source: branches/VUT/DummyModules/Ogre/src/OgreSolidHalfBoundingBox.cpp @ 59

Revision 59, 3.5 KB checked in by mattausch, 20 years ago (diff)

completely changed file structure plus software design

Line 
1#include "OgreStableHeaders.h"
2#include "OgreSolidHalfBoundingBox.h"
3
4#include "OgreSimpleRenderable.h"
5#include "OgreHardwareBufferManager.h"
6#include "OgreCamera.h"
7#include "OgreMaterialManager.h"
8//#include <windows.h>
9
10namespace Ogre {
11
12#define POSITION_BINDING 0
13//-----------------------------------------------------------------------
14SolidHalfBoundingBox::SolidHalfBoundingBox(bool isFirstHalf)
15        :WireBoundingBox(), mIsFirstHalf(isFirstHalf)
16{
17        setOcclusionQueryMaterial();
18       
19        mRenderOp.vertexData->vertexCount = 8;
20    mRenderOp.operationType = RenderOperation::OT_TRIANGLE_FAN;
21}
22//-----------------------------------------------------------------------
23void SolidHalfBoundingBox::setupBoundingBoxVertices(const AxisAlignedBox& aab) {
24
25        Vector3 vmax = aab.getMaximum();
26        Vector3 vmin = aab.getMinimum();
27       
28       
29        Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
30    mRadius = Math::Sqrt(sqLen);
31       
32        Real maxx = vmax.x;
33        Real maxy = vmax.y;
34        Real maxz = vmax.z;
35       
36        Real minx = vmin.x;
37        Real miny = vmin.y;
38        Real minz = vmin.z;
39       
40        // fill in the Vertex buffer: 12 lines with 2 endpoints each make up a box
41    HardwareVertexBufferSharedPtr vbuf =
42        mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);     
43
44    float* pPos = static_cast<float*>(
45        vbuf->lock(HardwareBuffer::HBL_DISCARD));
46
47        //     5+------+7
48        //     /|     /|
49        //    / |    / |
50        //   / 1+---/--+3
51        // 2+------+6 /    y   z
52        //  | /    | /     |  /
53        //  |/     |/      |/
54        // 0+------+4      *---x
55
56        // fan 1
57        if(mIsFirstHalf)
58        {
59                *pPos++ = minx; *pPos++ = maxy; *pPos++ = maxz; //011
60                *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
61                *pPos++ = maxx; *pPos++ = miny; *pPos++ = maxz; //101
62                *pPos++ = maxx; *pPos++ = maxy; *pPos++ = maxz; //111
63               
64                *pPos++ = maxx; *pPos++ = maxy; *pPos++ = minz; //110
65                *pPos++ = minx; *pPos++ = maxy; *pPos++ = minz; //010
66                *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000
67                *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
68
69        }
70        else
71        // fan 2
72        {
73                *pPos++ = maxx; *pPos++ = miny; *pPos++ = minz; //100
74                *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000                                   
75                *pPos++ = minx; *pPos++ = maxy; *pPos++ = minz; //010
76                *pPos++ = maxx; *pPos++ = maxy; *pPos++ = minz; //110
77
78                *pPos++ = maxx; *pPos++ = maxy; *pPos++ = maxz; //111
79                *pPos++ = maxx; *pPos++ = miny; *pPos++ = maxz; //101
80                *pPos++ = minx; *pPos++ = miny; *pPos++ = maxz; //001
81                *pPos++ = minx; *pPos++ = miny; *pPos++ = minz; //000
82        }
83
84    vbuf->unlock();
85}
86
87void SolidHalfBoundingBox::setupBoundingBox(const AxisAlignedBox& aabb)
88{
89        // init the vertices to the aabb
90        SolidHalfBoundingBox::setupBoundingBoxVertices(aabb);
91
92    // setup the bounding box of this SimpleRenderable
93        setBoundingBox(aabb);
94}
95// Override this method to prevent parent transforms (rotation,translation,scale)
96void SolidHalfBoundingBox::getWorldTransforms( Matrix4* xform ) const
97{
98        // return identity matrix to prevent parent transforms
99    *xform = Matrix4::IDENTITY;
100}
101
102void SolidHalfBoundingBox::setOcclusionQueryMaterial( void )
103{
104        m_pMaterial = MaterialManager::getSingleton().getByName("OcclusionQuery");
105
106        if(m_pMaterial.isNull())
107        {
108                m_pMaterial = MaterialManager::getSingleton().
109                        create("OcclusionQuery", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
110        }
111
112        m_pMaterial->setColourWriteEnabled(false);
113        m_pMaterial->setDepthWriteEnabled(false);
114        m_pMaterial->setLightingEnabled(false);
115
116        setMaterial("OcclusionQuery");
117}
118
119} // namespace Ogre
120
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