source: branches/VUT/0.2/Ogre/include/OgreSceneContentGenerator.h @ 160

Revision 160, 2.7 KB checked in by mattausch, 19 years ago (diff)

added animation

Line 
1#ifndef _SCENECONTENTGENERATOR_H__
2#define _SCENECONTENTGENERATOR_H__
3
4#include <OgrePrerequisites.h>
5#include <OgreMath.h>
6#include <Ogre.h>
7
8namespace Ogre {
9
10typedef std::vector<SceneNode *> SceneNodeList;
11typedef std::vector<Entity *> EntityList;
12
13/** Class which fills a scene with content in a random fashion.
14*/
15class __declspec(dllexport) SceneContentGenerator
16{
17public:
18        SceneContentGenerator(SceneManager *sm);
19        virtual ~SceneContentGenerator() {};
20        /** Generates scene object in a random fashion.
21                @param number of objects to generate
22                @param objName the name of the mesh to be generated
23        */
24        void GenerateScene(int numObjects, const String &objName);
25
26        /** Generates a new object in the scene using ray scene queries
27                and inserts it into thr scene hierarchy.
28                @param position position where the object is created
29                @param rotation rotation angle applied locally to object
30                @objName the name of the object entity
31                @returns scene object if it was successfully created, NULL otherwise
32                @remark internally stores pointer to object
33        */
34        virtual SceneNode *GenerateSceneObject(const Vector3 &position,
35                const Vector3 &rotation, const String &objName);
36
37        /** Minimum angle for the random orientation.
38        */
39        void SetMinAngle(Vector3 minAngle);
40       
41        /** Maximum angle for the random orientation.
42        */
43        void SetMaxAngle(Vector3 maxAngle);
44       
45        /** Minimum possible random position.
46        */
47        void SetMinPos(Vector3 minPos);
48        /** Maximum possible random position.
49        */
50        void SetMaxPos(Vector3 maxPos);
51        /** Scale factor applied to each generated object.
52        */
53        void SetScale(Vector3 scale);
54       
55        /** The number of created objects.
56        */
57        int GetObjectCount();
58
59        /** Writes scene nodes to file.
60        */
61        bool WriteObjects(const std::string &filename);
62
63        /** Loads scene nodes from file.
64        */
65        bool LoadObjects(const std::string &filename);
66
67        /** Generates a scene object with the specified parameters
68                @param position the position of the scene object
69                @param orientation the orientation of the scene object
70                @param objName the mesh name of the scene object
71                @returns the created scene object
72        */
73        SceneNode *GenerateSceneObject(const Vector3 &position,
74                const Quaternion &orientation, const String &objName);
75
76        /** Gets pointer to list of generated scene nodes.
77        */
78        SceneNodeList *GetGeneratedSceneNodes();
79       
80        /** Gets pointer to list of entities.
81        */
82        EntityList *GetGeneratedEntities();
83
84        /** Removes generated object from scene graph.
85        */
86        void RemoveGeneratedObjects();
87
88protected:
89
90        Vector3 mMinAngle;
91        Vector3 mMaxAngle;
92        Vector3 mMaxPos;
93        Vector3 mMinPos;
94        Vector3 mScale;
95
96        SceneManager *mSceneMgr;
97       
98        SceneNodeList mSceneNodes;
99        EntityList mEntities;
100};
101
102} // namespace Ogre
103
104#endif // SCENECONTENTGENERATOR_H_
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