Revision 125,
872 bytes
checked in by barsi, 20 years ago
(diff) |
Added a folder remotely
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1 | // author: Barnabas Aszodi (BME-IIT)
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreEffectWrapper.h"
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5 | #include "ManagedOgreRenderTexturePass.h"
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6 | #include "FinalRenderingRun.h"
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7 |
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8 | #include "VRMRenderFinalPass.h"
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9 |
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10 | #include "SoftShadowFinalRenderingRun.h"
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11 |
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12 |
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13 | SoftShadowFinalRenderingRun::SoftShadowFinalRenderingRun(Entity* entity)
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14 | :FinalRenderingRun(entity)
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15 | {
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16 | iNumberOfSamples = 0;
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17 | }
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18 |
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19 |
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20 | void SoftShadowFinalRenderingRun::renderSingleEntity(RenderTarget* backBuffer, CubeMapFaces cf)
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21 | {
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22 |
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23 | }
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24 |
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25 | const String& SoftShadowFinalRenderingRun::getSoftShadowMapTexture()
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26 | {
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27 | return vRMRenderFinalPass->getMaterialName();
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28 | }
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29 |
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30 | unsigned int SoftShadowFinalRenderingRun::getSoftShadowFilteringRate()
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31 | {
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32 | return iNumberOfSamples;
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33 | }
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34 |
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35 | void SoftShadowFinalRenderingRun::setSoftShadowFilteringRate(unsigned int usedNumberOfSamples)
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36 | {
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37 | iNumberOfSamples = usedNumberOfSamples;
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38 | }
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