1 | #ifndef __EXPORTER_H__
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2 | #define __EXPORTER_H__
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3 |
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4 |
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5 | #include "stdafx.h"
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6 | #include "SemanticLayer.h"
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7 | #include "OgrePrerequisites.h"
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8 | #include "OgreVector2.h"
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9 | #include "OgreVector3.h"
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10 | #include "OgreVector3.h"
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11 | #include "OgreColourValue.h"
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12 | #include "OgreMesh.h"
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13 |
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14 | using namespace Ogre;
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15 |
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16 |
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17 | /* Class for performing a mesh and skeleton export from dotXSI */
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18 |
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19 | class Exporter {
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20 | public:
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21 | /* Constructor to initialize .XSI scene data */
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22 | Exporter(CSLModel* Root);
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23 | virtual ~Exporter();
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24 | /* Function to perform an export to Ogre .mesh. */
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25 | void exportMesh(std::string fileName, std::string skelName);
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26 | /* Function to perform an export to Ogre .skeleton. */
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27 | void exportBones(std::string fileName);
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28 |
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29 | protected:
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30 | /* Internal recursive method for exporting a node in the scene */
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31 | void exportCSLModel(Ogre::Mesh* pMesh, CSLModel* XSIModel);
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32 | /* Export a submesh from the attached information */
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33 | void exportSubMesh(Ogre::Mesh* pMesh, CSLMesh* XSIMesh);
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34 | /* Recursive routine to traverse bone hierarchy tree */
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35 | void recurseBones(Skeleton* pSkel, CSLModel* XSIModel);
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36 | /* Exports animation tracks */
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37 | void exportAnim(Skeleton* pSkel, CSLModel* XSIModel);
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38 |
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39 | /* XSI Scene */
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40 | CSLModel* SceneRoot;
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41 | int boneCount;
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42 | std::string boneArray[OGRE_MAX_NUM_BONES];
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43 | bool root;
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44 |
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45 | /* This class represents a unique vertex, identified from a unique combination of components. */
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46 |
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47 | class UniqueVertex {
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48 | public:
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49 | bool initialized;
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50 | Ogre::Vector3 position;
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51 | Ogre::Vector3 normal;
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52 | Ogre::Vector2 uv[OGRE_MAX_TEXTURE_COORD_SETS];
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53 | Ogre::RGBA color;
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54 | /* The index of the next component with the same base details, but some variation. */
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55 | size_t nextIndex;
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56 | UniqueVertex();
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57 | bool operator==(const UniqueVertex& rhs) const;
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58 | };
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59 |
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60 | typedef std::vector<UniqueVertex> UniqueVertexList;
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61 | // Unique vertex list
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62 | UniqueVertexList mUniqueVertices;
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63 | // Dynamic index list
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64 | typedef std::vector<size_t> IndexList;
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65 | IndexList mIndices;
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66 |
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67 | /* Function to start processing a polygon mesh. */
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68 | void startPolygonMesh(size_t origPositionCount, size_t indexCount);
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69 | /* Try to look up an existing vertex with the same information, or create new one. */
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70 | size_t createOrRetrieveUniqueVertex(size_t originalPositionIndex, const UniqueVertex& vertex);
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71 | /* Templatized method for writing indexes */
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72 | template <typename T> void writeIndexes(T* buf);
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73 | /* Create and fill a vertex buffer */
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74 | void createVertexBuffer(VertexData* vd, unsigned short bufIdx);
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75 | };
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76 |
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77 | #endif
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