Revision 125,
893 bytes
checked in by barsi, 20 years ago
(diff) |
Added a folder remotely
|
Line | |
---|
1 | // author: Barnabas Aszodi (BME-IIT)
|
---|
2 |
|
---|
3 | #include "Ogre.h"
|
---|
4 | #include "OgreEffectWrapper.h"
|
---|
5 | #include "ManagedOgreRenderTexturePass.h"
|
---|
6 | #include "FinalRenderingRun.h"
|
---|
7 |
|
---|
8 | #include "CAURenderFinalPass.h"
|
---|
9 |
|
---|
10 | #include "CausticFinalRenderingRun.h"
|
---|
11 |
|
---|
12 |
|
---|
13 | CausticFinalRenderingRun::CausticFinalRenderingRun(Entity* entity)
|
---|
14 | :FinalRenderingRun(entity)
|
---|
15 | {
|
---|
16 | iCausticMapUpdateInterval = 0;
|
---|
17 | }
|
---|
18 |
|
---|
19 |
|
---|
20 | void CausticFinalRenderingRun::renderSingleEntity(RenderTarget* backBuffer, CubeMapFaces cf)
|
---|
21 | {
|
---|
22 | }
|
---|
23 |
|
---|
24 | const String& CausticFinalRenderingRun::getCausticMapTexture()
|
---|
25 | {
|
---|
26 | return this->cAURenderFinalPass->getMaterialName();
|
---|
27 | }
|
---|
28 |
|
---|
29 | unsigned int CausticFinalRenderingRun::getCausticMapUpdateInterval()
|
---|
30 | {
|
---|
31 | return iCausticMapUpdateInterval;
|
---|
32 | }
|
---|
33 |
|
---|
34 | void CausticFinalRenderingRun::setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)
|
---|
35 | {
|
---|
36 | iCausticMapUpdateInterval = updateIntervalNumOfFrames;
|
---|
37 | }
|
---|
Note: See
TracBrowser
for help on using the repository browser.