source: obsolete/tags/DummyModules/VUT/GtpVisibilityPreprocessor/include/Preprocessor.h @ 68

Revision 68, 2.9 KB checked in by bittner, 19 years ago (diff)

Added include files

  • Property svn:executable set to *
Line 
1#ifndef _Preprocessor_H__
2#define _Preprocessor_H__
3
4#include "Containers.h"
5#include "Mesh.h"
6#include "KdTree.h"
7#include "ViewCellBsp.h"
8#include "SceneGraph.h"
9
10/** Namespace for the external visibility preprocessor
11
12    This namespace includes all classes which are created by the VUT (Vienna University
13    of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project)
14    (www.gametools.org).
15 */
16namespace GtpVisibilityPreprocessor {
17  /** Main class of the visibility preprocessor. Responsible for loading and
18      saving of the input and output files. Initiates construction of the kD-tree,
19      viewcell loading/generation and the visibility computation itself.
20  */
21  class Preprocessor {
22  public:
23    /** Load the input scene.
24        @param filename file to load
25        @return true on success
26    */
27    virtual bool LoadScene(const string filename);
28
29    /** Load the input viewcells. The input viewcells should be given as a collection
30        of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
31        the viewcell. The method then builds a BSP tree of these view cells.
32        @param filename file to load
33        @return true on success
34    */
35    virtual bool LoadViewcells(const string filename);
36
37    /** Generate the viewCells automatically. The particular algorithm to be used depends
38        on the environment setting. Initially the generated viewcells will cover the whole
39        bounding volume of the scene. They can be pruned later depending on the results
40        of visibility computations.
41        @return true on successful viewcell generation.
42    */
43    virtual bool GenerateViewcells();
44   
45    /** Export all preprocessed data in a XML format understandable by the
46        PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending
47        on the environement settings.
48        @return true on successful export
49    */
50    virtual bool ExportPreprocessedData(const string filename);
51
52    /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction
53        is driven by the environment settings, which also sais which of the three types of
54        entities should be used to drive the heuristical construction (only occluders by default)
55    */
56    virtual bool BuildKdTree();
57
58    /** Compute visibility method. This method has to be reimplemented by the actual
59        Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor,
60        GlobalSamplingpreprocessor)
61    */
62    virtual bool ComputeVisibility() = 0;
63
64
65  protected:
66    /// scene graph loaded from file
67    SceneGraph *mSceneGraph;
68    /// BSP tree representing the viewcells
69    BSPTree *mViewCellBSPTree;
70    /// kD-tree organizing the scene graph (occluders + occludees) + viewcells
71    KdTree *mKdTree;
72
73    /// list of all loaded occluders
74    MeshContainer mOccluders;
75    /// list of all loaded occludees
76    MeshContainer mOccludees;
77    /// list of all loaded/generated viewcells
78    ViewCellContainer mViewcells;
79
80  };
81 
82};
83
84
85
86
87#endif
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