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1 | #ifndef _VisibilityInfo_H__ |
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2 | #define _VisibilityInfo_H__ |
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3 | |
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4 | #include <vector> |
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5 | |
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6 | #include "VisibilityMesh.h" |
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7 | #include "HierarchyInterface.h" |
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8 | |
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9 | namespace GtpVisibility { |
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10 | |
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11 | /** Class storing the visibility information of a scene node. |
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12 | */ |
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13 | class NodeInfo |
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14 | { |
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15 | public: |
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16 | NodeInfo(HierarchyNode *node,const float v): mNode(node), mVisibility(v) {} |
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17 | |
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18 | protected: |
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19 | /** pointer to the scene node */ |
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20 | HierarchyNode *mNode; |
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21 | /** node visibility can either be a number of visible pixels or relative |
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22 | number of visible pixels (if the hardware queries will provide the |
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23 | total number of ratsterized pixels */ |
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24 | float mVisibility; |
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25 | }; |
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26 | |
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27 | /** Class storing the visibility information of a mesh. |
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28 | */ |
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29 | class MeshInfo |
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30 | { |
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31 | public: |
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32 | MeshInfo(Mesh *mesh, const float v): mMesh(mesh), mVisibility(v) {} |
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33 | |
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34 | protected: |
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35 | /** Pointer to the mesh. |
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36 | */ |
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37 | Mesh *mMesh; |
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38 | /** Node visibility can either be a number of visible pixels or relative |
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39 | number of visible pixels (if the hardware queries will provide the |
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40 | total number of ratsterized pixels. |
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41 | */ |
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42 | float mVisibility; |
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43 | }; |
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44 | |
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45 | //TODO: this define shall be replaced by template typedef |
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46 | #define InfoContainer std::vector |
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47 | }; |
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48 | |
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49 | |
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50 | #endif |
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