source: branches/VUT/v2.0/Ogre/include/OgreVisibilityOptionsManager.h @ 187

Revision 187, 1.2 KB checked in by mattausch, 19 years ago (diff)

added animationbug fix (deleting while animation)fixed visibilityQueriesadditive shadow volumes fixed for octree
hack to fully empty queue after traversal
added demo for vienna model

Line 
1#ifndef _VisibilityOptionsManager_H__
2#define _VisibilityOptionsManager_H__
3
4
5#include <OgreString.h>
6#include <OgreStringVector.h>
7#include "VisibilityManager.h"
8#include "OgrePlatformHierarchyInterface.h"
9
10
11namespace Ogre {
12       
13/**
14        Helper class for setting and getting different options directly
15        related to visibility culling.
16*/
17class VisibilityOptionsManager
18{
19public:
20        /** Contructor.
21                @param visManager current visibility manager handling
22                the culling options
23                @param hierarchInterface current hierarchy interface for
24                handling the traversal options
25        */
26        VisibilityOptionsManager(GtpVisibility::VisibilityManager *visManager,
27                                                         PlatformHierarchyInterface *hierarchyInterface);
28       
29        /** Sets the given option for the scene traverser.
30            @remarks
31                Options are:
32                "Algorithm", "Threshold";                       
33        */
34        bool setOption(const String &, const void *);
35        /** Gets the given option for the scene traverser.
36            @remarks
37            See setOption
38        */
39        bool getOption(const String &, void *);
40        bool getOptionKeys( StringVector &refKeys );
41       
42protected:
43        GtpVisibility::VisibilityManager *mVisibilityManager;
44        PlatformHierarchyInterface *mHierarchyInterface;
45};
46
47}
48#endif // VisibilityOptionsManager_H
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