1 | #include <OgreCamera.h>
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2 | #include <OgreLogManager.h>
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3 | #include <OgreSubEntity.h>
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4 | #include <OgreEntity.h>
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5 | #include <OgreMovableObject.h>
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6 | #include "OgreSolidBoundingBox.h"
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7 | #include "OgrePlatformHierarchyInterface.h"
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8 | #include "OgrePlatformOcclusionQuery.h"
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9 |
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10 | namespace Ogre {
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11 |
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12 | //-----------------------------------------------------------------------
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13 | PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys):
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14 | mSceneManager(sm), mRenderSystem(rsys), mSolidBoundingBox(NULL), mCamera(NULL),
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15 | mCullCamera(NULL), mOnlyShadowCasters(false), mLeavePassesInQueue(0),
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16 | mIsBoundingBoxQuery(false)
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17 | {
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18 | }
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19 | //-----------------------------------------------------------------------
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20 | void PlatformHierarchyInterface::CreateNodeVizMaterials()
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21 | {
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22 | // material for frustum culled nodes
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23 | MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
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24 |
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25 | if (mat.isNull())
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26 | {
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27 | mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
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28 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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29 | mat->createTechnique()->createPass();
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30 |
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31 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
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32 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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33 | //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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34 | mat->load();
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35 | }
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36 |
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37 | // material for query culled nodes
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38 | mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
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39 |
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40 | if (mat.isNull())
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41 | {
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42 | mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
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43 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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44 | mat->createTechnique()->createPass();
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45 |
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46 | mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
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47 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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48 | mat->load();
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49 | }
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50 |
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51 | // material for scene nodes
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52 | /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
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53 |
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54 | if (mat.isNull())
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55 | {
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56 | mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
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57 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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58 | mat->createTechnique()->createPass();
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59 |
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60 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
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61 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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62 | mat->load();
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63 | }*/
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64 | }
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65 | //-----------------------------------------------------------------------
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66 | PlatformHierarchyInterface::~PlatformHierarchyInterface()
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67 | {
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68 | DeleteQueries();
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69 |
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70 | OGRE_DELETE(mSolidBoundingBox);
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71 | }
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72 | //-----------------------------------------------------------------------
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73 | void PlatformHierarchyInterface::DeleteQueries()
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74 | {
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75 | for (int i = 0; i < (int)mOcclusionQueries.size(); ++ i)
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76 | OGRE_DELETE(mOcclusionQueries[i]);
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77 |
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78 | mCurrentTestIdx = 0;
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79 | mOcclusionQueries.clear();
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80 | }
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81 | //-----------------------------------------------------------------------
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82 | void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
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83 | {
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84 | static RenderOperation ro;
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85 |
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86 | SolidBoundingBox *solidBox = GetSolidBoundingBox();
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87 |
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88 | mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
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89 | mSceneManager->useRenderableViewProjMode(solidBox);
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90 |
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91 | // set no depth write, no color, no lighting material
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92 | mSceneManager->setPass(solidBox->getTechnique()->getPass(0));
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93 | //SetOcclusionPass();
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94 |
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95 | solidBox->SetupBoundingBoxVertices(*box);
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96 |
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97 | solidBox->getRenderOperation(ro);
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98 | ro.srcRenderable = solidBox;
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99 | mRenderSystem->_render(ro);
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100 | }
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101 | //-----------------------------------------------------------------------
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102 | void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
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103 | {
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104 | mCamera = cam;
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105 | }
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106 | //-----------------------------------------------------------------------
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107 | void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
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108 | {
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109 | mCullCamera = cullCam;
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110 | }
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111 | //-----------------------------------------------------------------------
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112 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
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113 | {
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114 | if (mCurrentTestIdx == mOcclusionQueries.size())
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115 | {
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116 | mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
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117 | }
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118 |
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119 | return mOcclusionQueries[mCurrentTestIdx ++];
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120 | }
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121 | //-----------------------------------------------------------------------
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122 | void PlatformHierarchyInterface::InitTraversal(Camera *cam, Camera *cullCam,
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123 | int leavePassesInQueue)
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124 | {
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125 | GtpVisibility::HierarchyInterface::InitTraversal();
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126 |
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127 | mSavedNode = NULL;
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128 | mLeavePassesInQueue = leavePassesInQueue;
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129 |
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130 | mCamera = cam;
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131 | mCullCamera = cullCam ? cullCam : cam;
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132 |
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133 | // create materials for node visualization
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134 | CreateNodeVizMaterials();
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135 | }
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136 | //-----------------------------------------------------------------------
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137 | void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
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138 | {
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139 | mSceneManager = sm;
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140 | }
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141 | //-----------------------------------------------------------------------
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142 | void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
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143 | {
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144 | mRenderSystem = rsys;
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145 | }
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146 | //-----------------------------------------------------------------------
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147 | bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
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148 | bool &intersects)
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149 | {
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150 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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151 | return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
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152 | #else
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153 | return true;
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154 | #endif
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155 | }
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156 | //-----------------------------------------------------------------------
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157 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueNodeOcclusionQuery(
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158 | GtpVisibility::HierarchyNode *node, const bool wasVisible)
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159 | {
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160 | // get next available test id
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161 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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162 |
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163 | //-- the actual query test
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164 | query->BeginQuery();
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165 |
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166 | // if node is leaf and was visible => will be rendered anyway.
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167 | // In this case we can also test with the real geometry.
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168 | // If camera for culling is different from camera for rendering or only solids
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169 | // will be rendereded => cannot optimize
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170 | if (mTestGeometryForVisibleLeaves && (mCamera == mCullCamera) && wasVisible && IsLeaf(node))
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171 | {
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172 | //LogManager::getSingleton().logMessage("render node\n");
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173 | RenderNode(node);
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174 | }
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175 | else
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176 | {
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177 | // this information is used e.g., by the scene graph, because the bounding box
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178 | // must be treated differently to the scene geometry during rendering
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179 | mIsBoundingBoxQuery = true;
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180 |
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181 | //LogManager::getSingleton().logMessage("render box\n");
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182 | RenderBoundingBox(GetBoundingBox(node));
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183 |
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184 | mIsBoundingBoxQuery = false;
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185 | }
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186 |
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187 | query->EndQuery();
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188 |
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189 | return query;
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190 | }
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191 | //-----------------------------------------------------------------------
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192 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssuePatchOcclusionQuery(
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193 | GtpVisibility::Patch *patch)
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194 | {
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195 | // get next available test id
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196 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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197 |
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198 | //-- the actual query test
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199 | query->BeginQuery();
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200 |
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201 | RenderPatch(patch);
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202 |
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203 | query->EndQuery();
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204 |
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205 | return query;
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206 | }
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207 | //-----------------------------------------------------------------------
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208 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueMeshOcclusionQuery(
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209 | GtpVisibility::Mesh *mesh)
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210 | {
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211 | // get next available test id
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212 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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213 |
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214 | //-- the actual query test
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215 | query->BeginQuery();
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216 |
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217 | RenderGeometry(mesh);
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218 |
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219 | query->EndQuery();
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220 |
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221 | return query;
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222 | }
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223 | //-----------------------------------------------------------------------
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224 | /*void PlatformHierarchyInterface::SetOcclusionPass()
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225 | {
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226 | // disable vertex and fragment program
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227 | mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM);
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228 | mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
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229 |
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230 | // disable lighting
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231 | mRenderSystem->setLightingEnabled(false);
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232 |
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233 | // Disable remaining texture units
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234 | mRenderSystem->_disableTextureUnitsFrom(0);
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235 |
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236 | //--Set up non-texture related material settings
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237 |
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238 | // Depth buffer settings
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239 | mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL);
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240 | // Set colour write mode off
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241 | mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false);
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242 | }*/
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243 | //-----------------------------------------------------------------------
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244 | SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
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245 | {
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246 | if (!mSolidBoundingBox)
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247 | mSolidBoundingBox = new SolidBoundingBox;
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248 |
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249 | return mSolidBoundingBox;
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250 | }
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251 | //-----------------------------------------------------------------------
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252 | void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
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253 | {
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254 | mOnlyShadowCasters = onlyShadowCasters;
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255 | }
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256 | //-----------------------------------------------------------------------
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257 | bool PlatformHierarchyInterface::GetOnlyShadowCasters()
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258 | {
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259 | return mOnlyShadowCasters;
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260 | }
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261 | //-----------------------------------------------------------------------
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262 | bool PlatformHierarchyInterface::GetTestGeometryForVisibleLeaves()
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263 | {
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264 | return mTestGeometryForVisibleLeaves;
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265 | }
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266 | //-----------------------------------------------------------------------
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267 | bool PlatformHierarchyInterface::IsBoundingBoxQuery()
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268 | {
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269 | return mIsBoundingBoxQuery;
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270 | }
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271 | //-----------------------------------------------------------------------
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272 | void PlatformHierarchyInterface::RenderGeometry(GtpVisibility::Mesh *geom)
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273 | {
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274 | mSceneManager->_renderMovableObject(geom, mLeavePassesInQueue);
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275 | }
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276 | //-----------------------------------------------------------------------
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277 | void PlatformHierarchyInterface::RenderPatch(GtpVisibility::Patch *patch)
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278 | {
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279 | mSceneManager->_renderSingleRenderable(patch);
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280 | }
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281 | //-----------------------------------------------------------------------
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282 | SceneManager *PlatformHierarchyInterface::GetSceneManager()
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283 | {
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284 | return mSceneManager;
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285 | }
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286 | //-----------------------------------------------------------------------
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287 | RenderSystem *PlatformHierarchyInterface::GetRenderSystem()
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288 | {
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289 | return mRenderSystem;
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290 | }
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291 |
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292 | } // namespace Ogre
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