1 | #include <OgreNoMemoryMacros.h>
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2 | #include <CEGUI/CEGUI.h>
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3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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6 | #include <OgreMemoryMacros.h>
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7 | #include "IVFrameListener.h"
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8 | #include "OgreVisibilityOctreeSceneManager.h"
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9 | #include "VisibilityInfo.h"
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10 | #include "TestCullingIVApplication.h"
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11 |
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12 |
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13 | //-- captions for overlays
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14 | String IVFrameListener::msAlgorithmCaptions[] =
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15 | {
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16 | "Coherent Hierarchical Culling",
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17 | "View Frustum Culling",
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18 | "Stop and Wait Culling"
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19 | };
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20 |
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21 |
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22 | // output file for frame info
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23 | const char* frames_out_filename = "frame.out";
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24 | // output file for object positions / orientations
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25 | const char* objects_out_filename = "objects.out";
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26 |
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27 |
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28 | //-----------------------------------------------------------------------
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29 | IVFrameListener::IVFrameListener(RenderWindow* win, Camera* cam,
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30 | SceneManager *sceneManager,
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31 | CEGUI::Renderer *renderer,
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32 | Camera *vizCamera,
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33 | SceneNode *camNode,
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34 | Light *sunLight,
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35 | TestCullingIVApplication *app):
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36 | mCamera(cam),
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37 | mWindow(win),
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38 | mNumScreenShots(0),
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39 | mTimeDelay(0),
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40 | mSceneDetailIndex(0),
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41 | mMoveScale(0.0f),
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42 | mRotScale(0.0f),
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43 | mTranslateVector(Vector3::ZERO),
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44 | mAniso(1),
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45 | mFiltering(TFO_BILINEAR),
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46 | mGUIRenderer(renderer),
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47 | mSceneMgr(sceneManager),
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48 | mVisibilityThreshold(0),
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49 | mAssumedVisibility(0),
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50 | //mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
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51 | //mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING),
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52 | mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING),
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53 | mNodeVizMode(NODEVIZ_NONE),
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54 | mVizCameraHeight(Real(2500.0)),
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55 | mCamNode(camNode),
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56 | mAppState(WALKTHROUGH),
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57 | mCurrentFrame(0),
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58 | mReplayTimeElapsed(0),
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59 | mRotateSpeed(72),
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60 | mVizCamera(vizCamera),
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61 | mStatsOn(true),
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62 | mShutdownRequested(false),
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63 | mLMouseDown(false),
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64 | mRMouseDown(false),
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65 | mShowOctree(false),
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66 | mUseDepthPass(false),
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67 | mUseArbQueries(false),
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68 | mTestGeometryForVisibleLeaves(false),
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69 | mShowVisualization(false),
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70 | mCullCamera(false),
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71 | mRecordFrames(false),
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72 | mShowShadows(false),
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73 | mShowHelp(false),
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74 | mDisplayCameraDetails(false),
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75 | mVisualizeCulledNodes(false),
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76 | mSunLight(sunLight),
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77 | mShiftPressed(false),
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78 | mShowQueryStats(false),
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79 | mVisibilityManager(NULL),
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80 | mDelayedQueriesIssued(0.0),
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81 | mDelayedTraversedNodes(0.0),
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82 | mApplication(app),
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83 | mMoveSpeed(15),
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84 | mAccumulatedTris(0),
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85 | mAccumulatedFps(0)
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86 | {
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87 | mRaySceneQuery = mSceneMgr->createRayQuery(
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88 | Ray(mCamNode->getPosition(), Vector3::NEGATIVE_UNIT_Y));
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89 |
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90 | //mInputDevice = PlatformManager::getSingleton().createInputReader();
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91 | //mInputDevice->initialise(win, true, true);
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92 |
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93 | mEventProcessor = new EventProcessor();
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94 |
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95 | mEventProcessor->initialise(win);
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96 | mEventProcessor->startProcessingEvents();
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97 | mEventProcessor->addMouseListener(this);
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98 | mEventProcessor->addMouseMotionListener(this);
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99 | mEventProcessor->addKeyListener(this);
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100 |
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101 | mInputDevice = mEventProcessor->getInputReader();
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102 |
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103 | //-- overlays
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104 | mDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
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105 | mHelpOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/HelpOverlay");
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106 | mQueryOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/QueryOverlay");
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107 | mCullStatsOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/CullStatsOverlay");
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108 |
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109 | initVisStatsOverlay(); // visibility stats overlay
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110 | initHelpOverlay(); // help overlay
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111 | initQueryOverlay(); // visibility query stats overlay
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112 |
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113 | // show stats overlays
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114 | showStats(true);
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115 |
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116 | // set culling algorithm type
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117 | setAlgorithm(mCurrentAlgorithm);
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118 |
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119 | // set scene manager options
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120 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
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121 |
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122 | // apply delayed rendering (i.e., transparents after hierarchical culling pass)
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123 | // only if optimization is not used
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124 | bool delayRenderTransparents = !mTestGeometryForVisibleLeaves;
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125 |
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126 | mSceneMgr->setOption("DelayRenderTransparents", &delayRenderTransparents);
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127 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
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128 | //mSceneMgr->setOption("UseArbQueries", &mUseArbQueries);
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129 |
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130 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
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131 | mSceneMgr->setOption("CullCamera", &mCullCamera);
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132 | mSceneMgr->setOption("PrepareVisualization", &mShowVisualization);
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133 |
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134 | // reset statistics
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135 | resetStats();
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136 | }
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137 | //-----------------------------------------------------------------------
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138 | IVFrameListener::~IVFrameListener()
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139 | {
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140 | OGRE_DELETE(mEventProcessor);
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141 | OGRE_DELETE(mRaySceneQuery);
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142 | }
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143 | //-----------------------------------------------------------------------
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144 | void IVFrameListener::mouseMoved(MouseEvent *e)
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145 | {
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146 | // Update CEGUI with the mouse motion
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147 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() *
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148 | mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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149 | }
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150 | //-----------------------------------------------------------------------
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151 | void IVFrameListener::mousePressed(MouseEvent* e)
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152 | {
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153 | // Left mouse button down
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154 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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155 | {
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156 | CEGUI::MouseCursor::getSingleton().hide();
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157 |
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158 | mLMouseDown = true;
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159 | }
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160 | // Right mouse button down
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161 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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162 | {
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163 | CEGUI::MouseCursor::getSingleton().hide();
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164 | mRMouseDown = true;
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165 | }
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166 | }
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167 | //-----------------------------------------------------------------------
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168 | void IVFrameListener::mouseDragDropped(MouseEvent* e)
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169 | {
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170 | // Left mouse button up
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171 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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172 | {
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173 | CEGUI::MouseCursor::getSingleton().show();
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174 |
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175 | mLMouseDown = false;
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176 | }
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177 | // Right mouse button up
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178 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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179 | {
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180 | CEGUI::MouseCursor::getSingleton().show();
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181 |
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182 | mRMouseDown = false;
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183 | }
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184 | }
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185 | //-----------------------------------------------------------------------
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186 | void IVFrameListener::mouseReleased(MouseEvent* e)
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187 | {
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188 | // Left mouse button up
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189 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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190 | {
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191 | CEGUI::MouseCursor::getSingleton().show();
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192 |
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193 | mLMouseDown = false;
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194 | }
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195 | // Right mouse button up
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196 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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197 | {
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198 | CEGUI::MouseCursor::getSingleton().show();
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199 |
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200 | mRMouseDown = false;
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201 | }
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202 | }
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203 | //-----------------------------------------------------------------------
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204 | void IVFrameListener::mouseDragged(MouseEvent *e)
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205 | {
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206 | // If we are dragging the left mouse button.
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207 | if (mLMouseDown)
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208 | {
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209 | }
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210 | // If we are dragging the right mouse button.
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211 | if (mRMouseDown)
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212 | {
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213 | mCamNode->yaw(-e->getRelX() * mRotateSpeed);
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214 | mCamNode->pitch(-e->getRelY() * mRotateSpeed);
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215 | }
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216 | }
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217 | //-----------------------------------------------------------------------
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218 | bool IVFrameListener::frameStarted(const FrameEvent &evt)
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219 | {
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220 | if (mWindow->isClosed())
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221 | {
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222 | return false;
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223 | }
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224 |
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225 | if (mDisplayCameraDetails) // Print camera details
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226 | {
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227 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) +
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228 | " " + "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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229 | }
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230 |
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231 | //-- setup what is needed for immediate mouse/key movement
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232 | if (mTimeDelay >= 0)
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233 | {
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234 | mTimeDelay -= evt.timeSinceLastFrame;
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235 | }
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236 |
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237 | // If this is the first frame, pick a speed
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238 | if (evt.timeSinceLastFrame == 0)
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239 | {
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240 | mMoveScale = 1;
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241 | mRotScale = 0.1;
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242 | }
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243 | // Otherwise scale movement units by time passed since last frame
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244 | else
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245 | {
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246 | // Move about 100 units per second,
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247 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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248 | // Take about 10 seconds for full rotation
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249 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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250 | }
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251 |
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252 | mRotX = 0;
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253 | mRotY = 0;
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254 | mTranslateVector = Vector3::ZERO;
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255 |
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256 | if (!processUnbufferedKeyInput(evt))
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257 | {
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258 | return false;
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259 | }
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260 | /* if (!processUnbufferedMouseInput(evt))
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261 | { return false; }*/
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262 |
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263 | // --- set parameters for visualization
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264 | if (mShowVisualization)
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265 | {
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266 | // important for visualization => draw octree bounding boxes
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267 | mSceneMgr->setOption("ShowOctree", &mShowVisualization);
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268 |
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269 | // ---- setup visualization camera
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270 |
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271 | mVizCamera->setPosition(0, 0, 0);
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272 | mVizCamera->setOrientation(Quaternion::IDENTITY);
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273 |
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274 | Vector3 camPos = mCamNode->getPosition();
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275 | mVizCamera->setPosition(camPos.x, mVizCameraHeight, camPos.z);
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276 |
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277 | // point down -Z axis
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278 | mVizCamera->pitch(Radian(Degree(270.0)));
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279 |
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280 | // rotation arounnd X axis
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281 | mVizCamera->yaw(Math::ATan2(-mCamera->getDerivedDirection().x,
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282 | -mCamera->getDerivedDirection().z));
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283 |
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284 | // move by a constant so view plane is on bottom of viewport
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285 | mVizCamera->moveRelative(Vector3(0, 800, 0));
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286 | }
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287 |
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288 | //-- set application state
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289 | switch (mAppState)
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290 | {
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291 | case REPLAY:
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292 | setCurrentFrameInfo(evt.timeSinceLastFrame);
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293 | break;
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294 | case WALKTHROUGH:
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295 | //-- if we are recording camera status per frame
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296 | if (mRecordFrames)
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297 | {
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298 | addFrameInfo(mCamNode, evt.timeSinceLastFrame);
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299 | // print recording message
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300 | mWindow->setDebugText("Recording frame " +
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301 | StringConverter::toString(mFrameInfo.size() - 1));
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302 | }
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303 |
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304 | // move camera according to input
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305 | moveCamera();
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306 |
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307 | // clamp camera so we always walk along the floor plane
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308 | Clamp2Floor();
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309 |
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310 | break;
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311 |
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312 | default:
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313 | break;
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314 | };
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315 |
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316 | return true;
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317 | }
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318 | //-----------------------------------------------------------------------
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319 | bool IVFrameListener::Clamp2Floor()
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320 | {
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321 | // clamp to floor plane
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322 | Ray updateRay;
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323 | updateRay.setOrigin(Vector3(mCamNode->getPosition().x, mCamNode->getPosition().y /*+ 2*/,
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324 | mCamNode->getPosition().z));
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325 | //updateRay.setOrigin(Vector3(0, 100, -200));
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326 | updateRay.setDirection(Vector3::NEGATIVE_UNIT_Y);
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327 | mRaySceneQuery->setRay(updateRay);
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328 |
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329 | RaySceneQueryResult& qryResult = mRaySceneQuery->execute();
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330 |
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331 | RaySceneQueryResult::iterator it = qryResult.begin();
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332 |
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333 | while (it != qryResult.end() && it->movable)
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334 | {
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335 | if (it->movable->getName() != "PlayerCam")
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336 | {
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337 | mCamNode->setPosition(mCamNode->getPosition().x,
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338 | it->movable->getWorldBoundingBox().getCenter().y + 2,
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339 | mCamNode->getPosition().z);
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340 |
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341 | /*std::stringstream d;
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342 | d << "World: " << it->movable->getWorldBoundingBox().getCenter().y <<
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343 | ", Object: " << it->movable->getBoundingBox().getCenter().y <<
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344 | ", Camera: " << mCamera->getDerivedPosition();
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345 |
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346 | LogManager::getSingleton().logMessage(d.str());*/
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347 |
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348 | return true;
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349 | }
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350 | ++ it;
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351 | }
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352 | return false;
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353 | }
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354 | //-----------------------------------------------------------------------
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355 | bool IVFrameListener::frameEnded(const FrameEvent& evt)
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356 | {
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357 | if (mShutdownRequested)
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358 | return false;
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359 |
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360 | updateStats();
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361 |
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362 | //-- IMPORTANT
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363 | mSceneMgr->endFrame();
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364 |
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365 | if (mTimeDelay <= 0) // approx. one second
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366 | mTimeDelay = 1.0;
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367 |
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368 | return true;
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369 | }
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370 | //-----------------------------------------------------------------------
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371 | void IVFrameListener::moveCamera()
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372 | {
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373 | // move node rather than camera so orientation is right in the visualization
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374 | mCamNode->yaw(mRotX);
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375 | mCamNode->pitch(mRotY);
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376 | mCamNode->translate(mCamNode->getLocalAxes(), mTranslateVector);
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377 | }
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378 | //-----------------------------------------------------------------------
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379 | void IVFrameListener::writeFrames()
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380 | {
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381 | std::ofstream ofstr(frames_out_filename);
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382 |
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383 | std::vector<frame_info>::const_iterator it, it_end;
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384 |
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385 | it_end = mFrameInfo.end();
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386 | for (it = mFrameInfo.begin(); it < it_end; ++it)
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387 | {
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388 | ofstr << StringConverter::toString((*it).position) << " "
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389 | << StringConverter::toString((*it).orientation) << " "
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390 | << StringConverter::toString((*it).timeElapsed) << "\n";
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391 | }
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392 | ofstr.close();
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393 | }
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394 | //-----------------------------------------------------------------------
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395 | void IVFrameListener::loadFrames()
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396 | {
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397 | std::ifstream ifstr(frames_out_filename);
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398 | char line[256];
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399 | frame_info info;
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400 |
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401 | // reset current values
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402 | mFrameInfo.clear();
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403 | mCurrentFrame = 0;
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404 |
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405 | while (!ifstr.eof())
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406 | {
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407 | ifstr.getline(line, 256);
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408 | sscanf(line, "%f %f %f %f %f %f %f %f", &info.position.x, &info.position.y, &info.position.z,
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409 | &info.orientation.w, &info.orientation.x, &info.orientation.y, &info.orientation.z,
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410 | &info.timeElapsed);
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411 |
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412 | mFrameInfo.push_back(info);
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413 | }
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414 | ifstr.close();
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415 | }
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416 | //-----------------------------------------------------------------------
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417 | void IVFrameListener::nextAppState()
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418 | {
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419 | mCurrentFrame = 0;
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420 |
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421 | // if last state was replay state
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422 | if (mAppState == REPLAY)
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423 | {
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424 | // reset debug text and write frame info to file
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425 | mWindow->setDebugText("");
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426 | writeFrames();
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427 |
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428 | float avgFps = (float)mAccumulatedFps / (float)mFrameCount;
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429 | float avgTris = (float)mAccumulatedTris / (float)mFrameCount;
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430 |
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431 | //-- write out stats for recorded walkthrough
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432 | std::stringstream d;
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433 |
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434 | d << "Algorithm: " << msAlgorithmCaptions[mCurrentAlgorithm] << "\n"
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435 | //<< "avg. FPS: " << mWindow->getAverageFPS() << "\n"
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436 | << "avg. FPS: " << avgFps << "\n"
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437 | << "best FPS: " << mWindow->getBestFPS() << "\n"
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438 | << "worst FPS: " << mWindow->getWorstFPS() << "\n"
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439 | << "best frame time: " << mWindow->getBestFrameTime() << "\n"
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440 | << "worst frame time: " << mWindow->getWorstFrameTime() << "\n"
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441 | << "avg. #triangles: " << avgTris << " M\n"
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442 | << "#frames: " << mFrameCount << "\n";
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443 |
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444 | LogManager::getSingleton().logMessage(d.str());
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445 | }
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446 |
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447 | //-- set the next státe
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448 | mAppState = (mAppState + 1) % STATE_NUM;
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449 |
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450 | // replay recorded walkthrough
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451 | if (mAppState == REPLAY)
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452 | {
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453 | // no recording during replay
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454 | mRecordFrames = false;
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455 |
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456 | // load recorded walkthrough
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457 | if (mFrameInfo.size() == 0)
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458 | {
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459 | loadFrames();
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460 | }
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461 |
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462 | // if there are no recorded frames => set next state
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463 | if (mFrameInfo.size() == 0)
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464 | {
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465 | nextAppState();
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466 | }
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467 | else
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468 | {
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469 | mWindow->setDebugText("Replay");
|
---|
470 |
|
---|
471 | // reset, because we measure fps stats during walkthrough (warning: average fps broken)
|
---|
472 | mWindow->resetStatistics();
|
---|
473 | resetStats();
|
---|
474 |
|
---|
475 | //-- initialise frame data
|
---|
476 | mReplayTimeElapsed = 0;
|
---|
477 |
|
---|
478 | mCamNode->setPosition(mFrameInfo[0].position);
|
---|
479 | mCamNode->setOrientation(mFrameInfo[0].orientation);
|
---|
480 | }
|
---|
481 | }
|
---|
482 |
|
---|
483 | }
|
---|
484 | //-----------------------------------------------------------------------
|
---|
485 | void IVFrameListener::toggleRecord()
|
---|
486 | {
|
---|
487 | mRecordFrames = !mRecordFrames;
|
---|
488 |
|
---|
489 | // clear previous camera path
|
---|
490 | if (mRecordFrames)
|
---|
491 | mFrameInfo.clear();
|
---|
492 | else
|
---|
493 | mWindow->setDebugText("");
|
---|
494 | }
|
---|
495 | //-----------------------------------------------------------------------
|
---|
496 | void IVFrameListener::changeThreshold(int incr)
|
---|
497 | {
|
---|
498 | mVisibilityThreshold += incr;
|
---|
499 | if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
|
---|
500 |
|
---|
501 | char str[100]; sprintf(str,": %d", mVisibilityThreshold);
|
---|
502 |
|
---|
503 | mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
|
---|
504 | mThresholdInfo->setCaption(str);
|
---|
505 | }
|
---|
506 | //-----------------------------------------------------------------------
|
---|
507 | void IVFrameListener::changeAssumedVisibility(int incr)
|
---|
508 | {
|
---|
509 | mAssumedVisibility += incr;
|
---|
510 | if(mAssumedVisibility < 0) mAssumedVisibility = 0;
|
---|
511 |
|
---|
512 | char str[100]; sprintf(str,": %d", mAssumedVisibility);
|
---|
513 |
|
---|
514 | mSceneMgr->setOption("AssumedVisibility", &mAssumedVisibility);
|
---|
515 | mAssumedVisibilityInfo->setCaption(str);
|
---|
516 | }
|
---|
517 | //-----------------------------------------------------------------------
|
---|
518 | void IVFrameListener::zoomVizCamera(int zoom)
|
---|
519 | {
|
---|
520 | mVizCameraHeight += zoom;
|
---|
521 | if(mVizCameraHeight < 0) mVizCameraHeight = 0;
|
---|
522 | }
|
---|
523 | //-----------------------------------------------------------------------
|
---|
524 | void IVFrameListener::nextAlgorithm()
|
---|
525 | {
|
---|
526 | mCurrentAlgorithm = (mCurrentAlgorithm + 1) %
|
---|
527 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS;
|
---|
528 | setAlgorithm(mCurrentAlgorithm);
|
---|
529 | }
|
---|
530 | //-----------------------------------------------------------------------
|
---|
531 | void IVFrameListener::setAlgorithm(int algorithm)
|
---|
532 | {
|
---|
533 | mAlgorithmInfo->setCaption(": " + msAlgorithmCaptions[mCurrentAlgorithm]);
|
---|
534 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
|
---|
535 | }
|
---|
536 | //-----------------------------------------------------------------------
|
---|
537 | void IVFrameListener::resetStats()
|
---|
538 | {
|
---|
539 | mAccumulatedFps = 0;
|
---|
540 | mAccumulatedTris = 0;
|
---|
541 | mFrameCount = 0;
|
---|
542 | }
|
---|
543 | //-----------------------------------------------------------------------
|
---|
544 | void IVFrameListener::updateStats()
|
---|
545 | {
|
---|
546 | unsigned int opt = 0;
|
---|
547 | char str[100];
|
---|
548 |
|
---|
549 | static String currFpsString = "Current FPS: ";
|
---|
550 | static String avgFpsString = "Average FPS: ";
|
---|
551 | static String bestFpsString = "Best FPS: ";
|
---|
552 | static String worstFpsString = "Worst FPS: ";
|
---|
553 | static String trisString = "Triangle Count: ";
|
---|
554 |
|
---|
555 | // HACK: compute average fps ourselfs, because ogre avg. fps is wrong
|
---|
556 | // TODO: update only once per second
|
---|
557 | mAccumulatedFps += mWindow->getStatistics().lastFPS;
|
---|
558 | ++ mFrameCount;
|
---|
559 |
|
---|
560 | float avgFps = (float)mAccumulatedFps / (float)mFrameCount;
|
---|
561 |
|
---|
562 | // update stats when necessary
|
---|
563 | try
|
---|
564 | {
|
---|
565 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps");
|
---|
566 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps");
|
---|
567 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps");
|
---|
568 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps");
|
---|
569 |
|
---|
570 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
|
---|
571 |
|
---|
572 | //guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));
|
---|
573 | if (mTimeDelay < 0) // only update once per second
|
---|
574 | {
|
---|
575 | guiAvg->setCaption(avgFpsString + StringConverter::toString(avgFps) + " ms");
|
---|
576 | }
|
---|
577 | //std::stringstream d; d << "frame rate :" << stats.lastFPS;
|
---|
578 | //Ogre::LogManager::getSingleton().logMessage(d.str());
|
---|
579 |
|
---|
580 | guiCurr->setCaption(currFpsString + StringConverter::toString(stats.lastFPS));
|
---|
581 | guiBest->setCaption(bestFpsString + StringConverter::toString(stats.bestFPS)
|
---|
582 | +" "+StringConverter::toString(stats.bestFrameTime) + " ms");
|
---|
583 | guiWorst->setCaption(worstFpsString + StringConverter::toString(stats.worstFPS)
|
---|
584 | +" "+StringConverter::toString(stats.worstFrameTime) + " ms");
|
---|
585 |
|
---|
586 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris");
|
---|
587 | guiTris->setCaption(trisString + StringConverter::toString(stats.triangleCount));
|
---|
588 |
|
---|
589 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText");
|
---|
590 | guiDbg->setCaption(mWindow->getDebugText());
|
---|
591 |
|
---|
592 | //-- culling stats
|
---|
593 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
594 | mFrustumCulledNodesInfo->setCaption(str);
|
---|
595 |
|
---|
596 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
597 | mQueryCulledNodesInfo->setCaption(str);
|
---|
598 |
|
---|
599 | mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
|
---|
600 | mHierarchyNodesInfo->setCaption(str);
|
---|
601 |
|
---|
602 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
|
---|
603 | mRenderedNodesInfo->setCaption(str);
|
---|
604 |
|
---|
605 | // sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount());
|
---|
606 | // mObjectsCountInfo->setCaption(str);
|
---|
607 |
|
---|
608 | // take old value into account in order to create no sudden changes
|
---|
609 | mSceneMgr->getOption("NumQueriesIssued", &opt);
|
---|
610 | mDelayedQueriesIssued = mDelayedQueriesIssued * 0.8 + (float)opt * 0.2;
|
---|
611 | sprintf(str,": %d", (int)mDelayedQueriesIssued);
|
---|
612 | mQueriesIssuedInfo->setCaption(str);
|
---|
613 |
|
---|
614 | mSceneMgr->getOption("NumTraversedNodes", &opt);
|
---|
615 | mDelayedTraversedNodes = mDelayedTraversedNodes * 0.8 + (float)opt * 0.2;
|
---|
616 | sprintf(str,": %d", (int)mDelayedTraversedNodes);
|
---|
617 | mTraversedNodesInfo->setCaption(str);
|
---|
618 |
|
---|
619 | }
|
---|
620 | catch (...)
|
---|
621 | {
|
---|
622 | // ignore
|
---|
623 | }
|
---|
624 | }
|
---|
625 | //-----------------------------------------------------------------------
|
---|
626 | void IVFrameListener::toggleTestGeometryForVisibleLeaves()
|
---|
627 | {
|
---|
628 | mTestGeometryForVisibleLeaves = !mTestGeometryForVisibleLeaves;
|
---|
629 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
|
---|
630 |
|
---|
631 | /* disable optimization which tests geometry instead of aabb
|
---|
632 | * for "delayed" rendering of transparents (i.e., render transparents after all the solids)
|
---|
633 | * because otherwise visible transparents could be skipped
|
---|
634 | */
|
---|
635 | bool delayedRendering = !mTestGeometryForVisibleLeaves;
|
---|
636 |
|
---|
637 | mSceneMgr->setOption("DelayRenderTransparents", &delayedRendering);
|
---|
638 |
|
---|
639 | if (mTestGeometryForVisibleLeaves)
|
---|
640 | {
|
---|
641 | mTestGeometryForVisibleLeavesInfo->setCaption(": true");
|
---|
642 | }
|
---|
643 | else
|
---|
644 | {
|
---|
645 | mTestGeometryForVisibleLeavesInfo->setCaption(": false");
|
---|
646 | }
|
---|
647 | }
|
---|
648 | //-----------------------------------------------------------------------
|
---|
649 | void IVFrameListener::toggleShowOctree()
|
---|
650 | {
|
---|
651 | mShowOctree = !mShowOctree;
|
---|
652 |
|
---|
653 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
654 | }
|
---|
655 | //-----------------------------------------------------------------------
|
---|
656 | void IVFrameListener::toggleUseArbQueries()
|
---|
657 | {
|
---|
658 | mUseArbQueries = !mUseArbQueries;
|
---|
659 |
|
---|
660 | mSceneMgr->setOption("UseArbQueries", &mUseArbQueries);
|
---|
661 |
|
---|
662 | if (mUseArbQueries)
|
---|
663 | {
|
---|
664 | mUseArbQueriesInfo->setCaption(": ARB");
|
---|
665 | }
|
---|
666 | else
|
---|
667 | {
|
---|
668 | mUseArbQueriesInfo->setCaption(": NV");
|
---|
669 | }
|
---|
670 | }
|
---|
671 | //-----------------------------------------------------------------------
|
---|
672 | void IVFrameListener::toggleUseDepthPass()
|
---|
673 | {
|
---|
674 | mUseDepthPass = !mUseDepthPass;
|
---|
675 |
|
---|
676 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
|
---|
677 |
|
---|
678 | if (mUseDepthPass)
|
---|
679 | {
|
---|
680 | mUseDepthPassInfo->setCaption(": true");
|
---|
681 | }
|
---|
682 | else
|
---|
683 | {
|
---|
684 | mUseDepthPassInfo->setCaption(": false");
|
---|
685 | }
|
---|
686 | }
|
---|
687 | //-----------------------------------------------------------------------
|
---|
688 | void IVFrameListener::toggleShowViz()
|
---|
689 | {
|
---|
690 | mVisualizeCulledNodes = mShowVisualization = !mShowVisualization;
|
---|
691 |
|
---|
692 | // create viewport with priority VIZ_VIEWPORT_Z_ORDER:
|
---|
693 | // will be rendered over standard viewport
|
---|
694 | if (mShowVisualization)
|
---|
695 | {
|
---|
696 | Viewport *vizvp = mWindow->addViewport(mVizCamera,
|
---|
697 | VIZ_VIEWPORT_Z_ORDER, 0.6, 0.6, 0.4, 0.4);
|
---|
698 |
|
---|
699 | vizvp->setBackgroundColour(ColourValue(0.0, 0.3, 0.2, 1));
|
---|
700 |
|
---|
701 | vizvp->setOverlaysEnabled(false);
|
---|
702 | // Alter the camera aspect ratio to match the viewport
|
---|
703 | mVizCamera->setAspectRatio(Real(vizvp->getActualWidth()) /
|
---|
704 | Real(vizvp->getActualHeight()));
|
---|
705 |
|
---|
706 | mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes);
|
---|
707 | }
|
---|
708 | else
|
---|
709 | {
|
---|
710 | // remove visualization viewport
|
---|
711 | mWindow->removeViewport(VIZ_VIEWPORT_Z_ORDER);
|
---|
712 |
|
---|
713 | // octree bounding boxes are shown for visualization purpose, reset now
|
---|
714 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
715 | }
|
---|
716 | }
|
---|
717 | //-----------------------------------------------------------------------
|
---|
718 | void IVFrameListener::toggleShowShadows()
|
---|
719 | {
|
---|
720 | mShowShadows = !mShowShadows;
|
---|
721 |
|
---|
722 | mSunLight->setCastShadows(mShowShadows);
|
---|
723 |
|
---|
724 | if (mShowShadows)
|
---|
725 | {
|
---|
726 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
727 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
---|
728 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);
|
---|
729 | }
|
---|
730 | else
|
---|
731 | {
|
---|
732 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
733 | }
|
---|
734 |
|
---|
735 | }
|
---|
736 | //-----------------------------------------------------------------------
|
---|
737 | void IVFrameListener::nextNodeVizMode()
|
---|
738 | {
|
---|
739 | mNodeVizMode = (mNodeVizMode + 1) % NODEVIZ_MODES_NUM;
|
---|
740 |
|
---|
741 | bool renderNodesForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES) ||
|
---|
742 | (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
743 | bool renderNodesContentForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
744 | //bool renderNodesContentForViz = mNodeVizMode == NODEVIZ_RENDER_GEOMETRY;
|
---|
745 |
|
---|
746 | mSceneMgr->setOption("RenderNodesForViz", &renderNodesForViz);
|
---|
747 | mSceneMgr->setOption("RenderNodesContentForViz", &renderNodesContentForViz);
|
---|
748 | }
|
---|
749 | //-----------------------------------------------------------------------
|
---|
750 | void IVFrameListener::keyPressed(KeyEvent* e)
|
---|
751 | {
|
---|
752 | // hide exact visibility query overlay
|
---|
753 | if (mShowQueryStats)
|
---|
754 | {
|
---|
755 | mQueryOverlay->hide();
|
---|
756 | mShowQueryStats = false;
|
---|
757 | }
|
---|
758 |
|
---|
759 | switch(e->getKey())
|
---|
760 | {
|
---|
761 | case KC_ESCAPE:
|
---|
762 | mShutdownRequested = true;
|
---|
763 | e->consume();
|
---|
764 | return;
|
---|
765 |
|
---|
766 | case KC_SPACE:
|
---|
767 | nextAlgorithm();
|
---|
768 | break;
|
---|
769 |
|
---|
770 | case KC_F:
|
---|
771 | nextFilter();
|
---|
772 | break;
|
---|
773 | case KC_R:
|
---|
774 | nextSceneDetailLevel();
|
---|
775 | break;
|
---|
776 | case KC_P:
|
---|
777 | toggleDisplayCameraDetails();
|
---|
778 | break;
|
---|
779 | case KC_G:
|
---|
780 | toggleTestGeometryForVisibleLeaves();
|
---|
781 | break;
|
---|
782 | case KC_T:
|
---|
783 | toggleShowOctree();
|
---|
784 | break;
|
---|
785 | case KC_X:
|
---|
786 | toggleUseDepthPass();
|
---|
787 | break;
|
---|
788 | case KC_S:
|
---|
789 | toggleShowShadows();
|
---|
790 | break;
|
---|
791 | case KC_SUBTRACT:
|
---|
792 | changeThreshold(-10);
|
---|
793 | break;
|
---|
794 | case KC_ADD:
|
---|
795 | changeThreshold(10);
|
---|
796 | break;
|
---|
797 |
|
---|
798 | //-- visualization
|
---|
799 | case KC_1:
|
---|
800 | toggleShowViz();
|
---|
801 | break;
|
---|
802 | case KC_2:
|
---|
803 | nextNodeVizMode();
|
---|
804 | break;
|
---|
805 |
|
---|
806 | case KC_F1:
|
---|
807 | toggleShowHelp();
|
---|
808 | break;
|
---|
809 | case KC_F2:
|
---|
810 | toggleShowStats();
|
---|
811 | break;
|
---|
812 | case KC_F3:
|
---|
813 | nextAppState();
|
---|
814 | break;
|
---|
815 | case KC_F4:
|
---|
816 | toggleRecord();
|
---|
817 | break;
|
---|
818 |
|
---|
819 | case KC_F11:
|
---|
820 | takeScreenshot();
|
---|
821 | break;
|
---|
822 |
|
---|
823 | case KC_8:
|
---|
824 | changeAssumedVisibility(-1);
|
---|
825 | break;
|
---|
826 | case KC_9:
|
---|
827 | changeAssumedVisibility(1);
|
---|
828 | break;
|
---|
829 | case KC_LSHIFT:
|
---|
830 | mShiftPressed = true;
|
---|
831 | break;
|
---|
832 | case KC_A:
|
---|
833 | toggleUseArbQueries();
|
---|
834 | break;
|
---|
835 | default:
|
---|
836 | break;
|
---|
837 | }
|
---|
838 |
|
---|
839 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
|
---|
840 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
|
---|
841 | e->consume();
|
---|
842 | }
|
---|
843 | //-----------------------------------------------------------------------
|
---|
844 | void IVFrameListener::keyReleased(KeyEvent* e)
|
---|
845 | {
|
---|
846 | if (e->getKey() == KC_LSHIFT)
|
---|
847 | {
|
---|
848 | mShiftPressed = false;
|
---|
849 | }
|
---|
850 |
|
---|
851 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
---|
852 | e->consume();
|
---|
853 | }
|
---|
854 | //-----------------------------------------------------------------------
|
---|
855 | void IVFrameListener::keyClicked(KeyEvent* e)
|
---|
856 | {
|
---|
857 | // Do nothing
|
---|
858 | e->consume();
|
---|
859 | }
|
---|
860 | //-----------------------------------------------------------------------
|
---|
861 | void IVFrameListener::addFrameInfo(SceneNode *camNode, Real timeElapsed)
|
---|
862 | {
|
---|
863 | frame_info info;
|
---|
864 | info.orientation = mCamNode->getOrientation();
|
---|
865 | info.position = mCamNode->getPosition();
|
---|
866 | info.timeElapsed = timeElapsed;
|
---|
867 |
|
---|
868 | mFrameInfo.push_back(info);
|
---|
869 | }
|
---|
870 | //-----------------------------------------------------------------------
|
---|
871 | void IVFrameListener::setCurrentFrameInfo(Real timeElapsed)
|
---|
872 | {
|
---|
873 | //-- find current frame relative to elapsed frame time
|
---|
874 | mReplayTimeElapsed -= timeElapsed;
|
---|
875 |
|
---|
876 | while ((mReplayTimeElapsed <= 0) && (mCurrentFrame < (int)mFrameInfo.size() - 1))
|
---|
877 | {
|
---|
878 | mReplayTimeElapsed += mFrameInfo[mCurrentFrame ++].timeElapsed;
|
---|
879 | }
|
---|
880 |
|
---|
881 | frame_info new_frame = mFrameInfo[mCurrentFrame];
|
---|
882 | frame_info old_frame = mFrameInfo[mCurrentFrame - 1];
|
---|
883 |
|
---|
884 | //-- interpolate frames
|
---|
885 | Real factor = 1;
|
---|
886 |
|
---|
887 | if (old_frame.timeElapsed > 0)
|
---|
888 | {
|
---|
889 | factor = mReplayTimeElapsed / old_frame.timeElapsed;
|
---|
890 | }
|
---|
891 |
|
---|
892 | Vector3 camPos = old_frame.position + factor
|
---|
893 | * (new_frame.position - old_frame.position);
|
---|
894 | Quaternion camOrienation = Quaternion::Slerp(factor, old_frame.orientation,
|
---|
895 | new_frame.orientation, true);
|
---|
896 |
|
---|
897 | mCamNode->setPosition(camPos);
|
---|
898 | mCamNode->setOrientation(camOrienation);
|
---|
899 |
|
---|
900 | // stop replay after a full walkthrough
|
---|
901 | if (mCurrentFrame == (int)mFrameInfo.size() - 1)
|
---|
902 | {
|
---|
903 | nextAppState();
|
---|
904 | }
|
---|
905 | }
|
---|
906 | //-----------------------------------------------------------------------
|
---|
907 | bool IVFrameListener::processUnbufferedKeyInput(const FrameEvent& evt)
|
---|
908 | {
|
---|
909 | bool cursorPressed = false;
|
---|
910 |
|
---|
911 | /* Move camera forward by keypress. */
|
---|
912 | if (mInputDevice->isKeyDown(KC_UP))
|
---|
913 | {
|
---|
914 | mTranslateVector.z = -mMoveScale;
|
---|
915 | cursorPressed = true;
|
---|
916 | }
|
---|
917 | /* Move camera backward by keypress. */
|
---|
918 | if (mInputDevice->isKeyDown(KC_DOWN))
|
---|
919 | {
|
---|
920 | mTranslateVector.z = mMoveScale;
|
---|
921 | cursorPressed = true;
|
---|
922 | }
|
---|
923 |
|
---|
924 | if (mInputDevice->isKeyDown(KC_RIGHT))
|
---|
925 | {
|
---|
926 | //mCamNode->yaw(-mRotScale);
|
---|
927 | mRotX = -mRotScale;
|
---|
928 | cursorPressed = true;
|
---|
929 | }
|
---|
930 |
|
---|
931 | if (mInputDevice->isKeyDown(KC_LEFT))
|
---|
932 | {
|
---|
933 | mRotX = mRotScale;
|
---|
934 | //mCamNode->yaw(mRotScale);
|
---|
935 | cursorPressed = true;
|
---|
936 | }
|
---|
937 | // visualization camera
|
---|
938 | if (mInputDevice->isKeyDown(KC_3))
|
---|
939 | {
|
---|
940 | zoomVizCamera(50);
|
---|
941 | }
|
---|
942 | if (mInputDevice->isKeyDown(KC_4))
|
---|
943 | {
|
---|
944 | zoomVizCamera(-50);
|
---|
945 | }
|
---|
946 |
|
---|
947 | // show the results
|
---|
948 | if (cursorPressed && mShowQueryStats)
|
---|
949 | {
|
---|
950 | mQueryOverlay->hide();
|
---|
951 | mShowQueryStats = false;
|
---|
952 | }
|
---|
953 |
|
---|
954 | // Return true to continue rendering
|
---|
955 | return true;
|
---|
956 | }
|
---|
957 | //-----------------------------------------------------------------------
|
---|
958 | void IVFrameListener::nextFilter()
|
---|
959 | {
|
---|
960 | switch (mFiltering)
|
---|
961 | {
|
---|
962 | case TFO_BILINEAR:
|
---|
963 | mFiltering = TFO_TRILINEAR;
|
---|
964 | mAniso = 1;
|
---|
965 | break;
|
---|
966 | case TFO_TRILINEAR:
|
---|
967 | mFiltering = TFO_ANISOTROPIC;
|
---|
968 | mAniso = 8;
|
---|
969 | break;
|
---|
970 | case TFO_ANISOTROPIC:
|
---|
971 | mFiltering = TFO_BILINEAR;
|
---|
972 | mAniso = 1;
|
---|
973 | break;
|
---|
974 | default:
|
---|
975 | break;
|
---|
976 | }
|
---|
977 |
|
---|
978 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
|
---|
979 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
|
---|
980 |
|
---|
981 | // reload stats
|
---|
982 | showStats(mStatsOn);
|
---|
983 | }
|
---|
984 | //-----------------------------------------------------------------------
|
---|
985 | void IVFrameListener::nextSceneDetailLevel()
|
---|
986 | {
|
---|
987 | mSceneDetailIndex = (mSceneDetailIndex + 1) % 3;
|
---|
988 | switch (mSceneDetailIndex)
|
---|
989 | {
|
---|
990 | case 0:
|
---|
991 | mCamera->setDetailLevel(SDL_SOLID);
|
---|
992 | break;
|
---|
993 | case 1:
|
---|
994 | mCamera->setDetailLevel(SDL_WIREFRAME);
|
---|
995 | break;
|
---|
996 | case 2:
|
---|
997 | mCamera->setDetailLevel(SDL_POINTS);
|
---|
998 | break;
|
---|
999 | }
|
---|
1000 | }
|
---|
1001 | //-----------------------------------------------------------------------
|
---|
1002 | void IVFrameListener::takeScreenshot()
|
---|
1003 | {
|
---|
1004 | char tmp[20];
|
---|
1005 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
|
---|
1006 | mWindow->writeContentsToFile(tmp);
|
---|
1007 | mWindow->setDebugText(String("Wrote ") + tmp);
|
---|
1008 | }
|
---|
1009 | //-----------------------------------------------------------------------
|
---|
1010 | void IVFrameListener::toggleDisplayCameraDetails()
|
---|
1011 | {
|
---|
1012 | mDisplayCameraDetails = !mDisplayCameraDetails;
|
---|
1013 |
|
---|
1014 | if (!mDisplayCameraDetails)
|
---|
1015 | {
|
---|
1016 | mWindow->setDebugText("");
|
---|
1017 | }
|
---|
1018 | }
|
---|
1019 | //-----------------------------------------------------------------------
|
---|
1020 | void IVFrameListener::showStats(bool show)
|
---|
1021 | {
|
---|
1022 | if (mDebugOverlay && mCullStatsOverlay)
|
---|
1023 | {
|
---|
1024 | if (show)
|
---|
1025 | {
|
---|
1026 | mDebugOverlay->show();
|
---|
1027 | mCullStatsOverlay->show();
|
---|
1028 | }
|
---|
1029 | else
|
---|
1030 | {
|
---|
1031 | mDebugOverlay->hide();
|
---|
1032 | mCullStatsOverlay->hide();
|
---|
1033 | }
|
---|
1034 | }
|
---|
1035 | }
|
---|
1036 | //-----------------------------------------------------------------------
|
---|
1037 | void IVFrameListener::toggleShowStats()
|
---|
1038 | {
|
---|
1039 | mStatsOn = !mStatsOn;
|
---|
1040 |
|
---|
1041 | showStats(mStatsOn);
|
---|
1042 | }
|
---|
1043 | //-----------------------------------------------------------------------
|
---|
1044 | void IVFrameListener::toggleShowHelp()
|
---|
1045 | {
|
---|
1046 | mShowHelp = !mShowHelp;
|
---|
1047 |
|
---|
1048 | if (mShowHelp)
|
---|
1049 | {
|
---|
1050 | mHelpOverlay->show();
|
---|
1051 | }
|
---|
1052 | else
|
---|
1053 | {
|
---|
1054 | mHelpOverlay->hide();
|
---|
1055 | }
|
---|
1056 | }
|
---|
1057 | //-----------------------------------------------------------------------
|
---|
1058 | void IVFrameListener::initOverlayElement(OverlayElement **elInfo, String ext,
|
---|
1059 | String name, int top, String caption)
|
---|
1060 | {
|
---|
1061 | OverlayElement *el =
|
---|
1062 | OverlayManager::getSingleton().getOverlayElement(ext + name);
|
---|
1063 |
|
---|
1064 | (*elInfo) = OverlayManager::getSingleton().getOverlayElement(ext + name + "Info");
|
---|
1065 | (*elInfo)->setCaption(caption);
|
---|
1066 |
|
---|
1067 | el->setTop(top);
|
---|
1068 | (*elInfo)->setTop(top);
|
---|
1069 | }
|
---|
1070 | //-----------------------------------------------------------------------
|
---|
1071 | void IVFrameListener::initHelpOverlayElement(String name, int top)
|
---|
1072 | {
|
---|
1073 | OverlayElement *el = OverlayManager::getSingleton().getOverlayElement(
|
---|
1074 | "Example/Visibility/Help/" + name);
|
---|
1075 |
|
---|
1076 | el->setTop(top);
|
---|
1077 | }
|
---|
1078 | //-----------------------------------------------------------------------
|
---|
1079 | void IVFrameListener::initHelpOverlay()
|
---|
1080 | {
|
---|
1081 | const int vert_space = 15;
|
---|
1082 | int top = 30;
|
---|
1083 |
|
---|
1084 | initHelpOverlayElement("ShowHelp", top); top += vert_space;
|
---|
1085 | initHelpOverlayElement("Stats", top); top += vert_space;
|
---|
1086 | initHelpOverlayElement("AppState", top); top += vert_space;
|
---|
1087 | initHelpOverlayElement("Recorded", top); top += vert_space;
|
---|
1088 | initHelpOverlayElement("Animation", top); top += vert_space;
|
---|
1089 | initHelpOverlayElement("Screenshots", top); top += vert_space;
|
---|
1090 | initHelpOverlayElement("WriteOut", top); top += vert_space;
|
---|
1091 |
|
---|
1092 | top +=vert_space;
|
---|
1093 | initHelpOverlayElement("SceneDetail", top); top += vert_space;
|
---|
1094 | initHelpOverlayElement("DisplayCameraDetails", top); top += vert_space;
|
---|
1095 | initHelpOverlayElement("DisplayOctree", top); top += vert_space;
|
---|
1096 | initHelpOverlayElement("UseShadows", top); top += vert_space;
|
---|
1097 | initHelpOverlayElement("Filter", top); top += vert_space;
|
---|
1098 |
|
---|
1099 | //-- visualization
|
---|
1100 | top += vert_space;
|
---|
1101 | initHelpOverlayElement("VizSection", top); top += vert_space;
|
---|
1102 | initHelpOverlayElement("Viz", top); top += vert_space;
|
---|
1103 | initHelpOverlayElement("NextVizMode", top); top += vert_space;
|
---|
1104 | initHelpOverlayElement("ZoomViz", top); top += vert_space;
|
---|
1105 |
|
---|
1106 |
|
---|
1107 | //-- visibility queries
|
---|
1108 | top += vert_space;
|
---|
1109 | initHelpOverlayElement("VisQuery", top); top += vert_space;
|
---|
1110 | initHelpOverlayElement("FromCameraQuery", top); top += vert_space;
|
---|
1111 | initHelpOverlayElement("FromPointQuery", top); top += vert_space;
|
---|
1112 | initHelpOverlayElement("QueryType", top); top += vert_space;
|
---|
1113 | initHelpOverlayElement("QueryTarget", top); top += vert_space;
|
---|
1114 |
|
---|
1115 | //-- object generation
|
---|
1116 | top += vert_space;
|
---|
1117 | initHelpOverlayElement("SceneObjects", top); top += vert_space;
|
---|
1118 | initHelpOverlayElement("GenerateObjects", top); top += vert_space;
|
---|
1119 | initHelpOverlayElement("RemoveObjects", top); top += vert_space;
|
---|
1120 | initHelpOverlayElement("DropObject", top); top += vert_space;
|
---|
1121 |
|
---|
1122 | OverlayElement *helpPanel = OverlayManager::getSingleton().getOverlayElement(
|
---|
1123 | "Example/Visibility/Help/HelpPanel");
|
---|
1124 |
|
---|
1125 | helpPanel->setHeight(top + 10);
|
---|
1126 | }
|
---|
1127 | //-----------------------------------------------------------------------
|
---|
1128 | void IVFrameListener::initVisStatsOverlay()
|
---|
1129 | {
|
---|
1130 | const int border_height = 10;
|
---|
1131 | const int vert_space = 15;
|
---|
1132 |
|
---|
1133 | //-- visibility culling stats overlay
|
---|
1134 | int top = border_height;
|
---|
1135 |
|
---|
1136 | String ext = "Example/Visibility/";
|
---|
1137 |
|
---|
1138 | initOverlayElement(&mAlgorithmInfo, ext, "Algorithm", top,
|
---|
1139 | ": " + msAlgorithmCaptions[mCurrentAlgorithm]); top += vert_space;
|
---|
1140 |
|
---|
1141 | initOverlayElement(&mThresholdInfo, ext, "Threshold", top, ": 0"); top += vert_space;
|
---|
1142 | initOverlayElement(&mTestGeometryForVisibleLeavesInfo, ext,
|
---|
1143 | "TestGeometryForVisibleLeaves", top, ": true"); top += vert_space;
|
---|
1144 | initOverlayElement(&mUseDepthPassInfo, ext, "UseDepthPass", top, ": false"); top += vert_space;
|
---|
1145 | initOverlayElement(&mAssumedVisibilityInfo, ext, "AssumedVisibility", top, ": 0"); top += vert_space;
|
---|
1146 | initOverlayElement(&mCurrentObjectTypeInfo, ext, "CurrentObjectType", top, ": "); top += vert_space;
|
---|
1147 | initOverlayElement(&mUseArbQueriesInfo, ext, "UseArbQueries", top, ": NV"); top += vert_space;
|
---|
1148 | //initOverlayElement(&mHelpInfo, ext, "Help", top, ": "); top += vert_space;
|
---|
1149 |
|
---|
1150 | OverlayElement *optionsPanel = OverlayManager::getSingleton().
|
---|
1151 | getOverlayElement("Example/Visibility/VisibilityPanel");
|
---|
1152 |
|
---|
1153 | optionsPanel->setHeight(top + border_height);
|
---|
1154 |
|
---|
1155 | top = border_height;
|
---|
1156 | //ext = "Example/Visibility/";
|
---|
1157 | initOverlayElement(&mFrustumCulledNodesInfo, ext, "FrustumCulledNodes", top, ": 0"); top += vert_space;
|
---|
1158 | initOverlayElement(&mQueryCulledNodesInfo, ext, "QueryCulledNodes", top, ": 0"); top += vert_space;
|
---|
1159 | initOverlayElement(&mTraversedNodesInfo, ext, "TraversedNodes", top, ": 0"); top += vert_space;
|
---|
1160 | initOverlayElement(&mHierarchyNodesInfo, ext, "HierarchyNodes", top, ": 0"); top += vert_space;
|
---|
1161 | initOverlayElement(&mRenderedNodesInfo, ext, "RenderedNodes", top, ": 0"); top += vert_space;
|
---|
1162 | initOverlayElement(&mObjectsCountInfo, ext, "ObjectsCount", top, ": 0"); top += vert_space;
|
---|
1163 | initOverlayElement(&mQueriesIssuedInfo, ext, "QueriesIssued", top, ": 0"); top += vert_space;
|
---|
1164 |
|
---|
1165 | OverlayElement *visPanel = OverlayManager::getSingleton().
|
---|
1166 | getOverlayElement("Example/Visibility/VisibilityStatsPanel");
|
---|
1167 |
|
---|
1168 | visPanel->setHeight(top + border_height);
|
---|
1169 | }
|
---|
1170 | //-----------------------------------------------------------------------
|
---|
1171 | void IVFrameListener::initQueryOverlay()
|
---|
1172 | {
|
---|
1173 | const int border_height = 10;
|
---|
1174 | const int vert_space = 15;
|
---|
1175 |
|
---|
1176 | //-- visibility culling stats overlay
|
---|
1177 | int top = border_height + 25;
|
---|
1178 |
|
---|
1179 | String ext = "Example/Visibility/Query/";
|
---|
1180 |
|
---|
1181 | initOverlayElement(&mQueryTypeInfo , ext, "QueryType", top, ": 0"); top += vert_space;
|
---|
1182 |
|
---|
1183 | initOverlayElement(&mQueryVisibleNodesInfo , ext, "VisibleNodes", top, ": 0"); top += vert_space;
|
---|
1184 | initOverlayElement(&mQueryVisibleGeometryInfo , ext, "VisibleGeometry", top, ": 0"); top += vert_space;
|
---|
1185 | initOverlayElement(&mQueryVisiblePatchInfo , ext, "VisiblePatches", top, ": 0"); top += vert_space;
|
---|
1186 |
|
---|
1187 | initOverlayElement(&mQueryNodeVisibilityInfo , ext, "NodeVisibility", top, ": 0"); top += vert_space;
|
---|
1188 | initOverlayElement(&mQueryGeometryVisibilityInfo , ext, "GeometryVisibility", top, ": 0"); top += vert_space;
|
---|
1189 | initOverlayElement(&mQueryPatchVisibilityInfo , ext, "PatchVisibility", top, ": 0"); top += vert_space;
|
---|
1190 |
|
---|
1191 |
|
---|
1192 | OverlayElement *queryPanel = OverlayManager::getSingleton().
|
---|
1193 | getOverlayElement("Example/Visibility/Query/QueryPanel");
|
---|
1194 |
|
---|
1195 | queryPanel->setHeight(top + border_height);
|
---|
1196 | } |
---|