1 | #ifndef _SceneNodeHierarchyInterface_H__
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2 | #define _SceneNodeHierarchyInterface_H__
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3 |
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4 | #include "OgrePlatformHierarchyInterface.h"
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5 |
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6 | namespace Ogre {
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7 |
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8 | /**
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9 | This class implements the hierarchy interface for the Ogre scene node hierarchy.
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10 | */
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11 | class SceneNodeHierarchyInterface: public PlatformHierarchyInterface
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12 | {
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13 | public:
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14 | /** Construction taking the current scene manager and the current
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15 | rendersystem as argument
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16 | @param sm current scene manager
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17 | @param rsys current render system
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18 | */
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19 | SceneNodeHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
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20 |
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21 | bool IsLeaf(GtpVisibility::HierarchyNode *node);
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22 |
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23 | void TraverseNode(GtpVisibility::HierarchyNode *node);
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24 | void RenderNode(GtpVisibility::HierarchyNode *node);
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25 | void PullUpVisibility(GtpVisibility::HierarchyNode *node);
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26 | bool HasGeometry(GtpVisibility::HierarchyNode *node);
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27 | bool HasGreaterDistance(GtpVisibility::HierarchyNode *node1,
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28 | GtpVisibility::HierarchyNode *node2);
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29 |
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30 | void SetNodeVisible(GtpVisibility::HierarchyNode *node, const bool visible);
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31 | void SetLastVisited(GtpVisibility::HierarchyNode *node, const int frameId);
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32 |
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33 | bool IsNodeVisible(GtpVisibility::HierarchyNode *node);
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34 | int LastVisited(GtpVisibility::HierarchyNode *node);
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35 |
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36 | AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node);
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37 |
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38 | protected:
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39 |
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40 |
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41 | };
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42 |
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43 | } // namespace Ogre
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44 | #endif // SceneNodeHierarchyInterface_H |
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