Revision 125,
893 bytes
checked in by barsi, 19 years ago
(diff) |
Added a folder remotely
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1 | // author: Barnabas Aszodi (BME-IIT)
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreEffectWrapper.h"
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5 | #include "ManagedOgreRenderTexturePass.h"
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6 | #include "FinalRenderingRun.h"
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7 |
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8 | #include "CAURenderFinalPass.h"
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9 |
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10 | #include "CausticFinalRenderingRun.h"
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11 |
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12 |
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13 | CausticFinalRenderingRun::CausticFinalRenderingRun(Entity* entity)
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14 | :FinalRenderingRun(entity)
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15 | {
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16 | iCausticMapUpdateInterval = 0;
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17 | }
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18 |
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19 |
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20 | void CausticFinalRenderingRun::renderSingleEntity(RenderTarget* backBuffer, CubeMapFaces cf)
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21 | {
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22 | }
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23 |
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24 | const String& CausticFinalRenderingRun::getCausticMapTexture()
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25 | {
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26 | return this->cAURenderFinalPass->getMaterialName();
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27 | }
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28 |
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29 | unsigned int CausticFinalRenderingRun::getCausticMapUpdateInterval()
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30 | {
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31 | return iCausticMapUpdateInterval;
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32 | }
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33 |
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34 | void CausticFinalRenderingRun::setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)
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35 | {
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36 | iCausticMapUpdateInterval = updateIntervalNumOfFrames;
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37 | }
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