1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreXSISkeletonExporter.h"
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26 | #include "OgreResourceGroupManager.h"
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27 | #include "OgreSkeletonManager.h"
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28 | #include "OgreSkeleton.h"
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29 | #include "OgreBone.h"
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30 | #include "OgreAnimation.h"
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31 | #include "OgreAnimationTrack.h"
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32 | #include "OgreKeyFrame.h"
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33 | #include "OgreSkeletonSerializer.h"
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34 | #include "OgreQuaternion.h"
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35 | #include <xsi_model.h>
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36 | #include <xsi_kinematics.h>
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37 | #include <xsi_kinematicstate.h>
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38 | #include <xsi_math.h>
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39 | #include <xsi_rotation.h>
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40 | #include <xsi_animationsourceitem.h>
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41 | #include <xsi_source.h>
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42 | #include <xsi_fcurve.h>
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43 | #include <xsi_fcurvekey.h>
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44 | #include <xsi_time.h>
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45 | #include <xsi_chaineffector.h>
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46 | #include <xsi_chainroot.h>
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47 | #include <xsi_chainbone.h>
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48 | #include <xsi_matrix4.h>
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49 | #include <xsi_transformation.h>
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50 | #include <xsi_vector3.h>
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51 | #include <xsi_constraint.h>
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52 | #include <xsi_track.h>
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53 | #include <xsi_clip.h>
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54 | #include <xsi_selection.h>
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55 | #include <xsi_statickinematicstate.h>
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56 |
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57 | using namespace XSI;
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58 |
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59 | namespace Ogre
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60 | {
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61 | //-----------------------------------------------------------------------------
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62 | XsiSkeletonExporter::XsiSkeletonExporter()
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63 | {
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64 | mXsiSceneRoot = X3DObject(mXsiApp.GetActiveSceneRoot());
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65 | mXSITrackTypeNames["posx"] = XTT_POS_X;
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66 | mXSITrackTypeNames["posy"] = XTT_POS_Y;
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67 | mXSITrackTypeNames["posz"] = XTT_POS_Z;
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68 | mXSITrackTypeNames["rotx"] = XTT_ROT_X;
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69 | mXSITrackTypeNames["roty"] = XTT_ROT_Y;
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70 | mXSITrackTypeNames["rotz"] = XTT_ROT_Z;
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71 | mXSITrackTypeNames["sclx"] = XTT_SCL_X;
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72 | mXSITrackTypeNames["scly"] = XTT_SCL_Y;
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73 | mXSITrackTypeNames["sclz"] = XTT_SCL_Z;
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74 | }
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75 | //-----------------------------------------------------------------------------
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76 | XsiSkeletonExporter::~XsiSkeletonExporter()
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77 | {
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78 | }
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79 | //-----------------------------------------------------------------------------
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80 | void XsiSkeletonExporter::exportSkeleton(const String& skeletonFileName,
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81 | DeformerMap& deformers, float framesPerSecond, AnimationList& animList)
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82 | {
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83 | LogOgreAndXSI(L"** Begin OGRE Skeleton Export **");
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84 |
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85 | copyDeformerMap(deformers);
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86 |
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87 | SkeletonPtr skeleton = SkeletonManager::getSingleton().create("export",
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88 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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89 | // construct the hierarchy
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90 | buildBoneHierarchy(skeleton.get(), deformers, animList);
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91 |
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92 | // progress report
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93 | ProgressManager::getSingleton().progress();
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94 |
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95 | establishInitialTransforms(deformers);
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96 |
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97 | // create animations
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98 | createAnimations(skeleton.get(), deformers, framesPerSecond, animList);
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99 | // progress report
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100 | ProgressManager::getSingleton().progress();
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101 |
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102 | // Optimise
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103 | skeleton->optimiseAllAnimations();
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104 |
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105 | SkeletonSerializer ser;
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106 | ser.exportSkeleton(skeleton.get(), skeletonFileName);
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107 | // progress report
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108 | ProgressManager::getSingleton().progress();
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109 |
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110 | LogOgreAndXSI(L"** OGRE Skeleton Export Complete **");
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111 |
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112 | cleanup();
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113 |
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114 | }
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115 | //-----------------------------------------------------------------------------
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116 | void XsiSkeletonExporter::copyDeformerMap(DeformerMap& deformers)
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117 | {
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118 | // Make lower-case version
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119 | // some XSI animations appear to like to use case insensitive references :(
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120 | for (DeformerMap::iterator i = deformers.begin(); i != deformers.end(); ++i)
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121 | {
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122 | DeformerEntry* deformer = i->second;
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123 | String name = XSItoOgre(deformer->obj.GetName());
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124 | StringUtil::toLowerCase(name);
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125 | mLowerCaseDeformerMap[name] = deformer;
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126 | }
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127 | }
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128 | //-----------------------------------------------------------------------------
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129 | void XsiSkeletonExporter::buildBoneHierarchy(Skeleton* pSkeleton,
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130 | DeformerMap& deformers, AnimationList& animList)
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131 | {
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132 | /// Copy all entries from map into a list so iterators won't get invalidated
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133 | std::list<DeformerEntry*> deformerList;
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134 | LogOgreAndXSI(L"-- Bones with vertex assignments:");
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135 | for (DeformerMap::iterator i = deformers.begin(); i != deformers.end(); ++i)
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136 | {
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137 | DeformerEntry* deformer = i->second;
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138 | deformerList.push_back(deformer);
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139 | LogOgreAndXSI(deformer->obj.GetName());
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140 | }
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141 |
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142 | /* XSI allows you to use any object at all as a bone, not just chain elements.
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143 | A typical choice is a hierarchy of nulls, for example. In order to
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144 | build a skeleton hierarchy which represents the actual one, we need
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145 | to find the relationships between all the deformers that we found.
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146 |
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147 | Well do this by navigating up the scene tree from each bone, looking for
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148 | a match in the existing bone list or creating a new one where we need it
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149 | to reach the root. We add bones even if they're not assigned vertices
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150 | because the animation may depend on them. If the
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151 | traversal hits the scene root this bone is clearly a root bone
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152 | (there may be more than one).
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153 | */
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154 | for (std::list<DeformerEntry*>::iterator i = deformerList.begin(); i != deformerList.end(); ++i)
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155 | {
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156 | DeformerEntry* deformer = *i;
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157 | if (deformer->parentName.empty())
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158 | {
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159 | linkBoneWithParent(deformer, deformers, deformerList);
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160 | }
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161 | }
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162 |
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163 | // Now eliminate all bones without any animated kine parameters
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164 | // Need to do this after we've determined all relationships
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165 | for (std::list<DeformerEntry*>::iterator i = deformerList.begin(); i != deformerList.end(); ++i)
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166 | {
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167 | DeformerEntry* deformer = *i;
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168 | validateAsBone(pSkeleton, deformer, deformers, deformerList, animList);
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169 | }
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170 |
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171 | // Now link
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172 | for (DeformerMap::iterator i = deformers.begin(); i != deformers.end(); ++i)
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173 | {
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174 | DeformerEntry* deformer = i->second;
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175 |
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176 | // link to parent
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177 | if (!deformer->parentName.empty())
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178 | {
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179 | DeformerEntry* parent = getDeformer(deformer->parentName, deformers);
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180 | assert (parent && "Parent not found");
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181 | assert (deformer->pBone && "Child bone not created");
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182 | assert(parent->pBone && "Parent bone not created");
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183 | parent->pBone->addChild(deformer->pBone);
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184 |
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185 | }
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186 | }
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187 |
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188 | }
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189 | //-----------------------------------------------------------------------------
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190 | DeformerEntry* XsiSkeletonExporter::getDeformer(const String& name,
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191 | DeformerMap& deformers)
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192 | {
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193 | // Look in case sensitive list first
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194 | DeformerMap::iterator i = deformers.find(name);
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195 | if (i == deformers.end())
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196 | {
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197 | String lcaseName = name;
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198 | StringUtil::toLowerCase(lcaseName);
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199 | i = mLowerCaseDeformerMap.find(lcaseName);
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200 | if (i == mLowerCaseDeformerMap.end())
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201 | {
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202 | return 0;
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203 | }
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204 | else
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205 | {
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206 | return i->second;
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207 | }
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208 | }
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209 | else
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210 | {
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211 | return i->second;
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212 | }
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213 |
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214 | }
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215 | //-----------------------------------------------------------------------------
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216 | void XsiSkeletonExporter::linkBoneWithParent(DeformerEntry* child,
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217 | DeformerMap& deformers, std::list<DeformerEntry*>& deformerList)
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218 | {
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219 | X3DObject parent(child->obj.GetParent());
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220 | String childName = XSItoOgre(child->obj.GetName());
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221 |
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222 | if (child->obj == mXsiSceneRoot /* safety check for start node */)
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223 | return;
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224 |
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225 | // Check for parenting by a chain end effector
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226 | // These are sneaky little buggers - we actually want to attach the
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227 | // child to the end of the final bone in the chain
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228 | if (parent.IsA(XSI::siChainEffectorID))
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229 | {
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230 | ChainEffector effector(parent);
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231 | CRefArray chainBones = effector.GetRoot().GetBones();
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232 | // get the last
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233 | parent = chainBones[chainBones.GetCount()-1];
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234 | child->parentIsChainEndEffector = true;
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235 |
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236 | }
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237 | // is the parent the scene root?
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238 | if (parent == mXsiSceneRoot)
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239 | {
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240 | // we hit the root node
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241 | }
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242 | else
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243 | {
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244 |
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245 | String parentName = XSItoOgre(parent.GetName());
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246 | // Otherwise, check to see if the parent is in the deformer list
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247 | DeformerEntry* parentDeformer = getDeformer(parentName, deformers);
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248 | if (!parentDeformer)
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249 | {
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250 | // not found, create entry for parent
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251 | parentDeformer = new DeformerEntry(deformers.size(), parent);
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252 | deformers[parentName] = parentDeformer;
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253 | deformerList.push_back(parentDeformer);
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254 | LogOgreAndXSI(CString(L"Added ") + parent.GetName() +
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255 | CString(L" as a parent of ") + child->obj.GetName() );
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256 | }
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257 |
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258 | // Link child entry with parent (not bone yet)
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259 | // link child to parent by name
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260 | child->parentName = parentName;
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261 | parentDeformer->childNames.push_back(childName);
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262 |
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263 |
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264 |
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265 |
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266 | }
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267 |
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268 | }
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269 | //-----------------------------------------------------------------------------
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270 | void XsiSkeletonExporter::validateAsBone(Skeleton* pSkeleton,
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271 | DeformerEntry* deformer,
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272 | DeformerMap& deformers, std::list<DeformerEntry*>& deformerList,
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273 | AnimationList& animList)
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274 | {
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275 | /* The purpose of this method is to find out whether a node in the
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276 | bone hierarchy is animated, and if not, to eliminate it and propagate
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277 | it's static transform contribution to it's children.
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278 | We do this because it's quite easy in XSI to build deep bone chains
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279 | with intermediate points that are only used for manipulation. We
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280 | don't want to include all of those.
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281 | */
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282 |
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283 | // TODO
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284 |
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285 |
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286 | // if we weren't static, create bone
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287 | if (!deformer->pBone)
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288 | {
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289 | String name = XSItoOgre(deformer->obj.GetName());
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290 | deformer->pBone = pSkeleton->createBone(name, deformer->boneID);
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291 | MATH::CTransformation trans;
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292 |
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293 | if (deformer->parentName.empty())
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294 | {
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295 | // set transform on bone to global transform since no parents
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296 | trans = deformer->obj.GetKinematics().GetGlobal().GetTransform();
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297 | }
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298 | else
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299 | {
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300 | // set transform on bone to local transform (since child)
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301 | trans = deformer->obj.GetKinematics().GetLocal().GetTransform();
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302 | }
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303 | deformer->pBone->setPosition(XSItoOgre(trans.GetTranslation()));
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304 | deformer->pBone->setOrientation(XSItoOgre(trans.GetRotation().GetQuaternion()));
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305 | deformer->pBone->setScale(XSItoOgre(trans.GetScaling()));
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306 |
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307 | // special case a bone which is parented by a chain end
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308 | if (deformer->parentIsChainEndEffector)
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309 | {
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310 | ChainEffector effector(deformer->obj.GetParent());
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311 | CRefArray chainBones = effector.GetRoot().GetBones();
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312 | // get the last
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313 | X3DObject endBone = chainBones[chainBones.GetCount()-1];
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314 | // offset along X the length of the bone
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315 | double boneLen = endBone.GetParameterValue(L"Length");
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316 | deformer->pBone->setPosition(
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317 | deformer->pBone->getPosition() + Vector3::UNIT_X * boneLen);
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318 | }
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319 |
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320 | }
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321 |
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322 | }
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323 | //-----------------------------------------------------------------------------
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324 | void XsiSkeletonExporter::processActionSource(const XSI::ActionSource& actSource,
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325 | DeformerMap& deformers)
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326 | {
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327 | // Clear existing deformer links
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328 | for(DeformerMap::iterator di = deformers.begin(); di != deformers.end(); ++di)
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329 | {
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330 | for (int tt = XTT_POS_X; tt < XTT_COUNT; ++tt)
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331 | {
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332 | di->second->xsiTrack[tt].ResetObject();
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333 | }
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334 | }
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335 | // Get all the items
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336 | CRefArray items = actSource.GetItems();
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337 | for (int i = 0; i < items.GetCount(); ++i)
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338 | {
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339 | XSI::AnimationSourceItem item = items[i];
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340 |
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341 | // Check the target
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342 | String target = XSItoOgre(item.GetTarget());
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343 | size_t firstDotPos = target.find_first_of(".");
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344 | size_t lastDotPos = target.find_last_of(".");
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345 | if (firstDotPos != String::npos && lastDotPos != String::npos)
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346 | {
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347 | String targetName = target.substr(0, firstDotPos);
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348 | String paramName = target.substr(lastDotPos+1,
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349 | target.size() - lastDotPos - 1);
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350 | // locate deformer
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351 | DeformerEntry* deformer = getDeformer(targetName, deformers);
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352 | if (deformer)
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353 | {
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354 | // determine parameter
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355 | std::map<String, int>::iterator pi = mXSITrackTypeNames.find(paramName);
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356 | if (pi != mXSITrackTypeNames.end())
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357 | {
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358 | deformer->xsiTrack[pi->second] = item;
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359 | deformer->hasAnyTracks = true;
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360 | }
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361 | }
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362 | }
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363 |
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364 | }
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365 | }
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366 | //-----------------------------------------------------------------------------
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367 | void XsiSkeletonExporter::createAnimations(Skeleton* pSkel,
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368 | DeformerMap& deformers, float fps, AnimationList& animList)
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369 | {
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370 | for (AnimationList::iterator ai = animList.begin(); ai != animList.end(); ++ai)
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371 | {
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372 | AnimationEntry& animEntry = *ai;
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373 |
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374 | // Note that we don't know if this time period includes bone animation
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375 | // but we sample it anyway just in case; animation optimisation will
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376 | // eliminate anything that's redundant
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377 | // A little wasteful perhaps, but it's the only guaranteed way to pick
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378 | // up all the potentially derived effects on deformers
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379 |
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380 | float animLength = (float)(animEntry.endFrame - animEntry.startFrame) / fps;
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381 | StringUtil::StrStreamType str;
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382 | str << "Creating animation " << animEntry.animationName <<
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383 | " with length " << animLength << " seconds";
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384 | LogOgreAndXSI(str.str());
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385 | Animation* anim = pSkel->createAnimation(animEntry.animationName, animLength);
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386 |
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387 | createAnimationTracksSampled(anim, animEntry, deformers, fps);
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388 |
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389 | }
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390 | }
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391 | //-----------------------------------------------------------------------------
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392 | void XsiSkeletonExporter::createAnimationTracksSampled(Animation* pAnim,
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393 | AnimationEntry& animEntry, DeformerMap& deformers, float fps)
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394 | {
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395 | // Save the current selection
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396 | CString seltext(mXsiApp.GetSelection().GetAsText());
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397 |
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398 | // Clear current animation
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399 | CValueArray args;
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400 | CValue dummy;
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401 | mXsiApp.ExecuteCommand(L"SelectAll", args, dummy);
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402 | mXsiApp.ExecuteCommand(L"RemoveAllAnimation", args, dummy);
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403 |
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404 | // Reset selection
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405 | mXsiApp.GetSelection().SetAsText(seltext);
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406 |
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407 |
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408 | // Create all tracks first
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409 | std::vector<NodeAnimationTrack*> deformerTracks;
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410 | deformerTracks.resize(deformers.size());
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411 | for (DeformerMap::iterator di = deformers.begin(); di != deformers.end(); ++di)
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412 | {
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413 | DeformerEntry* deformer = di->second;
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414 | NodeAnimationTrack* track = pAnim->createNodeTrack(deformer->boneID, deformer->pBone);
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415 | deformerTracks[deformer->boneID] = track;
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416 | }
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417 |
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418 | // Iterate over frames, keying as we go
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419 | long numFrames = animEntry.endFrame - animEntry.startFrame;
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420 | if (animEntry.ikSampleInterval == 0)
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421 | {
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422 | // Don't allow zero samplign frequency - infinite loop!
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423 | animEntry.ikSampleInterval = 5.0f;
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424 | }
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425 |
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426 | // Sample all bones from start to before the end frame
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427 | for (long frame = animEntry.startFrame; frame < animEntry.endFrame;
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428 | frame += animEntry.ikSampleInterval)
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429 | {
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430 | Real time = (float)(frame - animEntry.startFrame) / fps;
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431 | sampleAllBones(deformers, deformerTracks, frame, time, fps);
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432 |
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433 | }
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434 | // sample final frame (must be guaranteed to be done)
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435 | Real time = (float)(animEntry.endFrame - animEntry.startFrame) / fps;
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436 | sampleAllBones(deformers, deformerTracks, animEntry.endFrame, time, fps);
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437 |
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438 |
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439 | }
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440 | //-----------------------------------------------------------------------------
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441 | void XsiSkeletonExporter::establishInitialTransforms(DeformerMap& deformers)
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442 | {
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443 | for (DeformerMap::iterator di = deformers.begin(); di != deformers.end(); ++di)
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444 | {
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445 | DeformerEntry* deformer = di->second;
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446 | if (deformer->pBone->getParent() == 0)
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447 | {
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448 | // Based on global
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449 | deformer->initialXform =
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450 | deformer->obj.GetKinematics().GetGlobal().GetTransform();
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451 | }
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452 | else
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453 | {
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454 | // Based on local
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455 | deformer->initialXform =
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456 | deformer->obj.GetKinematics().GetLocal().GetTransform();
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457 | }
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458 |
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459 | }
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460 | }
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461 | //-----------------------------------------------------------------------------
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462 | void XsiSkeletonExporter::sampleAllBones(DeformerMap& deformers,
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463 | std::vector<NodeAnimationTrack*> deformerTracks, double frame,
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464 | Real time, float fps)
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465 | {
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466 | CValueArray args;
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467 | CValue dummy;
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468 | args.Resize(2);
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469 | // set the playcontrol
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470 | args[0] = L"PlayControl.Key";
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471 | args[1] = frame;
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472 | mXsiApp.ExecuteCommand(L"SetValue", args, dummy);
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473 | args[0] = L"PlayControl.Current";
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474 | mXsiApp.ExecuteCommand(L"SetValue", args, dummy);
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475 |
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476 | // Refresh
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477 | mXsiApp.ExecuteCommand(L"Refresh", CValueArray(), dummy);
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478 | // Sample all bones
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479 | for (DeformerMap::iterator di = deformers.begin(); di != deformers.end(); ++di)
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480 | {
|
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481 | DeformerEntry* deformer = di->second;
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482 | NodeAnimationTrack* track = deformerTracks[deformer->boneID];
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483 |
|
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484 | double initposx, initposy, initposz;
|
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485 | deformer->initialXform.GetTranslationValues(initposx, initposy, initposz);
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486 | double initrotx, initroty, initrotz;
|
---|
487 | deformer->initialXform.GetRotation().GetXYZAngles(initrotx, initroty, initrotz);
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488 | double initsclx, initscly, initsclz;
|
---|
489 | deformer->initialXform.GetScalingValues(initsclx, initscly, initsclz);
|
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490 | XSI::MATH::CMatrix4 invTrans = deformer->initialXform.GetMatrix4();
|
---|
491 | invTrans.InvertInPlace();
|
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492 |
|
---|
493 | XSI::MATH::CTransformation transformation;
|
---|
494 | if (deformer->pBone->getParent() == 0)
|
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495 | {
|
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496 | // Based on global
|
---|
497 | transformation =
|
---|
498 | deformer->obj.GetKinematics().GetGlobal().GetTransform();
|
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499 | }
|
---|
500 | else
|
---|
501 | {
|
---|
502 | // Based on local
|
---|
503 | transformation =
|
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504 | deformer->obj.GetKinematics().GetLocal().GetTransform();
|
---|
505 | }
|
---|
506 |
|
---|
507 | // Make relative to initial
|
---|
508 | XSI::MATH::CMatrix4 transformationMatrix = transformation.GetMatrix4();
|
---|
509 | transformationMatrix.MulInPlace(invTrans);
|
---|
510 | transformation.SetMatrix4(transformationMatrix);
|
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511 |
|
---|
512 | double posx, posy, posz;
|
---|
513 | transformation.GetTranslationValues(posx, posy, posz);
|
---|
514 |
|
---|
515 | // create keyframe
|
---|
516 | TransformKeyFrame* kf = track->createNodeKeyFrame(time);
|
---|
517 | // not sure why inverted transform doesn't work for position, but it doesn't
|
---|
518 | // I thought XSI used same transform order as OGRE
|
---|
519 | kf->setTranslate(XSItoOgre(transformation.GetTranslation()));
|
---|
520 | //kf->setTranslate(Vector3(posx - initposx, posy - initposy, posz - initposz));
|
---|
521 | kf->setRotation(XSItoOgre(transformation.GetRotationQuaternion()));
|
---|
522 | kf->setScale(XSItoOgre(transformation.GetScaling()));
|
---|
523 |
|
---|
524 | }
|
---|
525 |
|
---|
526 | }
|
---|
527 | //-----------------------------------------------------------------------------
|
---|
528 | void XsiSkeletonExporter::cleanup(void)
|
---|
529 | {
|
---|
530 |
|
---|
531 | mLowerCaseDeformerMap.clear();
|
---|
532 |
|
---|
533 | CValueArray args;
|
---|
534 | CValue dummy;
|
---|
535 | args.Resize(1);
|
---|
536 |
|
---|
537 | for (int i = 0; i < mIKSampledAnimations.GetCount(); ++i)
|
---|
538 | {
|
---|
539 | args[0] = mIKSampledAnimations[i];
|
---|
540 | mXsiApp.ExecuteCommand(L"DeleteObj", args, dummy);
|
---|
541 | }
|
---|
542 | mIKSampledAnimations.Clear();
|
---|
543 |
|
---|
544 | }
|
---|
545 | }
|
---|