Revision 59,
1.1 KB
checked in by mattausch, 20 years ago
(diff) |
completely changed file structure plus software design
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1 | #ifndef _CullingManager_H__
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2 | #define _CullingManager_H__
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3 |
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4 | #include "HierarchyInterface.h"
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5 |
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6 | namespace GtpVisibility {
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7 |
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8 | /** This abstract class implements an interface for a specific culling
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9 | algorithm. The algorithm is either used to render a scene or to make a visibility query.
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10 | */
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11 | class CullingManager
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12 | {
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13 | public:
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14 | /** Constructor taking a scene traverser for a specific type of hierarchy as argument.
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15 | */
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16 | CullingManager(HierarchyInterface *hierarchyInterface);
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17 | /** Renders the scene using a specific occlusion culling algorithm, e.g., coherent
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18 | hierarchical culling or stop and wait.
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19 | */
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20 | virtual void RenderScene() = 0;
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21 | /** Sets the hierarchy interface.
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22 | @param hierarchyInterface
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23 | @remark the hierarchy interface encapsulates the hierarchy we are working on
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24 | */
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25 | void SetHierarchyInterface(HierarchyInterface *hierarchyInterface);
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26 |
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27 | protected:
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28 |
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29 | unsigned int mNumQueryCulledNodes;
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30 | unsigned int mNumFrustumCulledNodes;
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31 |
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32 | unsigned int mVisibilityThreshold;
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33 | HierarchyInterface *mHierarchyInterface;
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34 | };
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35 | } // namespace GtpVisibility
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36 | #endif // CullingManager |
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