Revision 125,
1.1 KB
checked in by barsi, 20 years ago
(diff) |
Added a folder remotely
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1 | #include "Ogre.h"
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2 | #include "OgreEffectWrapper.h"
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3 | #include "managedogrerendertexturepass.h"
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4 | #include "FEMFinalGatheringPass.h"
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5 |
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6 | FEMFinalGatheringPass::FEMFinalGatheringPass(Root* mRoot)
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7 | :ManagedOgreRenderTexturePass(mRoot,ManagedOgreRenderTexturePass::noRenderTargetName,1,1)
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8 | {
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9 | setMaterialName("EnvMap/EnvMapMaterial");
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10 | }
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11 |
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12 | FEMFinalGatheringPass::~FEMFinalGatheringPass(void)
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13 | {
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14 |
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15 | }
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16 |
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17 | void FEMFinalGatheringPass::onRenderStart(NameValuePairList* namedParams){
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18 | effectWrapper->SetTechniqueToUse(0);
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19 | effectWrapper->BeginPass();
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20 | effectWrapper->SetVector3("g_EyePos",renderTargets.at(0)->getViewport(0)->getCamera()->getPosition());
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21 | effectWrapper->SetVector3("g_EnvMapPos",this->envMapPosition);
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22 | effectWrapper->SetFloat("g_FresnelFactor",this->fresnelFactor);
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23 | }
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24 |
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25 | void FEMFinalGatheringPass::onRenderEnd(NameValuePairList* namedParams){
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26 | effectWrapper->EndPass();
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27 | }
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28 |
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29 | void FEMFinalGatheringPass::setEnvMapPostition(Vector3 envMapPosition){
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30 | this->envMapPosition=envMapPosition;
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31 | }
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32 |
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33 | void FEMFinalGatheringPass::setFresnelFactor(float fresnelFactor){
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34 | this->fresnelFactor=fresnelFactor;
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35 | }
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36 |
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37 | void FEMFinalGatheringPass::update(){
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38 | } |
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