[692] | 1 | #ifndef __EXPORTER_H__
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| 2 | #define __EXPORTER_H__
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| 3 |
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| 4 |
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| 5 | #include "stdafx.h"
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| 6 | #include "SemanticLayer.h"
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| 7 | #include "OgrePrerequisites.h"
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| 8 | #include "OgreVector2.h"
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| 9 | #include "OgreVector3.h"
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| 10 | #include "OgreVector3.h"
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| 11 | #include "OgreColourValue.h"
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| 12 | #include "OgreMesh.h"
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| 13 |
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| 14 | using namespace Ogre;
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| 15 |
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| 16 |
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| 17 | /* Class for performing a mesh and skeleton export from dotXSI */
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| 18 |
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| 19 | class Exporter {
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| 20 | public:
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| 21 | /* Constructor to initialize .XSI scene data */
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| 22 | Exporter(CSLModel* Root);
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| 23 | virtual ~Exporter();
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| 24 | /* Function to perform an export to Ogre .mesh. */
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| 25 | void exportMesh(std::string fileName, std::string skelName);
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| 26 | /* Function to perform an export to Ogre .skeleton. */
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| 27 | void exportBones(std::string fileName);
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| 28 |
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| 29 | protected:
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| 30 | /* Internal recursive method for exporting a node in the scene */
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| 31 | void exportCSLModel(Ogre::Mesh* pMesh, CSLModel* XSIModel);
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| 32 | /* Export a submesh from the attached information */
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| 33 | void exportSubMesh(Ogre::Mesh* pMesh, CSLMesh* XSIMesh);
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| 34 | /* Recursive routine to traverse bone hierarchy tree */
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| 35 | void recurseBones(Skeleton* pSkel, CSLModel* XSIModel);
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| 36 | /* Exports animation tracks */
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| 37 | void exportAnim(Skeleton* pSkel, CSLModel* XSIModel);
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| 38 |
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| 39 | /* XSI Scene */
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| 40 | CSLModel* SceneRoot;
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| 41 | int boneCount;
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| 42 | std::string boneArray[OGRE_MAX_NUM_BONES];
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| 43 | bool root;
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| 44 |
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| 45 | /* This class represents a unique vertex, identified from a unique combination of components. */
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| 46 |
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| 47 | class UniqueVertex {
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| 48 | public:
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| 49 | bool initialized;
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| 50 | Ogre::Vector3 position;
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| 51 | Ogre::Vector3 normal;
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| 52 | Ogre::Vector2 uv[OGRE_MAX_TEXTURE_COORD_SETS];
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| 53 | Ogre::RGBA color;
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| 54 | /* The index of the next component with the same base details, but some variation. */
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| 55 | size_t nextIndex;
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| 56 | UniqueVertex();
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| 57 | bool operator==(const UniqueVertex& rhs) const;
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| 58 | };
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| 59 |
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| 60 | typedef std::vector<UniqueVertex> UniqueVertexList;
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| 61 | // Unique vertex list
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| 62 | UniqueVertexList mUniqueVertices;
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| 63 | // Dynamic index list
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| 64 | typedef std::vector<size_t> IndexList;
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| 65 | IndexList mIndices;
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| 66 |
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| 67 | /* Function to start processing a polygon mesh. */
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| 68 | void startPolygonMesh(size_t origPositionCount, size_t indexCount);
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| 69 | /* Try to look up an existing vertex with the same information, or create new one. */
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| 70 | size_t createOrRetrieveUniqueVertex(size_t originalPositionIndex, const UniqueVertex& vertex);
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| 71 | /* Templatized method for writing indexes */
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| 72 | template <typename T> void writeIndexes(T* buf);
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| 73 | /* Create and fill a vertex buffer */
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| 74 | void createVertexBuffer(VertexData* vd, unsigned short bufIdx);
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| 75 | };
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| 76 |
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| 77 | #endif
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