source: branches/VUT/0.3/obsolete/OcclusionCullingSceneManager/TestCullingTerrain/TerrainContentGenerator.h @ 55

Revision 55, 1.2 KB checked in by mattausch, 20 years ago (diff)

added TerrainContentGenerator?

Line 
1/**
2    \file
3        TerrainContentGenerator.h
4*/
5#include "ExampleApplication.h"
6
7class RayQueryExecutor
8{
9public:
10        RayQueryExecutor( SceneManager *sm );
11        ~RayQueryExecutor( );
12        bool executeRayQuery( Vector3 *result, const Vector3 &pos, const Vector3 &dir );
13protected:
14        RaySceneQuery *mRaySceneQuery;
15};
16
17class TerrainContentGenerator
18{
19public:
20        TerrainContentGenerator(  SceneManager *sm, RayQueryExecutor *rayQueryEx );
21        /** generates a the scene hierarchy with random values
22        @param number of objects to generate
23        */
24        void generateScene( int numObjects );
25        /**
26                generates a new scene object
27                @param tranlationRatio ratio between minimal and maximal possible translation
28                @param rotationRatio ratio between minimal and maximal possible rotation
29                @idx the index of the new object
30                @entName the name of the object entity
31        */
32        void generateSceneObject( const Vector3 &translationRatio, const Vector3 &rotationRatio,
33                                                          const int idx, const String &entName );
34
35protected:
36
37        Real mMinAngle;
38        Real mMaxAngle;
39        Vector3 mMaxTranslation;
40        Vector3 mMinTranslation;
41
42        RayQueryExecutor *mRayQueryExecutor;
43        SceneManager *mSceneMgr;
44        int mCount;             // The number of objects on the screen
45};
46
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