <xsi_model.h>
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27 | #include <xsi_primitive.h>
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28 | #include <xsi_polygonnode.h>
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29 | #include <xsi_material.h>
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30 | #include <xsi_vertex.h>
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31 | #include <xsi_trianglevertex.h>
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32 | #include <xsi_cluster.h>
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33 | #include <xsi_kinematics.h>
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34 | #include <xsi_kinematicstate.h>
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35 | #include <xsi_selection.h>
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36 | #include <xsi_envelope.h>
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37 | #include <xsi_time.h>
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38 | #include <xsi_source.h>
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39 | #include <xsi_edge.h>
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40 | #include <xsi_vector3.h>
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41 | #include <xsi_matrix4.h>
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42 | #include <xsi_mixer.h>
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43 | #include <xsi_clip.h>
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44 | #include <xsi_timecontrol.h>
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45 | #include <xsi_actionsource.h>
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46 | #include <xsi_fcurve.h>
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47 | #include <xsi_fcurvekey.h>
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48 |
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49 | #include "OgreException.h"
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50 | #include "OgreXSIHelper.h"
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51 | #include "OgreLogManager.h"
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52 | #include "OgreMeshManager.h"
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53 | #include "OgreMesh.h"
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54 | #include "OgreSubMesh.h"
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55 | #include "OgreMeshManager.h"
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56 | #include "OgreMeshSerializer.h"
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57 | #include "OgreHardwareBufferManager.h"
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58 | #include "OgreVertexBoneAssignment.h"
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59 | #include "OgrePose.h"
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60 | #include "OgreAnimation.h"
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61 | #include "OgreAnimationTrack.h"
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62 |
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63 | using namespace XSI;
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64 |
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65 |
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66 | namespace Ogre {
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67 | //-----------------------------------------------------------------------
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68 | XsiMeshExporter::UniqueVertex::UniqueVertex()
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69 | : position(Vector3::ZERO), normal(Vector3::ZERO), colour(0), nextIndex(0)
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70 | {
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71 | for (int i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; ++i)
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72 | uv[i] = Vector3::ZERO;
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73 | }
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74 | //-----------------------------------------------------------------------
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75 | bool XsiMeshExporter::UniqueVertex::operator==(const UniqueVertex& rhs) const
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76 | {
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77 | bool ret = position == rhs.position &&
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78 | normal == rhs.normal &&
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79 | colour == rhs.colour;
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80 | if (!ret) return ret;
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81 |
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82 | for (int i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS && ret; ++i)
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83 | {
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84 | ret = ret && (uv[i] == rhs.uv[i]);
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85 | }
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86 |
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87 | return ret;
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88 |
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89 |
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90 | }
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91 | //-----------------------------------------------------------------------
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92 | //-----------------------------------------------------------------------
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93 | XsiMeshExporter::XsiMeshExporter()
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94 | {
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95 | }
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96 | //-----------------------------------------------------------------------
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97 | XsiMeshExporter::~XsiMeshExporter()
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98 | {
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99 | /// Tidy up
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100 | cleanupDeformerMap();
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101 | cleanupMaterialMap();
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102 | }
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103 | //-----------------------------------------------------------------------
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104 | DeformerMap& XsiMeshExporter::exportMesh(const String& fileName,
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105 | bool mergeSubMeshes, bool exportChildren,
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106 | bool edgeLists, bool tangents, bool vertexAnimation,
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107 | AnimationList& animList, Real fps, const String& materialPrefix,
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108 | LodData* lod, const String& skeletonName)
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109 | {
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110 |
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111 | LogOgreAndXSI(L"** Begin OGRE Mesh Export **");
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112 | // Derive the scene root
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113 | X3DObject sceneRoot(mXsiApp.GetActiveSceneRoot());
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114 |
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115 | // Construct mesh
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116 | MeshPtr pMesh = MeshManager::getSingleton().createManual("XSIExport",
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117 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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118 |
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119 | mMaterialPrefix = materialPrefix;
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120 |
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121 | cleanupDeformerMap();
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122 | cleanupMaterialMap();
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123 | mShapeKeyMapping.clear();
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124 |
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125 | // Find all PolygonMesh objects
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126 | buildPolygonMeshList(exportChildren);
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127 | // progress report
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128 | ProgressManager::getSingleton().progress();
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129 |
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130 | // notify of skeleton beforehand
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131 | if (!skeletonName.empty())
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132 | {
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133 | pMesh->setSkeletonName(skeletonName);
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134 | }
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135 |
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136 | // write the data into a mesh
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137 | buildMesh(pMesh.getPointer(), mergeSubMeshes, !skeletonName.empty(),
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138 | vertexAnimation, animList, fps);
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139 |
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140 | // progress report
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141 | ProgressManager::getSingleton().progress();
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142 |
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143 | if (lod)
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144 | {
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145 | pMesh->generateLodLevels(lod->distances, lod->quota, lod->reductionValue);
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146 | // progress report
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147 | ProgressManager::getSingleton().progress();
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148 | }
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149 |
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150 | if(edgeLists)
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151 | {
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152 | LogOgreAndXSI(L"Calculating edge lists");
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153 | pMesh->buildEdgeList();
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154 | // progress report
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155 | ProgressManager::getSingleton().progress();
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156 | }
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157 |
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158 | if(tangents)
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159 | {
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160 | LogOgreAndXSI(L"Calculating tangents");
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161 | unsigned short src, dest;
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162 | if (pMesh->suggestTangentVectorBuildParams(src, dest))
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163 | {
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164 | pMesh->buildTangentVectors(src, dest);
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165 | }
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166 | else
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167 | {
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168 | LogOgreAndXSI(L"Could not derive tangents parameters");
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169 | }
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170 | // progress report
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171 | ProgressManager::getSingleton().progress();
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172 |
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173 | }
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174 |
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175 | MeshSerializer serializer;
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176 | serializer.exportMesh(pMesh.getPointer(), fileName);
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177 |
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178 | // progress report
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179 | ProgressManager::getSingleton().progress();
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180 |
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181 | cleanupPolygonMeshList();
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182 |
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183 | LogOgreAndXSI(L"** OGRE Mesh Export Complete **");
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184 |
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185 | return mXsiDeformerMap;
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186 | }
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187 | //-----------------------------------------------------------------------
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188 | MaterialMap& XsiMeshExporter::getMaterials(void)
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189 | {
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190 | return mXsiMaterialMap;
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191 | }
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192 | //-----------------------------------------------------------------------
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193 | TextureProjectionMap& XsiMeshExporter::getTextureProjectionMap(void)
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194 | {
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195 | return mTextureProjectionMap;
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196 | }
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197 | //-----------------------------------------------------------------------
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198 | void XsiMeshExporter::buildMesh(Mesh* pMesh, bool mergeSubmeshes,
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199 | bool lookForBoneAssignments, bool vertexAnimation, AnimationList& animList,
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200 | Real fps)
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201 | {
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202 | /* Iterate over the list of polygon meshes that we've already located.
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203 | For each one:
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204 | If we're not merging submeshes, bake any protosubmeshes built
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205 | into the mesh and clear the protosubmesh list
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206 | Scan the clusters for 'poly' clusters (which can contain material
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207 | discrepancies). Any that use a different material should be
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208 | noted in the polycluster list
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209 | Build ProtoSubMeshes by iterating over the triangles in the mesh,
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210 | building the list of UniqueVertices against the material as we
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211 | go. We check each triangle to see if the polygon index is in
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212 | the list of polyclusters & if so it goes into the other lists
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213 |
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214 | Finally, we bake any remaining protosubmeshes into submeshes.
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215 | */
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216 | // Calculate the number of progress updates each mesh must raise
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217 | float progPerMesh = (float)OGRE_XSI_NUM_MESH_STEPS / (float)(mXsiPolygonMeshList.size());
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218 | float currProg = 0.0f;
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219 | for (PolygonMeshList::iterator pm = mXsiPolygonMeshList.begin();
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220 | pm != mXsiPolygonMeshList.end(); ++pm)
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221 | {
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222 | currProg += progPerMesh;
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223 | unsigned short progUpdates = (unsigned short)currProg;
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224 | currProg -= progUpdates;
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225 | // build contents of this polymesh into ProtoSubMesh(es)
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226 | processPolygonMesh(pMesh, *pm, lookForBoneAssignments, progUpdates);
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227 |
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228 | if (!mergeSubmeshes)
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229 | {
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230 | // export out at the end of every PolygonMesh
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231 | exportProtoSubMeshes(pMesh);
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232 | }
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233 | }
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234 | if (mergeSubmeshes)
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235 | {
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236 | // export out the combined result
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237 | exportProtoSubMeshes(pMesh);
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238 | }
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239 |
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240 | if (vertexAnimation)
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241 | {
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242 | exportAnimations(pMesh, animList, fps);
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243 | }
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244 | }
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245 | //-----------------------------------------------------------------------
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246 | XsiMeshExporter::ProtoSubMesh* XsiMeshExporter::createOrRetrieveProtoSubMesh(
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247 | const String& materialName, const String& name,
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248 | TextureCoordDimensionList& texCoordDims, bool hasVertexColours)
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249 | {
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250 | bool createNew = false;
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251 | ProtoSubMesh* ret = 0;
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252 |
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253 | ProtoSubMeshList::iterator pi = mProtoSubmeshList.find(materialName);
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254 | if (pi == mProtoSubmeshList.end())
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255 | {
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256 | createNew = true;
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257 | }
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258 | else
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259 | {
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260 | // Check format is compatible
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261 | bool compat = true;
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262 | if (pi->second->textureCoordDimensions.size() != texCoordDims.size())
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263 | {
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264 | compat = false;
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265 | }
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266 | if (pi->second->hasVertexColours != hasVertexColours)
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267 | {
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268 | compat = false;
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269 | }
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270 | std::vector<ushort>::iterator t = texCoordDims.begin();
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271 | std::vector<ushort>::iterator u = pi->second->textureCoordDimensions.begin();
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272 | for (;t != texCoordDims.end(); ++t,++u)
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273 | {
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274 | if (*t != *u)
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275 | {
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276 | compat = false;
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277 | break;
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278 | }
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279 | }
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280 |
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281 | if (compat)
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282 | {
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283 | ret = pi->second;
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284 | }
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285 | else
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286 | {
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287 | // Can't merge these - create new
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288 | createNew = true;
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289 | }
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290 | }
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291 |
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292 | if (createNew)
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293 | {
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294 | ret = new ProtoSubMesh();
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295 | mProtoSubmeshList[materialName] = ret;
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296 | ret->materialName = materialName;
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297 | ret->name = name;
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298 | ret->textureCoordDimensions = texCoordDims;
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299 | ret->hasVertexColours = hasVertexColours;
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300 | }
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301 |
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302 | return ret;
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303 |
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304 | }
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305 | //-----------------------------------------------------------------------
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306 | void XsiMeshExporter::processPolygonMesh(Mesh* pMesh, PolygonMeshEntry* xsiMesh,
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307 | bool lookForBoneAssignments, unsigned short progressUpdates)
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308 | {
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309 | // Pre-process the mesh
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310 | if (!preprocessPolygonMesh(xsiMesh))
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311 | {
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312 | while(progressUpdates--)
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313 | ProgressManager::getSingleton().progress();
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314 |
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315 | return;
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316 | }
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317 |
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318 | // Retrieve all the XSI relevant summary info
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319 | CPointRefArray pointArray(xsiMesh->mesh.GetPoints());
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320 | MATH::CVector3Array srcPosArray = pointArray.GetPositionArray();
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321 | CPolygonNodeRefArray nodeArray(xsiMesh->mesh.GetNodes());
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322 | MATH::CVector3Array srcNormArray = nodeArray.GetNormalArray();
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323 | CTriangleRefArray triArray = xsiMesh->mesh.GetTriangles();
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324 |
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325 | StringUtil::StrStreamType msg;
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326 | msg << "-- " << XSItoOgre(xsiMesh->obj.GetName()) << " --" << std::endl;
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327 | msg << "Points: " << pointArray.GetCount() << std::endl;
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328 | msg << "Triangles: " << triArray.GetCount() << std::endl;
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329 | msg << "Normals: " << srcNormArray.GetCount() << std::endl;
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330 | msg << "Num UVs: " << mCurrentTextureCoordDimensions.size() << std::endl;
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331 | String str = msg.str();
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332 | LogOgreAndXSI(str);
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333 |
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334 | if (mCurrentTextureCoordDimensions.size() > OGRE_MAX_TEXTURE_COORD_SETS)
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335 | {
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336 | // too many texture coordinates!
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337 | StringUtil::StrStreamType str;
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338 | str << "PolygonMesh '" << XSItoOgre(xsiMesh->mesh.GetName())
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339 | << "' has too many texture coordinate sets ("
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340 | << mCurrentTextureCoordDimensions.size()
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341 | << "); the limit is " << OGRE_MAX_TEXTURE_COORD_SETS;
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342 |
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343 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, str.str(),
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344 | "XsiMeshExporter::processPolygonMesh");
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345 |
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346 | }
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347 |
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348 | // Save transforms
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349 | MATH::CTransformation xsiTransform = xsiMesh->obj.GetKinematics().GetGlobal().GetTransform();
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350 | MATH::CTransformation rotTrans;
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351 | rotTrans.SetRotation(xsiTransform.GetRotation());
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352 | // Bounds calculation
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353 | Real squaredRadius = 0.0f;
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354 | Vector3 min, max;
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355 | bool first = true;
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356 | CPolygonFaceRefArray polys(xsiMesh->mesh.GetPolygons());
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357 | UniqueVertex vertex;
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358 |
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359 |
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360 | float progPerTri = (float)progressUpdates / triArray.GetCount();
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361 | float prog = 0.0f;
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362 | // Iterate through all the triangles
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363 | // There will often be less positions than normals and UVs
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364 | // But TrianglePoint
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365 | for (long t = 0; t < triArray.GetCount(); ++t)
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366 | {
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367 | Triangle tri(triArray[t]);
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368 | // derive sampler indices for triangle
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369 | size_t samplerIndices[3];
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370 | deriveSamplerIndices(tri, polys[tri.GetPolygonIndex()], samplerIndices);
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371 |
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372 | // Decide which ProtoSubMesh we're to add this to (assume main)
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373 | // If we find this triangle relates to a polygon which is in
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374 | // a cluster which has a different material, we change
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375 | ProtoSubMesh* currentProto = mMainProtoMesh;
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376 | PolygonToProtoSubMeshList::iterator polyi =
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377 | mPolygonToProtoSubMeshList.find(tri.GetPolygonIndex());
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378 | if (polyi != mPolygonToProtoSubMeshList.end())
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379 | {
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380 | currentProto = polyi->second;
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381 | }
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382 | // has this mesh been used in this proto before? if not set offset
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383 | size_t positionIndexOffset;
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384 | if (currentProto->lastMeshEntry == xsiMesh)
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385 | {
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386 | positionIndexOffset = currentProto->lastMeshIndexOffset;
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387 | }
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388 | else
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389 | {
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390 | // first time this has been used
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391 | // since we assume we 100% process each polygon mesh before the next,
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392 | // just use last pointer since faster in this section
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393 | currentProto->lastMeshEntry = xsiMesh;
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394 | positionIndexOffset = currentProto->indices.size();
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395 | currentProto->lastMeshIndexOffset = positionIndexOffset;
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396 | // Also have to store this for future reference
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397 | currentProto->polygonMeshOffsetMap[xsiMesh] = positionIndexOffset;
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398 | }
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399 |
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400 | CTriangleVertexRefArray points = tri.GetPoints();
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401 | for (long p = 0; p < 3; ++p)
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402 | {
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403 | TriangleVertex point(points[p]);
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404 | long posIndex = point.GetIndex(); // unique position index
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405 | // adjust index per offset, this makes position indices unique
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406 | // per polymesh in teh same protosubmesh
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407 | posIndex += positionIndexOffset;
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408 |
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409 | // Get position
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410 | MATH::CVector3 xsipos = point.GetPosition();
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411 | // Apply global SRT
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412 | xsipos.MulByTransformationInPlace(xsiTransform);
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413 | vertex.position = XSItoOgre(xsipos);
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414 | // Get normal
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415 | MATH::CVector3 xsinorm = point.GetNormal();
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416 | // Apply global rotation
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417 | xsinorm *= rotTrans;
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418 | vertex.normal = XSItoOgre(xsinorm);
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419 |
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420 | for (size_t i = 0; i < mCurrentTextureCoordDimensions.size(); ++i)
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421 | {
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422 | // sampler indices can correctly dereference to sampler-order
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423 | // uv sets we built earlier
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424 | vertex.uv[i] = (mCurrentSamplerSets[i])[samplerIndices[p]];
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425 | }
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426 |
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427 | if (mCurrentHasVertexColours)
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428 | vertex.colour = XSItoOgre(point.GetColor());
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429 |
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430 | size_t index = createOrRetrieveUniqueVertex(
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431 | currentProto, posIndex, true, vertex);
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432 | currentProto->indices.push_back(index);
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433 |
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434 | // bounds
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435 | if (first)
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436 | {
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437 | squaredRadius = vertex.position.squaredLength();
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438 | min = max = vertex.position;
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439 | first = false;
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440 | }
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441 | else
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442 | {
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443 | squaredRadius =
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444 | std::max(squaredRadius, vertex.position.squaredLength());
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445 | min.makeFloor(vertex.position);
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446 | max.makeCeil(vertex.position);
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447 | }
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448 | }
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449 |
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450 | // Progress
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451 | prog += progPerTri;
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452 | while (prog >= 1.0f)
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453 | {
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454 | ProgressManager::getSingleton().progress();
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455 | prog -= 1.0f;
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456 | }
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457 |
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458 | }
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459 |
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460 | // Merge bounds
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461 | AxisAlignedBox box;
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462 | box.setExtents(min, max);
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463 | box.merge(pMesh->getBounds());
|
---|
464 | pMesh->_setBounds(box);
|
---|
465 | pMesh->_setBoundingSphereRadius(
|
---|
466 | std::max(
|
---|
467 | pMesh->getBoundingSphereRadius(),
|
---|
468 | Math::Sqrt(squaredRadius)));
|
---|
469 |
|
---|
470 | // Deal with any bone assignments
|
---|
471 | if (lookForBoneAssignments)
|
---|
472 | {
|
---|
473 | processBoneAssignments(pMesh, xsiMesh);
|
---|
474 | }
|
---|
475 |
|
---|
476 | // process any shape keys
|
---|
477 | processShapeKeys(pMesh, xsiMesh);
|
---|
478 |
|
---|
479 | // Post-process the mesh
|
---|
480 | postprocessPolygonMesh(xsiMesh);
|
---|
481 |
|
---|
482 | }
|
---|
483 | //-----------------------------------------------------------------------
|
---|
484 | bool XsiMeshExporter::preprocessPolygonMesh(PolygonMeshEntry* xsiMesh)
|
---|
485 | {
|
---|
486 | // derive number of UVs
|
---|
487 | int numUVs = 0;
|
---|
488 | CRefArray clusterRefArray;
|
---|
489 | // Filter to 'sample' types
|
---|
490 | xsiMesh->mesh.GetClusters().Filter(
|
---|
491 | siSampledPointCluster,CStringArray(),L"",clusterRefArray);
|
---|
492 |
|
---|
493 | Cluster samplePointClusterUV;
|
---|
494 | CRefArray uvClusterPropertiesRefArray;
|
---|
495 | int i;
|
---|
496 |
|
---|
497 | for(i = 0; i < clusterRefArray.GetCount(); ++i)
|
---|
498 | {
|
---|
499 | Cluster cluster(clusterRefArray[i]);
|
---|
500 | // Now filter all the 'uvspace' children
|
---|
501 | // there is one of these per UV set
|
---|
502 | if(cluster.GetProperties().Filter(
|
---|
503 | siClsUVSpaceTxtType, CStringArray(), L"",
|
---|
504 | uvClusterPropertiesRefArray) == CStatus::OK)
|
---|
505 | {
|
---|
506 | samplePointClusterUV = cluster;
|
---|
507 | break;
|
---|
508 | }
|
---|
509 | }
|
---|
510 |
|
---|
511 | // Ok, we now have our array of UV sets
|
---|
512 | numUVs = uvClusterPropertiesRefArray.GetCount();
|
---|
513 | size_t numSamplerPoints = xsiMesh->mesh.GetNodes().GetCount();
|
---|
514 | // list of UVs stored in order of sampler points (use 3D coords by default)
|
---|
515 | mCurrentSamplerSets.reserve(numUVs);
|
---|
516 | mCurrentTextureCoordDimensions.reserve(numUVs);
|
---|
517 | for(i = 0; i < numUVs; ++i)
|
---|
518 | {
|
---|
519 | // init sampler points
|
---|
520 | Vector3* samplerUVs = new Vector3[numSamplerPoints];
|
---|
521 | mCurrentSamplerSets.push_back(samplerUVs);
|
---|
522 |
|
---|
523 | // Detect the dimensions by figuring out if any are all 0
|
---|
524 | bool hasU, hasV, hasW;
|
---|
525 | hasU = hasV = hasW = false;
|
---|
526 |
|
---|
527 | // Pull out all the UV data for this set and reorder it based on
|
---|
528 | // samples, we'll need this for reference later
|
---|
529 | // get Elements from uvspace Property
|
---|
530 | ClusterProperty uvProp(uvClusterPropertiesRefArray[i]);
|
---|
531 | CClusterPropertyElementArray uvElements = uvProp.GetElements();
|
---|
532 |
|
---|
533 | // Add this to an map from uv set name to index
|
---|
534 | String textureProjectionName = XSItoOgre(uvProp.GetName());
|
---|
535 | mTextureProjectionMap[textureProjectionName] = i;
|
---|
536 |
|
---|
537 | // Now, each Element here is actually a CDoubleArray of the u,v,w values
|
---|
538 | // However it's not in order of samplers, we need to use the Array
|
---|
539 | // linked to from the Elements collection under the cluster (not the
|
---|
540 | // cluster property, confusing I know) to figure out what sampler
|
---|
541 | // index it is, i.e.
|
---|
542 | // samplerUVs[Array[j]] = Element[j]
|
---|
543 | // In all casesmCurrentSamplerSets in XSI element properties are referenced back to
|
---|
544 | // their original poly index via this array, ie all cluster properties
|
---|
545 | // in the same cluster are dereferenced in the same way.
|
---|
546 | CLongArray derefArray = samplePointClusterUV.GetElements().GetArray();
|
---|
547 |
|
---|
548 | for (int j = 0; j < uvElements.GetCount(); ++j)
|
---|
549 | {
|
---|
550 | CDoubleArray curUVW(uvElements.GetItem(j));
|
---|
551 | size_t samplerIndex = derefArray[j];
|
---|
552 | samplerUVs[samplerIndex].x = curUVW[0];//u
|
---|
553 | samplerUVs[samplerIndex].y = 1.0f - curUVW[1];//v (invert)
|
---|
554 | samplerUVs[samplerIndex].z = curUVW[2];//w
|
---|
555 |
|
---|
556 | if (!hasU && curUVW[0] > 0)
|
---|
557 | hasU = true;
|
---|
558 | if (!hasV && curUVW[1] > 0)
|
---|
559 | hasV = true;
|
---|
560 | if (!hasW && curUVW[2] > 0)
|
---|
561 | hasW = true;
|
---|
562 |
|
---|
563 | }
|
---|
564 |
|
---|
565 | // save dimensions
|
---|
566 | mCurrentTextureCoordDimensions.push_back(
|
---|
567 | (hasU?1:0) + (hasV?1:0) + (hasW?1:0));
|
---|
568 |
|
---|
569 | }
|
---|
570 |
|
---|
571 |
|
---|
572 | // do we have vertex colours?
|
---|
573 | ClusterProperty vertexColourClusterProperty = xsiMesh->mesh.GetCurrentVertexColor();
|
---|
574 | if (vertexColourClusterProperty.IsValid())
|
---|
575 | mCurrentHasVertexColours = true;
|
---|
576 | else
|
---|
577 | mCurrentHasVertexColours = false;
|
---|
578 |
|
---|
579 |
|
---|
580 | /* Create any ProtoSubMeshes which don't exist yet for the
|
---|
581 | * materials in question, and define the PolygonCluster map
|
---|
582 | */
|
---|
583 | // Main material (will never exist if not merging submeshes)
|
---|
584 | String materialName = mMaterialPrefix +
|
---|
585 | XSItoOgre(xsiMesh->obj.GetMaterial().GetName());
|
---|
586 | registerMaterial(materialName, xsiMesh->obj.GetMaterial());
|
---|
587 |
|
---|
588 | mMainProtoMesh = createOrRetrieveProtoSubMesh(
|
---|
589 | materialName,
|
---|
590 | XSItoOgre(xsiMesh->obj.GetName()),
|
---|
591 | mCurrentTextureCoordDimensions,
|
---|
592 | mCurrentHasVertexColours);
|
---|
593 |
|
---|
594 | // For each polygon cluster
|
---|
595 | CRefArray polygonClusters;
|
---|
596 | // Filter to 'poly' types
|
---|
597 | xsiMesh->mesh.GetClusters().Filter(siPolygonCluster, CStringArray(), L"",
|
---|
598 | polygonClusters);
|
---|
599 | mPolygonToProtoSubMeshList.clear();
|
---|
600 | for(i = 0; i < polygonClusters.GetCount(); ++i)
|
---|
601 | {
|
---|
602 | Cluster cluster(polygonClusters[i]);
|
---|
603 | // Is the material different for this poly cluster?
|
---|
604 | if (cluster.GetMaterial() != xsiMesh->obj.GetMaterial())
|
---|
605 | {
|
---|
606 | String submatName = mMaterialPrefix +
|
---|
607 | XSItoOgre(cluster.GetMaterial().GetName());
|
---|
608 | registerMaterial(submatName, cluster.GetMaterial());
|
---|
609 | ProtoSubMesh* ps = createOrRetrieveProtoSubMesh(
|
---|
610 | submatName,
|
---|
611 | XSItoOgre(cluster.GetName()),
|
---|
612 | mCurrentTextureCoordDimensions,
|
---|
613 | mCurrentHasVertexColours);
|
---|
614 | // Each element is a polygon index
|
---|
615 | CLongArray elems = cluster.GetElements().GetArray();
|
---|
616 | for (int p = 0; p < elems.GetCount(); ++p)
|
---|
617 | {
|
---|
618 | mPolygonToProtoSubMeshList[elems[p]] = ps;
|
---|
619 | }
|
---|
620 | }
|
---|
621 | }
|
---|
622 |
|
---|
623 | return true;
|
---|
624 |
|
---|
625 |
|
---|
626 | }
|
---|
627 | //-----------------------------------------------------------------------
|
---|
628 | void XsiMeshExporter::postprocessPolygonMesh(PolygonMeshEntry* xsiMesh)
|
---|
629 | {
|
---|
630 | // clear all position index remaps, incase merged
|
---|
631 | for (ProtoSubMeshList::iterator p = mProtoSubmeshList.begin();
|
---|
632 | p != mProtoSubmeshList.end(); ++p)
|
---|
633 | {
|
---|
634 | ProtoSubMesh* ps = p->second;
|
---|
635 | ps->posIndexRemap.clear();
|
---|
636 | }
|
---|
637 |
|
---|
638 | // free temp UV data now
|
---|
639 | for(SamplerSetList::iterator s = mCurrentSamplerSets.begin();
|
---|
640 | s != mCurrentSamplerSets.end(); ++s)
|
---|
641 | {
|
---|
642 | // init sampler points
|
---|
643 | delete [] *s;
|
---|
644 | }
|
---|
645 | mCurrentSamplerSets.clear();
|
---|
646 | mCurrentTextureCoordDimensions.clear();
|
---|
647 |
|
---|
648 | }
|
---|
649 | //-----------------------------------------------------------------------
|
---|
650 | void XsiMeshExporter::processBoneAssignments(Mesh* pMesh, PolygonMeshEntry* xsiMesh)
|
---|
651 | {
|
---|
652 | // We have to iterate over the clusters which have envelope assignments
|
---|
653 | // then, for each protosubmesh which uses this polymesh, we need to create
|
---|
654 | // a bone assignment for each deformer, not forgetting to add one for
|
---|
655 | // each duplicated copy of this vertex too
|
---|
656 | // We build up a global list of deformers as we go which will get passed
|
---|
657 | // back to the top-level caller to build a skeleton from later
|
---|
658 | CRefArray clusterRefArray;
|
---|
659 | // Filter to 'vertex' types
|
---|
660 | xsiMesh->mesh.GetClusters().Filter(
|
---|
661 | siVertexCluster,CStringArray(),L"",clusterRefArray);
|
---|
662 |
|
---|
663 |
|
---|
664 |
|
---|
665 | for(int i = 0; i < clusterRefArray.GetCount(); ++i)
|
---|
666 | {
|
---|
667 | Cluster cluster(clusterRefArray[i]);
|
---|
668 |
|
---|
669 | CRefArray envelopes = cluster.GetEnvelopes();
|
---|
670 | for (int e = 0; e < envelopes.GetCount(); ++e)
|
---|
671 | {
|
---|
672 | Envelope envelope(envelopes[e]);
|
---|
673 |
|
---|
674 | // Get mapping from cluster element index to geometry position index
|
---|
675 | CLongArray derefArray = envelope.GetElements(CTime().GetTime()).GetArray();
|
---|
676 |
|
---|
677 | CRefArray deformers = envelope.GetDeformers();
|
---|
678 | for (int d = 0; d < deformers.GetCount(); ++d)
|
---|
679 | {
|
---|
680 | X3DObject deformer(deformers[d]);
|
---|
681 | // Has this deformer been allocated a boneID already?
|
---|
682 | String deformerName = XSItoOgre(deformer.GetName());
|
---|
683 | DeformerMap::iterator di =
|
---|
684 | mXsiDeformerMap.find(deformerName);
|
---|
685 | DeformerEntry* deformerEntry;
|
---|
686 | bool newDeformerEntry = false;
|
---|
687 | bool atLeastOneAssignment = false;
|
---|
688 | if (di == mXsiDeformerMap.end())
|
---|
689 | {
|
---|
690 | deformerEntry = new DeformerEntry(mXsiDeformerMap.size(), deformer);
|
---|
691 | deformerEntry->hasVertexAssignments = true;
|
---|
692 | newDeformerEntry = true;
|
---|
693 | }
|
---|
694 | else
|
---|
695 | {
|
---|
696 | deformerEntry = di->second;
|
---|
697 | }
|
---|
698 |
|
---|
699 | // Get the weights for this deformer
|
---|
700 | CDoubleArray weights =
|
---|
701 | envelope.GetDeformerWeights(deformer, CTime().GetTime());
|
---|
702 | // Weights are in order of cluster elements, we need to dereference
|
---|
703 | // those to the original point index using the cluster element array
|
---|
704 | for (int w = 0; w < weights.GetCount(); ++w)
|
---|
705 | {
|
---|
706 | size_t positionIndex = derefArray[w];
|
---|
707 | float weight = weights[w];
|
---|
708 | // Skip zero weights
|
---|
709 | if (weight == 0.0f)
|
---|
710 | continue;
|
---|
711 |
|
---|
712 | // Locate ProtoSubMeshes which use this mesh
|
---|
713 | for (ProtoSubMeshList::iterator psi = mProtoSubmeshList.begin();
|
---|
714 | psi != mProtoSubmeshList.end(); ++psi)
|
---|
715 | {
|
---|
716 | ProtoSubMesh* ps = psi->second;
|
---|
717 | ProtoSubMesh::PolygonMeshOffsetMap::iterator poli =
|
---|
718 | ps->polygonMeshOffsetMap.find(xsiMesh);
|
---|
719 | if (poli != ps->polygonMeshOffsetMap.end())
|
---|
720 | {
|
---|
721 | // adjust index based on merging
|
---|
722 | size_t adjIndex = positionIndex + poli->second;
|
---|
723 | // look up real index
|
---|
724 | // If it doesn't exist, it's probably on a seam
|
---|
725 | // between clusters and we can safely skip it
|
---|
726 | IndexRemap::iterator remi = ps->posIndexRemap.find(adjIndex);
|
---|
727 | if (remi != ps->posIndexRemap.end())
|
---|
728 | {
|
---|
729 |
|
---|
730 | size_t vertIndex = remi->second;
|
---|
731 | bool moreVerts = true;
|
---|
732 | // add UniqueVertex and clones
|
---|
733 | while (moreVerts)
|
---|
734 | {
|
---|
735 | UniqueVertex& vertex = ps->uniqueVertices[vertIndex];
|
---|
736 | VertexBoneAssignment vba;
|
---|
737 | vba.boneIndex = deformerEntry->boneID;
|
---|
738 | vba.vertexIndex = vertIndex;
|
---|
739 | vba.weight = weight;
|
---|
740 | ps->boneAssignments.insert(
|
---|
741 | Mesh::VertexBoneAssignmentList::value_type(vertIndex, vba));
|
---|
742 | atLeastOneAssignment = true;
|
---|
743 |
|
---|
744 | if (vertex.nextIndex == 0)
|
---|
745 | {
|
---|
746 | moreVerts = false;
|
---|
747 | }
|
---|
748 | else
|
---|
749 | {
|
---|
750 | vertIndex = vertex.nextIndex;
|
---|
751 | }
|
---|
752 | }
|
---|
753 | }
|
---|
754 |
|
---|
755 | }
|
---|
756 | }
|
---|
757 |
|
---|
758 |
|
---|
759 |
|
---|
760 | }
|
---|
761 |
|
---|
762 | // Only add new deformer if we actually had any assignments
|
---|
763 | if (newDeformerEntry && atLeastOneAssignment)
|
---|
764 | {
|
---|
765 | mXsiDeformerMap[deformerName] = deformerEntry;
|
---|
766 | }
|
---|
767 |
|
---|
768 |
|
---|
769 |
|
---|
770 |
|
---|
771 | }
|
---|
772 |
|
---|
773 |
|
---|
774 | }
|
---|
775 | }
|
---|
776 |
|
---|
777 |
|
---|
778 | }
|
---|
779 | //-----------------------------------------------------------------------
|
---|
780 | void XsiMeshExporter::processShapeKeys(Mesh* pMesh, PolygonMeshEntry* xsiMesh)
|
---|
781 | {
|
---|
782 | // ShapeKeys are kept underneath clusters
|
---|
783 | // The clusters are point clusters, not poly clusters like those used
|
---|
784 | // to define materials
|
---|
785 | // Each point cluster identifies the list of points involved, and the shape key
|
---|
786 | // contains the offsets for that key
|
---|
787 | // Like bone assignments, we have to ensure we add keys for duplicated points
|
---|
788 |
|
---|
789 | // Get points & vertices incase we need to convert from local reference frame
|
---|
790 | CPointRefArray pointsArray = xsiMesh->mesh.GetPoints();
|
---|
791 | CVertexRefArray verticesArray = xsiMesh->mesh.GetVertices();
|
---|
792 |
|
---|
793 | CRefArray clusterRefArray;
|
---|
794 | // Filter to 'pnt' types
|
---|
795 | xsiMesh->mesh.GetClusters().Filter(
|
---|
796 | siVertexCluster,CStringArray(),L"",clusterRefArray);
|
---|
797 |
|
---|
798 | for(int i = 0; i < clusterRefArray.GetCount(); ++i)
|
---|
799 | {
|
---|
800 | Cluster cluster(clusterRefArray[i]);
|
---|
801 |
|
---|
802 | // Cluster elements are the vertex indices affected
|
---|
803 | CClusterElementArray vertexIndexArray = cluster.GetElements();
|
---|
804 |
|
---|
805 | CRefArray clusterProperties = cluster.GetProperties();
|
---|
806 | for (int p = 0; p < clusterProperties.GetCount(); ++p)
|
---|
807 | {
|
---|
808 | ClusterProperty prop(clusterProperties[p]);
|
---|
809 | // Pull out only shape keys
|
---|
810 | if (prop.GetPropertyType() == siClusterPropertyShapeKeyType)
|
---|
811 | {
|
---|
812 | ShapeKey shapeKey(prop);
|
---|
813 |
|
---|
814 | Parameter keyTypeParam = shapeKey.GetParameter(L"KeyType");
|
---|
815 | CValue currMode = keyTypeParam.GetValue();
|
---|
816 | /*
|
---|
817 | StringUtil::StrStreamType str;
|
---|
818 | str << "KeyType = " << (unsigned short)currMode <<
|
---|
819 | " siShapeLocalReferenceMode = " << (unsigned short)siShapeLocalReferenceMode <<
|
---|
820 | " siShapeAbsoluteReferenceMode = " << (unsigned short)siShapeAbsoluteReferenceMode <<
|
---|
821 | " siShapeObjectReferenceMode = " << (unsigned short)siShapeObjectReferenceMode;
|
---|
822 | LogOgreAndXSI(str.str());
|
---|
823 | */
|
---|
824 |
|
---|
825 | // XSI bug? siShapeReferenceMode enum doesn't match runtime values
|
---|
826 | // Local = 1, Absolute = 0, Object = 2 in real life
|
---|
827 | // Logged with Softimage as UDEV00203965
|
---|
828 | bool isLocalSpace =
|
---|
829 | ((unsigned short)currMode) == 1; //siShapeLocalReferenceMode;
|
---|
830 | bool isGlobalSpace =
|
---|
831 | ((unsigned short)currMode) == 0;//siShapeAbsoluteReferenceMode;
|
---|
832 |
|
---|
833 | LogOgreAndXSI("Found shape key " + XSItoOgre(shapeKey.GetName()));
|
---|
834 | // elements of property are the offsets, a double array of values
|
---|
835 | CClusterPropertyElementArray shapeElements = shapeKey.GetElements();
|
---|
836 |
|
---|
837 | // Locate ProtoSubMeshes which use this mesh
|
---|
838 | for (ProtoSubMeshList::iterator psi = mProtoSubmeshList.begin();
|
---|
839 | psi != mProtoSubmeshList.end(); ++psi)
|
---|
840 | {
|
---|
841 | ProtoSubMesh* ps = psi->second;
|
---|
842 | ProtoSubMesh::PolygonMeshOffsetMap::iterator poli =
|
---|
843 | ps->polygonMeshOffsetMap.find(xsiMesh);
|
---|
844 | if (poli != ps->polygonMeshOffsetMap.end())
|
---|
845 | {
|
---|
846 | // remap from mesh vertex index to proto vertex index
|
---|
847 | size_t indexAdjustment = poli->second;
|
---|
848 |
|
---|
849 | // Create a new pose, target is implied by proto, final
|
---|
850 | // index to be determined later including merging
|
---|
851 | Pose pose(0, XSItoOgre(shapeKey.GetName()));
|
---|
852 |
|
---|
853 | // Iterate per vertex affected
|
---|
854 | for (int xi = 0; xi < vertexIndexArray.GetCount(); ++xi)
|
---|
855 | {
|
---|
856 | // Index
|
---|
857 | size_t positionIndex = vertexIndexArray.GetItem(xi);
|
---|
858 | // Now get offset
|
---|
859 | CDoubleArray xsiOffset = shapeElements.GetItem(xi);
|
---|
860 | Vector3 offset(xsiOffset[0], xsiOffset[1], xsiOffset[2]);
|
---|
861 |
|
---|
862 | // Skip zero offsets
|
---|
863 | if (offset == Vector3::ZERO)
|
---|
864 | continue;
|
---|
865 |
|
---|
866 |
|
---|
867 | if (isLocalSpace)
|
---|
868 | {
|
---|
869 | // Local reference mode -> object space
|
---|
870 | // Local mode is the most popular since in XSI
|
---|
871 | // it plays nice with skeletal animation, but
|
---|
872 | // it's relative to the _point's_ local space
|
---|
873 |
|
---|
874 | // Get local axes
|
---|
875 | // XSI defines local space as:
|
---|
876 | // Y = vertex normal
|
---|
877 | // X = normalised projection of first edge
|
---|
878 | // from vertex onto normal plane
|
---|
879 | // Z = cross product of above
|
---|
880 | Point point(pointsArray[positionIndex]);
|
---|
881 | bool normalValid;
|
---|
882 | Vector3 localY = XSItoOgre(point.GetNormal(normalValid));
|
---|
883 | Vertex vertex(verticesArray.GetItem(positionIndex));
|
---|
884 | CEdgeRefArray edgeArray = vertex.GetNeighborEdges();
|
---|
885 | if (normalValid && edgeArray.GetCount() > 0)
|
---|
886 | {
|
---|
887 |
|
---|
888 | Edge edge(edgeArray[0]);
|
---|
889 | CVertexRefArray verticesOnEdge = edge.GetNeighborVertices();
|
---|
890 | Vertex otherVertex =
|
---|
891 | (verticesOnEdge[0] == vertex) ?
|
---|
892 | verticesOnEdge[1] : verticesOnEdge[0];
|
---|
893 | Vector3 edgeVector
|
---|
894 | = XSItoOgre(otherVertex.GetPosition())
|
---|
895 | - XSItoOgre(vertex.GetPosition());
|
---|
896 | // Project the vector onto the normal plane (d irrelevant)
|
---|
897 | Plane normPlane(localY, 0);
|
---|
898 | Vector3 localX = normPlane.projectVector(edgeVector);
|
---|
899 | localX.normalise();
|
---|
900 |
|
---|
901 | Vector3 localZ = localX.crossProduct(localY);
|
---|
902 |
|
---|
903 | // multiply out position by local axes to form
|
---|
904 | // final position
|
---|
905 | offset = (localX * offset.x) +
|
---|
906 | (localY * offset.y) +
|
---|
907 | (localZ * offset.z);
|
---|
908 |
|
---|
909 | }
|
---|
910 |
|
---|
911 | }
|
---|
912 |
|
---|
913 | if (!isGlobalSpace)
|
---|
914 | {
|
---|
915 | // shape is in object space, if object is parented
|
---|
916 | // by a null or a static bone, we need to adjust the
|
---|
917 | // shape offset since this inherited transform is
|
---|
918 | // baked into the base OGRE mesh (to preserve
|
---|
919 | // relative positioning of parts)
|
---|
920 |
|
---|
921 | // If object is parented
|
---|
922 | // Don't know if anyone really uses this
|
---|
923 | // Convert global to object space
|
---|
924 | MATH::CTransformation xform =
|
---|
925 | xsiMesh->obj.GetKinematics().GetGlobal().GetTransform();
|
---|
926 | MATH::CVector3 off(offset.x, offset.y, offset.z);
|
---|
927 | off.MulByTransformationInPlace(xform);
|
---|
928 | offset = XSItoOgre(off);
|
---|
929 |
|
---|
930 | }
|
---|
931 |
|
---|
932 |
|
---|
933 | // adjust index based on merging
|
---|
934 | size_t adjIndex = positionIndex + indexAdjustment;
|
---|
935 | // look up real index
|
---|
936 | // If it doesn't exist, it's probably on a seam
|
---|
937 | // between clusters and we can safely skip it
|
---|
938 | IndexRemap::iterator remi = ps->posIndexRemap.find(adjIndex);
|
---|
939 | if (remi != ps->posIndexRemap.end())
|
---|
940 | {
|
---|
941 |
|
---|
942 | size_t vertIndex = remi->second;
|
---|
943 | bool moreVerts = true;
|
---|
944 |
|
---|
945 |
|
---|
946 | // add UniqueVertex and clones
|
---|
947 | while (moreVerts)
|
---|
948 | {
|
---|
949 | UniqueVertex& vertex = ps->uniqueVertices[vertIndex];
|
---|
950 |
|
---|
951 | // Create a vertex pose entry
|
---|
952 | pose.addVertex(vertIndex, offset);
|
---|
953 |
|
---|
954 | if (vertex.nextIndex == 0)
|
---|
955 | {
|
---|
956 | moreVerts = false;
|
---|
957 | }
|
---|
958 | else
|
---|
959 | {
|
---|
960 | vertIndex = vertex.nextIndex;
|
---|
961 | }
|
---|
962 | } // more duplicate verts
|
---|
963 | } // found remap?
|
---|
964 | } // for each vertex affected
|
---|
965 |
|
---|
966 | // Add pose to proto
|
---|
967 | ps->poseList.push_back(pose);
|
---|
968 |
|
---|
969 | // record that we used this shape key
|
---|
970 | ps->shapeKeys.Add(shapeKey);
|
---|
971 |
|
---|
972 |
|
---|
973 | } // proto found?
|
---|
974 | }// for each proto
|
---|
975 | } // shape key cluster property?
|
---|
976 | } // for each cluster property
|
---|
977 | } // for each cluster
|
---|
978 |
|
---|
979 | }
|
---|
980 | //-----------------------------------------------------------------------
|
---|
981 | void XsiMeshExporter::buildShapeClipList(ShapeClipList& listToPopulate)
|
---|
982 | {
|
---|
983 | // Process all mixers
|
---|
984 | Model root = mXsiApp.GetActiveSceneRoot();
|
---|
985 | if (root.HasMixer())
|
---|
986 | buildShapeClipList(root.GetMixer(), listToPopulate);
|
---|
987 |
|
---|
988 | // Get all child models (recursive)
|
---|
989 | CRefArray models = root.GetModels();
|
---|
990 | for (int m = 0; m < models.GetCount(); ++m)
|
---|
991 | {
|
---|
992 | Model model(models[m]);
|
---|
993 | if (model.HasMixer())
|
---|
994 | buildShapeClipList(model.GetMixer(), listToPopulate);
|
---|
995 | }
|
---|
996 |
|
---|
997 | }
|
---|
998 | //-----------------------------------------------------------------------
|
---|
999 | void XsiMeshExporter::buildShapeClipList(ClipContainer& container,
|
---|
1000 | ShapeClipList& listToPopulate)
|
---|
1001 | {
|
---|
1002 | CRefArray clips = container.GetClips();
|
---|
1003 | for (int c = 0; c < clips.GetCount(); ++c)
|
---|
1004 | {
|
---|
1005 | if (clips[c].IsA(siClipContainerID))
|
---|
1006 | {
|
---|
1007 | ClipContainer container(clips[c]);
|
---|
1008 | // cascade
|
---|
1009 | buildShapeClipList(container, listToPopulate);
|
---|
1010 | }
|
---|
1011 | else
|
---|
1012 | {
|
---|
1013 |
|
---|
1014 | XSI::Clip clip(clips[c]);
|
---|
1015 | XSI::CString clipType = clip.GetType();
|
---|
1016 | if (clip.GetType() == siClipShapeType)
|
---|
1017 | {
|
---|
1018 | XSI::TimeControl timeControl = clip.GetTimeControl();
|
---|
1019 | ShapeClipEntry sce;
|
---|
1020 | sce.clip = clip;
|
---|
1021 | sce.startFrame = timeControl.GetStartOffset();
|
---|
1022 | long length = (1.0 / timeControl.GetScale()) *
|
---|
1023 | (timeControl.GetClipOut() - timeControl.GetClipIn() + 1);
|
---|
1024 | sce.endFrame = sce.startFrame + length - 1;
|
---|
1025 |
|
---|
1026 | // Find link to shape
|
---|
1027 | sce.keytoPose = 0;
|
---|
1028 | ActionSource source(clip.GetSource());
|
---|
1029 | CRefArray sourceItems = source.GetItems();
|
---|
1030 | assert (sourceItems.GetCount() == 1 && "More than one source item on shape clip!");
|
---|
1031 | AnimationSourceItem sourceItem(sourceItems[0]);
|
---|
1032 | // Source is the shape key
|
---|
1033 | // Locate this in the list we built while building poses
|
---|
1034 | for (ShapeKeyMapping::iterator skm = mShapeKeyMapping.begin();
|
---|
1035 | skm != mShapeKeyMapping.end(); ++skm)
|
---|
1036 | {
|
---|
1037 | ShapeKeyToPoseEntry& mapping = *skm;
|
---|
1038 | if(mapping.shapeKey == sourceItem.GetSource())
|
---|
1039 | {
|
---|
1040 | // bingo
|
---|
1041 | sce.keytoPose = &(*skm);
|
---|
1042 | }
|
---|
1043 | }
|
---|
1044 |
|
---|
1045 | listToPopulate.push_back(sce);
|
---|
1046 |
|
---|
1047 | }
|
---|
1048 | }
|
---|
1049 |
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 |
|
---|
1053 | }
|
---|
1054 | //-----------------------------------------------------------------------
|
---|
1055 | void XsiMeshExporter::exportAnimations(Mesh* pMesh, AnimationList& animList,
|
---|
1056 | Real fps)
|
---|
1057 | {
|
---|
1058 | ShapeClipList clipList;
|
---|
1059 | buildShapeClipList(clipList);
|
---|
1060 | // Add all animations
|
---|
1061 | for (AnimationList::iterator i = animList.begin(); i != animList.end(); ++i)
|
---|
1062 | {
|
---|
1063 | // For each animation, we want to search for all shape clips using a
|
---|
1064 | // shape key which has been used
|
---|
1065 | AnimationEntry& animEntry = *i;
|
---|
1066 | Animation* anim = 0;
|
---|
1067 |
|
---|
1068 | // Iterate per submesh since we want to collect a track per submesh
|
---|
1069 | // Iterate over the 'target index' which is submesh index + 1
|
---|
1070 | for (ushort targetIndex = 1; targetIndex <= pMesh->getNumSubMeshes(); ++targetIndex)
|
---|
1071 | {
|
---|
1072 | // find all shape clips for this submesh overlapping this time period
|
---|
1073 | // we'll clamp the clip too
|
---|
1074 | ShapeClipList submeshClipList;
|
---|
1075 | std::set<long> keyframeList;
|
---|
1076 |
|
---|
1077 | deriveShapeClipAndKeyframeList(targetIndex, animEntry, clipList,
|
---|
1078 | submeshClipList, keyframeList);
|
---|
1079 |
|
---|
1080 | if (!submeshClipList.empty())
|
---|
1081 | {
|
---|
1082 |
|
---|
1083 | // Create animation if we haven't already
|
---|
1084 | if (!anim)
|
---|
1085 | {
|
---|
1086 | Real len = (float)(animEntry.endFrame - animEntry.startFrame + 1) / fps;
|
---|
1087 | anim = pMesh->createAnimation(animEntry.animationName, len);
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | // Create track
|
---|
1091 | VertexAnimationTrack* track =
|
---|
1092 | anim->createVertexTrack(targetIndex, VAT_POSE);
|
---|
1093 |
|
---|
1094 | // Now sample all the clips on all the keyframes
|
---|
1095 | for (std::set<long>::iterator k = keyframeList.begin();
|
---|
1096 | k != keyframeList.end(); ++k)
|
---|
1097 | {
|
---|
1098 | // Create a key
|
---|
1099 | long frameNum = *k;
|
---|
1100 | Real keyTime = (float)(frameNum - animEntry.startFrame) / fps;
|
---|
1101 | VertexPoseKeyFrame* keyFrame =
|
---|
1102 | track->createVertexPoseKeyFrame(keyTime);
|
---|
1103 |
|
---|
1104 | // Sample all the clips
|
---|
1105 | for (ShapeClipList::iterator c = submeshClipList.begin();
|
---|
1106 | c != submeshClipList.end(); ++c)
|
---|
1107 | {
|
---|
1108 | ShapeClipEntry& sce = *c;
|
---|
1109 | if(frameNum >= sce.startFrame &&
|
---|
1110 | frameNum <= sce.endFrame)
|
---|
1111 | {
|
---|
1112 |
|
---|
1113 | // map the keyframe number to a local number
|
---|
1114 | long localFrameNum = frameNum - sce.startFrame *
|
---|
1115 | sce.clip.GetTimeControl().GetScale();
|
---|
1116 |
|
---|
1117 | // sample pose influences
|
---|
1118 | // Iterate over the animated parameters, find a 'weight' fcurve entry
|
---|
1119 | bool fcurveFound = false;
|
---|
1120 | CRefArray params = sce.clip.GetAnimatedParameters();
|
---|
1121 | for (int p = 0; p < params.GetCount(); ++p)
|
---|
1122 | {
|
---|
1123 | Parameter param(params[p]);
|
---|
1124 | if (param.GetSource().IsA(siFCurveID))
|
---|
1125 | {
|
---|
1126 | fcurveFound = true;
|
---|
1127 | FCurve fcurve(param.GetSource());
|
---|
1128 | CValue val = fcurve.Eval(localFrameNum);
|
---|
1129 | if ((float)val != 0.0f)
|
---|
1130 | {
|
---|
1131 | keyFrame->addPoseReference(
|
---|
1132 | sce.keytoPose->poseIndex, val);
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 | }
|
---|
1136 | }
|
---|
1137 |
|
---|
1138 | if (!fcurveFound)
|
---|
1139 | {
|
---|
1140 | // No fcurves, so just assume 1.0 weight since that's
|
---|
1141 | // how XSI deals with it
|
---|
1142 | keyFrame->addPoseReference(sce.keytoPose->poseIndex, 1.0f);
|
---|
1143 |
|
---|
1144 | }
|
---|
1145 | }
|
---|
1146 | }
|
---|
1147 | }
|
---|
1148 |
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | }
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 | }
|
---|
1155 | //-----------------------------------------------------------------------
|
---|
1156 | void XsiMeshExporter::deriveShapeClipAndKeyframeList(ushort targetIndex,
|
---|
1157 | AnimationEntry& animEntry, ShapeClipList& inClipList,
|
---|
1158 | ShapeClipList& outClipList, std::set<long>& keyFrameList)
|
---|
1159 | {
|
---|
1160 | for (ShapeClipList::iterator sci = inClipList.begin();
|
---|
1161 | sci != inClipList.end(); ++sci)
|
---|
1162 | {
|
---|
1163 | ShapeClipEntry& sce = *sci;
|
---|
1164 |
|
---|
1165 | if (sce.startFrame <= animEntry.endFrame &&
|
---|
1166 | sce.endFrame >= animEntry.startFrame &&
|
---|
1167 | sce.keytoPose->targetHandle == targetIndex)
|
---|
1168 | {
|
---|
1169 | // Clip overlaps with the animation sampling area and
|
---|
1170 | // applies to this submesh
|
---|
1171 | ShapeClipEntry newClipEntry;
|
---|
1172 | newClipEntry.startFrame = std::max(sce.startFrame, animEntry.startFrame);
|
---|
1173 | newClipEntry.endFrame = std::min(sce.endFrame, animEntry.endFrame);
|
---|
1174 | newClipEntry.clip = sce.clip;
|
---|
1175 | newClipEntry.keytoPose = sce.keytoPose;
|
---|
1176 | outClipList.push_back(newClipEntry);
|
---|
1177 |
|
---|
1178 | // Iterate over the animated parameters, find a 'weight' fcurve entry
|
---|
1179 | CRefArray params = sce.clip.GetAnimatedParameters();
|
---|
1180 | for (int p = 0; p < params.GetCount(); ++p)
|
---|
1181 | {
|
---|
1182 | Parameter param(params[p]);
|
---|
1183 | if (param.GetSource().IsA(siFCurveID))
|
---|
1184 | {
|
---|
1185 | FCurve fcurve(param.GetSource());
|
---|
1186 | CRefArray keys = fcurve.GetKeys();
|
---|
1187 | for (int k = 0; k < keys.GetCount(); ++k)
|
---|
1188 | {
|
---|
1189 | FCurveKey key(keys[k]);
|
---|
1190 | // convert from key time to global frame number
|
---|
1191 | CTime time = key.GetTime();
|
---|
1192 | long frameNum = (long)((double)(time.GetTime() + sce.startFrame)
|
---|
1193 | / sce.clip.GetTimeControl().GetScale());
|
---|
1194 | keyFrameList.insert(frameNum);
|
---|
1195 | }
|
---|
1196 |
|
---|
1197 |
|
---|
1198 | }
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | }
|
---|
1202 | }
|
---|
1203 | // Always sample start & end frames
|
---|
1204 | keyFrameList.insert(animEntry.startFrame);
|
---|
1205 | keyFrameList.insert(animEntry.endFrame);
|
---|
1206 |
|
---|
1207 | }
|
---|
1208 | //-----------------------------------------------------------------------
|
---|
1209 | void XsiMeshExporter::exportProtoSubMeshes(Mesh* pMesh)
|
---|
1210 | {
|
---|
1211 | // Take the list of ProtoSubMesh instances and bake a SubMesh per
|
---|
1212 | // instance, then clear the list
|
---|
1213 |
|
---|
1214 | for (ProtoSubMeshList::iterator i = mProtoSubmeshList.begin();
|
---|
1215 | i != mProtoSubmeshList.end(); ++i)
|
---|
1216 | {
|
---|
1217 | // export each one
|
---|
1218 | exportProtoSubMesh(pMesh, i->second);
|
---|
1219 |
|
---|
1220 | // free it
|
---|
1221 | delete i->second;
|
---|
1222 | }
|
---|
1223 | mProtoSubmeshList.clear();
|
---|
1224 | }
|
---|
1225 | //-----------------------------------------------------------------------
|
---|
1226 | void XsiMeshExporter::exportProtoSubMesh(Mesh* pMesh, ProtoSubMesh* proto)
|
---|
1227 | {
|
---|
1228 | // Skip protos which have ended up empty
|
---|
1229 | if (proto->indices.empty())
|
---|
1230 | return;
|
---|
1231 |
|
---|
1232 | SubMesh* sm = 0;
|
---|
1233 | if (proto->name.empty())
|
---|
1234 | {
|
---|
1235 | // anonymous submesh
|
---|
1236 | sm = pMesh->createSubMesh();
|
---|
1237 | }
|
---|
1238 | else
|
---|
1239 | {
|
---|
1240 | // named submesh
|
---|
1241 | sm = pMesh->createSubMesh(proto->name);
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | // Set material
|
---|
1245 | sm->setMaterialName(proto->materialName);
|
---|
1246 | // never use shared geometry
|
---|
1247 | sm->useSharedVertices = false;
|
---|
1248 | sm->vertexData = new VertexData();
|
---|
1249 | // always do triangle list
|
---|
1250 | sm->indexData->indexCount = proto->indices.size();
|
---|
1251 |
|
---|
1252 | sm->vertexData->vertexCount = proto->uniqueVertices.size();
|
---|
1253 | // Determine index size
|
---|
1254 | bool use32BitIndexes = false;
|
---|
1255 | if (proto->uniqueVertices.size() > 65536)
|
---|
1256 | {
|
---|
1257 | use32BitIndexes = true;
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 | sm->indexData->indexBuffer =
|
---|
1261 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
1262 | use32BitIndexes ? HardwareIndexBuffer::IT_32BIT : HardwareIndexBuffer::IT_16BIT,
|
---|
1263 | sm->indexData->indexCount,
|
---|
1264 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
1265 | if (use32BitIndexes)
|
---|
1266 | {
|
---|
1267 | uint32* pIdx = static_cast<uint32*>(
|
---|
1268 | sm->indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
1269 | writeIndexes(pIdx, proto->indices);
|
---|
1270 | sm->indexData->indexBuffer->unlock();
|
---|
1271 | }
|
---|
1272 | else
|
---|
1273 | {
|
---|
1274 | uint16* pIdx = static_cast<uint16*>(
|
---|
1275 | sm->indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
1276 | writeIndexes(pIdx, proto->indices);
|
---|
1277 | sm->indexData->indexBuffer->unlock();
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 |
|
---|
1281 | // define vertex declaration
|
---|
1282 | unsigned buf = 0;
|
---|
1283 | size_t offset = 0;
|
---|
1284 | // always add position and normal
|
---|
1285 | sm->vertexData->vertexDeclaration->addElement(buf, offset, VET_FLOAT3, VES_POSITION);
|
---|
1286 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
1287 | // Split vertex data after position if poses present
|
---|
1288 | if (!proto->poseList.empty())
|
---|
1289 | {
|
---|
1290 | buf++;
|
---|
1291 | offset = 0;
|
---|
1292 | }
|
---|
1293 | sm->vertexData->vertexDeclaration->addElement(buf, offset, VET_FLOAT3, VES_NORMAL);
|
---|
1294 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
1295 | // split vertex data here if animated
|
---|
1296 | if (pMesh->hasSkeleton())
|
---|
1297 | {
|
---|
1298 | buf++;
|
---|
1299 | offset = 0;
|
---|
1300 | }
|
---|
1301 | // Optional vertex colour
|
---|
1302 | if(proto->hasVertexColours)
|
---|
1303 | {
|
---|
1304 | sm->vertexData->vertexDeclaration->addElement(buf, offset, VET_COLOUR, VES_DIFFUSE);
|
---|
1305 | offset += VertexElement::getTypeSize(VET_COLOUR);
|
---|
1306 | }
|
---|
1307 | // Define UVs
|
---|
1308 | for (unsigned short uvi = 0; uvi < proto->textureCoordDimensions.size(); ++uvi)
|
---|
1309 | {
|
---|
1310 | VertexElementType uvType =
|
---|
1311 | VertexElement::multiplyTypeCount(
|
---|
1312 | VET_FLOAT1, proto->textureCoordDimensions[uvi]);
|
---|
1313 | sm->vertexData->vertexDeclaration->addElement(
|
---|
1314 | buf, offset, uvType, VES_TEXTURE_COORDINATES, uvi);
|
---|
1315 | offset += VertexElement::getTypeSize(uvType);
|
---|
1316 | }
|
---|
1317 |
|
---|
1318 | // create & fill buffer(s)
|
---|
1319 | for (unsigned short b = 0; b <= sm->vertexData->vertexDeclaration->getMaxSource(); ++b)
|
---|
1320 | {
|
---|
1321 | createVertexBuffer(sm->vertexData, b, proto->uniqueVertices);
|
---|
1322 | }
|
---|
1323 |
|
---|
1324 | // deal with any bone assignments
|
---|
1325 | if (!proto->boneAssignments.empty())
|
---|
1326 | {
|
---|
1327 | // rationalise first (normalises and strips out any excessive bones)
|
---|
1328 | sm->parent->_rationaliseBoneAssignments(
|
---|
1329 | sm->vertexData->vertexCount, proto->boneAssignments);
|
---|
1330 |
|
---|
1331 | for (Mesh::VertexBoneAssignmentList::iterator bi = proto->boneAssignments.begin();
|
---|
1332 | bi != proto->boneAssignments.end(); ++bi)
|
---|
1333 | {
|
---|
1334 | sm->addBoneAssignment(bi->second);
|
---|
1335 | }
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | // poses
|
---|
1339 | // derive target index (current submesh index + 1 since 0 is shared geom)
|
---|
1340 | ushort targetIndex = pMesh->getNumSubMeshes();
|
---|
1341 | ushort sk = 0;
|
---|
1342 | for (std::list<Pose>::iterator pi = proto->poseList.begin();
|
---|
1343 | pi != proto->poseList.end(); ++pi, ++sk)
|
---|
1344 | {
|
---|
1345 | Pose* pose = pMesh->createPose(targetIndex, pi->getName());
|
---|
1346 | Pose::VertexOffsetIterator vertIt =
|
---|
1347 | pi->getVertexOffsetIterator();
|
---|
1348 | while (vertIt.hasMoreElements())
|
---|
1349 | {
|
---|
1350 | pose->addVertex(vertIt.peekNextKey(), vertIt.peekNextValue());
|
---|
1351 | vertIt.getNext();
|
---|
1352 | }
|
---|
1353 |
|
---|
1354 | // record shape key to pose mapping for animation later
|
---|
1355 | ShapeKeyToPoseEntry se;
|
---|
1356 | se.shapeKey = proto->shapeKeys[sk];
|
---|
1357 | se.poseIndex = pMesh->getPoseCount() - 1;
|
---|
1358 | se.targetHandle = targetIndex;
|
---|
1359 | mShapeKeyMapping.push_back(se);
|
---|
1360 |
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | }
|
---|
1364 | //-----------------------------------------------------------------------
|
---|
1365 | void XsiMeshExporter::buildPolygonMeshList(bool includeChildren)
|
---|
1366 | {
|
---|
1367 | Selection sel(mXsiApp.GetSelection());
|
---|
1368 | if (sel.GetCount() == 0)
|
---|
1369 | {
|
---|
1370 | // Whole scene
|
---|
1371 | // Derive the scene root
|
---|
1372 | X3DObject sceneRoot(mXsiApp.GetActiveSceneRoot());
|
---|
1373 | findPolygonMeshes(sceneRoot, true);
|
---|
1374 | }
|
---|
1375 | else
|
---|
1376 | {
|
---|
1377 | // iterate over selection
|
---|
1378 | for (int i = 0; i < sel.GetCount(); ++i)
|
---|
1379 | {
|
---|
1380 | X3DObject obj(sel[i]);
|
---|
1381 | findPolygonMeshes(obj,includeChildren);
|
---|
1382 | }
|
---|
1383 | }
|
---|
1384 | }
|
---|
1385 | //-----------------------------------------------------------------------
|
---|
1386 | void XsiMeshExporter::findPolygonMeshes(X3DObject& x3dObj, bool recurse)
|
---|
1387 | {
|
---|
1388 | // Check validity of current object
|
---|
1389 | if (!x3dObj.IsValid())
|
---|
1390 | {
|
---|
1391 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
|
---|
1392 | "Invalid X3DObject found",
|
---|
1393 | "XsiMeshExporter::exportX3DObject");
|
---|
1394 | }
|
---|
1395 | // Log a message in script window
|
---|
1396 | CString name = x3dObj.GetName() ;
|
---|
1397 | LogOgreAndXSI(L"-- Traversing " + name) ;
|
---|
1398 |
|
---|
1399 |
|
---|
1400 | // locate any geometry
|
---|
1401 | if (!x3dObj.IsA(siCameraID) &&
|
---|
1402 | !x3dObj.IsA(siLightID) &&
|
---|
1403 | !x3dObj.IsA(siNullID) &&
|
---|
1404 | !x3dObj.IsA(siModelID))
|
---|
1405 | {
|
---|
1406 | Primitive prim(x3dObj.GetActivePrimitive());
|
---|
1407 | if (prim.IsValid())
|
---|
1408 | {
|
---|
1409 | Geometry geom(prim.GetGeometry());
|
---|
1410 | if (geom.GetRef().GetClassID() == siPolygonMeshID)
|
---|
1411 | {
|
---|
1412 | // add it to the list
|
---|
1413 | PolygonMesh pmesh(geom);
|
---|
1414 | mXsiPolygonMeshList.insert(
|
---|
1415 | new PolygonMeshEntry(pmesh, x3dObj));
|
---|
1416 |
|
---|
1417 | LogOgreAndXSI(L"-- Queueing " + name) ;
|
---|
1418 | }
|
---|
1419 | }
|
---|
1420 |
|
---|
1421 | }
|
---|
1422 |
|
---|
1423 | // Cascade into children
|
---|
1424 | if (recurse)
|
---|
1425 | {
|
---|
1426 | CRefArray children = x3dObj.GetChildren();
|
---|
1427 |
|
---|
1428 | for(long i = 0; i < children.GetCount(); i++)
|
---|
1429 | {
|
---|
1430 | X3DObject childObj = children[i];
|
---|
1431 | findPolygonMeshes(childObj, recurse);
|
---|
1432 | }
|
---|
1433 | }
|
---|
1434 |
|
---|
1435 | }
|
---|
1436 | //-----------------------------------------------------------------------
|
---|
1437 | void XsiMeshExporter::cleanupPolygonMeshList(void)
|
---|
1438 | {
|
---|
1439 | for (PolygonMeshList::iterator pm = mXsiPolygonMeshList.begin();
|
---|
1440 | pm != mXsiPolygonMeshList.end(); ++pm)
|
---|
1441 | {
|
---|
1442 | delete *pm;
|
---|
1443 | }
|
---|
1444 | mXsiPolygonMeshList.clear();
|
---|
1445 | }
|
---|
1446 | //-----------------------------------------------------------------------
|
---|
1447 | void XsiMeshExporter::cleanupDeformerMap(void)
|
---|
1448 | {
|
---|
1449 | for (DeformerMap::iterator d = mXsiDeformerMap.begin();
|
---|
1450 | d != mXsiDeformerMap.end(); ++d)
|
---|
1451 | {
|
---|
1452 | delete d->second;
|
---|
1453 | }
|
---|
1454 | mXsiDeformerMap.clear();
|
---|
1455 | }
|
---|
1456 | //-----------------------------------------------------------------------
|
---|
1457 | void XsiMeshExporter::cleanupMaterialMap(void)
|
---|
1458 | {
|
---|
1459 | for (MaterialMap::iterator d = mXsiMaterialMap.begin();
|
---|
1460 | d != mXsiMaterialMap.end(); ++d)
|
---|
1461 | {
|
---|
1462 | delete d->second;
|
---|
1463 | }
|
---|
1464 | mXsiMaterialMap.clear();
|
---|
1465 | }
|
---|
1466 | //-----------------------------------------------------------------------
|
---|
1467 | void XsiMeshExporter::deriveSamplerIndices(const Triangle& tri,
|
---|
1468 | const PolygonFace& face, size_t* samplerIndices)
|
---|
1469 | {
|
---|
1470 | //We want to find what is the SampleIndex associated with 3
|
---|
1471 | //vertex in a Triangle
|
---|
1472 | CPointRefArray facePoints = face.GetPoints();
|
---|
1473 |
|
---|
1474 | //Get the position of the 3 vertex in the triangle
|
---|
1475 | MATH::CVector3Array triPos = tri.GetPositionArray();
|
---|
1476 |
|
---|
1477 | //Get the position of the N Points in the polygon
|
---|
1478 | MATH::CVector3Array facePos = facePoints.GetPositionArray();
|
---|
1479 |
|
---|
1480 | //To know if the 3 vertex have a point in the same position
|
---|
1481 | bool found[3];
|
---|
1482 | found[0] = false;
|
---|
1483 | found[1] = false;
|
---|
1484 | found[2] = false;
|
---|
1485 |
|
---|
1486 | int p,t;
|
---|
1487 | //For the 3 triangle vertices
|
---|
1488 | for(t=0; t<3 ; t++)
|
---|
1489 | { //for each polygon point
|
---|
1490 | for(p=0; p<facePos.GetCount() && !found[t]; p++)
|
---|
1491 | {
|
---|
1492 | //Check if the position is the same
|
---|
1493 | if(triPos[t] == facePos[p])
|
---|
1494 | {
|
---|
1495 | //if so, we know the PolygonPointIndex of the TriangleVertex
|
---|
1496 | //then, we must find what is the sample index associated
|
---|
1497 | //with this Point
|
---|
1498 | samplerIndices[t] =
|
---|
1499 | getSamplerIndex(Facet(face), facePoints[p]);
|
---|
1500 | found[t] = true;
|
---|
1501 | }
|
---|
1502 | }
|
---|
1503 |
|
---|
1504 | }
|
---|
1505 |
|
---|
1506 | if (!found[0] || !found[1] || !found[2] )
|
---|
1507 | {
|
---|
1508 | // Problem!
|
---|
1509 | LogOgreAndXSI(L"!! Couldn't find a matching UV point!");
|
---|
1510 | }
|
---|
1511 |
|
---|
1512 | }
|
---|
1513 | //-----------------------------------------------------------------------
|
---|
1514 | size_t XsiMeshExporter::getSamplerIndex(const Facet &f, const Point &p)
|
---|
1515 | {
|
---|
1516 | //This function check if a Sample is shared by a Facet and a Point
|
---|
1517 | //just by using the operator=
|
---|
1518 | //Only one Sample can be shared.
|
---|
1519 |
|
---|
1520 | Sample curFacetSample;
|
---|
1521 | CSampleRefArray facetSamples( f.GetSamples() );
|
---|
1522 | CSampleRefArray pointSamples( p.GetSamples() );
|
---|
1523 |
|
---|
1524 | for(int i = 0; i < facetSamples.GetCount(); i++ )
|
---|
1525 | {
|
---|
1526 |
|
---|
1527 | curFacetSample = Sample( facetSamples[i] );
|
---|
1528 |
|
---|
1529 | for(int j = 0; j < pointSamples.GetCount(); j++)
|
---|
1530 | {
|
---|
1531 | if(curFacetSample == Sample(pointSamples[j]))
|
---|
1532 | {
|
---|
1533 | return curFacetSample.GetIndex();
|
---|
1534 | }
|
---|
1535 | }
|
---|
1536 | }
|
---|
1537 | // Problem!
|
---|
1538 | mXsiApp.LogMessage(L"!! Couldn't find a matching sample point!");
|
---|
1539 | return 0;
|
---|
1540 | }
|
---|
1541 | //-----------------------------------------------------------------------
|
---|
1542 | template <typename T>
|
---|
1543 | void XsiMeshExporter::writeIndexes(T* buf, IndexList& indexes)
|
---|
1544 | {
|
---|
1545 | IndexList::const_iterator i, iend;
|
---|
1546 | iend = indexes.end();
|
---|
1547 | for (i = indexes.begin(); i != iend; ++i)
|
---|
1548 | {
|
---|
1549 | *buf++ = static_cast<T>(*i);
|
---|
1550 | }
|
---|
1551 | }
|
---|
1552 | //-----------------------------------------------------------------------
|
---|
1553 | void XsiMeshExporter::createVertexBuffer(VertexData* vd,
|
---|
1554 | unsigned short bufIdx, UniqueVertexList& uniqueVertexList)
|
---|
1555 | {
|
---|
1556 | HardwareVertexBufferSharedPtr vbuf =
|
---|
1557 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
1558 | vd->vertexDeclaration->getVertexSize(bufIdx),
|
---|
1559 | vd->vertexCount,
|
---|
1560 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
1561 | vd->vertexBufferBinding->setBinding(bufIdx, vbuf);
|
---|
1562 | size_t vertexSize = vd->vertexDeclaration->getVertexSize(bufIdx);
|
---|
1563 |
|
---|
1564 | char* pBase = static_cast<char*>(
|
---|
1565 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
1566 |
|
---|
1567 | VertexDeclaration::VertexElementList elems =
|
---|
1568 | vd->vertexDeclaration->findElementsBySource(bufIdx);
|
---|
1569 | VertexDeclaration::VertexElementList::iterator ei, eiend;
|
---|
1570 | eiend = elems.end();
|
---|
1571 | float* pFloat;
|
---|
1572 | RGBA* pRGBA;
|
---|
1573 |
|
---|
1574 | UniqueVertexList::iterator srci = uniqueVertexList.begin();
|
---|
1575 |
|
---|
1576 | for (size_t v = 0; v < vd->vertexCount; ++v, ++srci)
|
---|
1577 | {
|
---|
1578 | for (ei = elems.begin(); ei != eiend; ++ei)
|
---|
1579 | {
|
---|
1580 | VertexElement& elem = *ei;
|
---|
1581 | switch(elem.getSemantic())
|
---|
1582 | {
|
---|
1583 | case VES_POSITION:
|
---|
1584 | elem.baseVertexPointerToElement(pBase, &pFloat);
|
---|
1585 | *pFloat++ = srci->position.x;
|
---|
1586 | *pFloat++ = srci->position.y;
|
---|
1587 | *pFloat++ = srci->position.z;
|
---|
1588 | break;
|
---|
1589 | case VES_NORMAL:
|
---|
1590 | elem.baseVertexPointerToElement(pBase, &pFloat);
|
---|
1591 | *pFloat++ = srci->normal.x;
|
---|
1592 | *pFloat++ = srci->normal.y;
|
---|
1593 | *pFloat++ = srci->normal.z;
|
---|
1594 | break;
|
---|
1595 | case VES_DIFFUSE:
|
---|
1596 | elem.baseVertexPointerToElement(pBase, &pRGBA);
|
---|
1597 | *pRGBA = srci->colour;
|
---|
1598 | break;
|
---|
1599 | case VES_TEXTURE_COORDINATES:
|
---|
1600 | elem.baseVertexPointerToElement(pBase, &pFloat);
|
---|
1601 | for (int t = 0; t < VertexElement::getTypeCount(elem.getType()); ++t)
|
---|
1602 | {
|
---|
1603 | Real val = srci->uv[elem.getIndex()][t];
|
---|
1604 | *pFloat++ = val;
|
---|
1605 | }
|
---|
1606 | break;
|
---|
1607 | }
|
---|
1608 | }
|
---|
1609 | pBase += vertexSize;
|
---|
1610 | }
|
---|
1611 | vbuf->unlock();
|
---|
1612 |
|
---|
1613 | }
|
---|
1614 | //-----------------------------------------------------------------------
|
---|
1615 | size_t XsiMeshExporter::createOrRetrieveUniqueVertex(
|
---|
1616 | ProtoSubMesh* proto, size_t positionIndex,
|
---|
1617 | bool positionIndexIsOriginal, const UniqueVertex& vertex)
|
---|
1618 | {
|
---|
1619 | size_t lookupIndex;
|
---|
1620 | if (positionIndexIsOriginal)
|
---|
1621 | {
|
---|
1622 | // look up the original index
|
---|
1623 | IndexRemap::iterator remapi =
|
---|
1624 | proto->posIndexRemap.find(positionIndex);
|
---|
1625 | if (remapi == proto->posIndexRemap.end())
|
---|
1626 | {
|
---|
1627 | // not found, add
|
---|
1628 | size_t realIndex = proto->uniqueVertices.size();
|
---|
1629 | // add remap entry so we can find this again
|
---|
1630 | proto->posIndexRemap[positionIndex] = realIndex;
|
---|
1631 | proto->uniqueVertices.push_back(vertex);
|
---|
1632 | return realIndex;
|
---|
1633 | }
|
---|
1634 | else
|
---|
1635 | {
|
---|
1636 | // Found existing mapping
|
---|
1637 | lookupIndex = remapi->second;
|
---|
1638 | }
|
---|
1639 | }
|
---|
1640 | else
|
---|
1641 | {
|
---|
1642 | // Not an original index, index is real
|
---|
1643 | lookupIndex = positionIndex;
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 | // If we get here, either the position isn't an original index (ie
|
---|
1647 | // we've already found that it doesn't match, and have cascaded)
|
---|
1648 | // or there is an existing entry
|
---|
1649 | // Get existing
|
---|
1650 | UniqueVertex& orig = proto->uniqueVertices[lookupIndex];
|
---|
1651 | // Compare, do we have the same details?
|
---|
1652 | if (orig == vertex)
|
---|
1653 | {
|
---|
1654 | // ok, they match
|
---|
1655 | return lookupIndex;
|
---|
1656 | }
|
---|
1657 | else
|
---|
1658 | {
|
---|
1659 | // no match, go to next or create new
|
---|
1660 | if (orig.nextIndex)
|
---|
1661 | {
|
---|
1662 | // cascade to the next candidate (which is a real index, not an original)
|
---|
1663 | return createOrRetrieveUniqueVertex(
|
---|
1664 | proto, orig.nextIndex, false, vertex);
|
---|
1665 | }
|
---|
1666 | else
|
---|
1667 | {
|
---|
1668 | // No more cascades to check, must be a new one
|
---|
1669 | // get new index
|
---|
1670 | size_t realIndex = proto->uniqueVertices.size();
|
---|
1671 | orig.nextIndex = realIndex;
|
---|
1672 | // create new (NB invalidates 'orig' reference)
|
---|
1673 | proto->uniqueVertices.push_back(vertex);
|
---|
1674 | // note, don't add to remap, that's only for finding the
|
---|
1675 | // first entry, nextIndex is used to chain to the others
|
---|
1676 |
|
---|
1677 | return realIndex;
|
---|
1678 | }
|
---|
1679 | }
|
---|
1680 | }
|
---|
1681 | //-----------------------------------------------------------------------
|
---|
1682 | void XsiMeshExporter::registerMaterial(const String& name,
|
---|
1683 | XSI::Material mat)
|
---|
1684 | {
|
---|
1685 | // Check we have a real-time shader based material first
|
---|
1686 | XSI::Parameter rtParam = mat.GetParameter(L"RealTime");
|
---|
1687 |
|
---|
1688 | if(rtParam.GetSource().IsValid() &&
|
---|
1689 | rtParam.GetSource().IsA(XSI::siShaderID))
|
---|
1690 | {
|
---|
1691 | MaterialMap::iterator i = mXsiMaterialMap.find(name);
|
---|
1692 | if (i == mXsiMaterialMap.end())
|
---|
1693 | {
|
---|
1694 | // Add this one to the list
|
---|
1695 | MaterialEntry* matEntry = new MaterialEntry();
|
---|
1696 | matEntry->name = name;
|
---|
1697 | matEntry->xsiShader = XSI::Shader(rtParam.GetSource());
|
---|
1698 | mXsiMaterialMap[name] = matEntry;
|
---|
1699 | }
|
---|
1700 | }
|
---|
1701 | }
|
---|
1702 | }
|
---|