source: branches/VUT/0.2/work/todo_occlusionculling.txt @ 61

Revision 61, 1.2 KB checked in by mattausch, 20 years ago (diff)
Line 
11) write into ogre forum
22) mode_render does not do any change
33) scenenode::_rendervisibleobjects already uses frustum culling
44) implement for bsp trees
55) improve mouse control (strave)
66) cull camera for testing
77) error when near plane crosses bounding volume
88) bounding box should be not two parts
99) implement z-buffer pass
1010) nice scene for dotscenemanager + terrainscenemanager
1111) ask about ogre changes
1212) preprocess: do not always destroy occlusion queries
1313) prevent multiple rendering of objects, scene nodes and hierarchy nodes
1414) learn to create terrains (heightmaps)
1515) work with maya
1616) occlusion culling + transparent materials, shadows!!
1717) minimize code for new scenemanager (macros?)
1818) make more flexible: callbacks
1919) find out how rotations happen
2020) investigate time coherence options (i.e., query only every nth frame
2121) möllers acceleration for frustum culling
2222) update so less code has to be replicated in terrainscenetraverser
2323) implement frustum test where intersect by near plane is considered
2424) tell ogre-people about changes
2525) check glfinish error
2626) also disable frustum culling on mouse click
2727) better comments
2828) setrendermode: change!!!
2929) problems with coherent & geometry not in leave
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