Revision 59,
1.0 KB
checked in by mattausch, 20 years ago
(diff) |
completely changed file structure plus software design
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1 | #ifndef _DistanceQueue_H__
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2 | #define _DistanceQueue_H__
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3 |
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4 | #include "OcclusionQuery.h"
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5 |
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6 | #include <queue>
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7 |
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8 | namespace GtpVisibility {
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9 |
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10 | /* We define HierarchyNode as void * because
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11 | there is no common ancestor for hierarchy nodes in Ogre
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12 | */
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13 | typedef void HierarchyNode;
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14 |
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15 | class HierarchyInterface;
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16 | /** This class implements the less operator for the priority queue, i.e.,
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17 | a greater distance has a lower priority in the queue.
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18 | */
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19 | template <typename T> class GreaterDistance
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20 | {
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21 | public:
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22 | GreaterDistance(HierarchyInterface *hierarchyInterface): mHierarchyInterface(hierarchyInterface)
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23 | {}
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24 |
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25 | bool operator() (T v1, T v2) const
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26 | {
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27 | return mHierarchyInterface->HasGreaterDistance(v1, v2);
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28 | }
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29 |
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30 | private:
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31 | HierarchyInterface *mHierarchyInterface;
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32 | };
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33 |
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34 | /** A priority queue where closer hierarchy nodes are given a higher priority.
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35 | */
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36 | typedef std::priority_queue<HierarchyNode *, std::vector<HierarchyNode *>, GreaterDistance<std::vector<HierarchyNode *>::value_type> > DistanceQueue;
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37 |
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38 | } // namespace GtpVisibility
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39 |
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40 | #endif // DistanceQueue_H |
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