1 | #ifndef _VisibilityManager_H__
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2 | #define _VisibilityManager_H__
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3 |
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4 | #include "CullingManager.h"
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5 | #include "VisibilityEnvironment.h"
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6 |
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7 | /** This namespace includes all classes which are created by the VUT (Vienna University
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8 | of Technology for the Visibility module of the GTP (GameTools Project) (www.gametools.org),
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9 | and are not directly derived from an Ogre class.
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10 | */
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11 | namespace GtpVisibility {
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12 |
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13 | class QueryManager;
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14 | class PreprocessingManager;
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15 |
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16 | /** This class manages all forms of visibility. It is the main
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17 | class of our visibility module and manages online occlusion culling,
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18 | offline culling, and visibility queries.
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19 | */
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20 | class VisibilityManager
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21 | {
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22 | public:
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23 | /** Constructor taking the visibility environment object as parameter
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24 | @param visEnvironment the visibility environment
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25 | */
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26 | VisibilityManager(VisibilityEnvironment *visEnvironment);
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27 |
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28 | ~VisibilityManager();
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29 | /** Sets the current online occlusion culling manager, e.g.,
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30 | the stop and wait algorithm or coherent hierarchical culling.
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31 | @param ocmType the online occlusion culling manager type
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32 | */
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33 | void SetCullingManager(VisibilityEnvironment::CullingManagerType ocmType);
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34 | /** Returns the current online occlusion culling manager. See set
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35 | */
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36 | CullingManager *GetCullingManager();
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37 |
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38 | /** Applies the online visibility culling algorithm on a scene.
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39 | @remark the algorithm depends on the current culling manager.
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40 | */
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41 | void ApplyVisibilityCulling();
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42 |
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43 | protected:
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44 |
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45 | CullingManager *mCullingManager;
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46 | QueryManager *mQueryManager;
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47 | PreprocessingManager *mPreprocessingManager;
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48 | VisibilityEnvironment *mVisibilityEnvironment;
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49 | VisibilityEnvironment::CullingManagerType mCullingManagerType;
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50 | };
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51 | } // namespace GtpVisibility
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52 |
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53 | #endif // VisibilityManager
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