1 | // author: Barnabas Aszodi (BME-IIT)
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreEffectWrapper.h"
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5 | #include "ManagedOgreRenderTexturePass.h"
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6 | #include "CAURenderUmbraPass.h"
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7 |
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8 |
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9 | CAURenderUmbraPass::CAURenderUmbraPass(
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10 | Root* mRoot,
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11 | const String& renderTextureName,
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12 | unsigned int width,
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13 | unsigned int height,
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14 | TextureType texType,
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15 | PixelFormat internalFormat,
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16 | const NameValuePairList *miscParams,
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17 | bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer)
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18 | {
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19 | effectWrapper->createMaterial("RenderUmbra");
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20 | }
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21 |
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22 | void CAURenderUmbraPass::onRenderStart(NameValuePairList* namedParams){
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23 | effectWrapper->SetTechniqueToUse(0);
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24 | effectWrapper->BeginPass();
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25 | effectWrapper->SetVertexProgramParameters();
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26 | effectWrapper->SetVector3("g_vLightPos3f",g_vLightPos3f);
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27 | effectWrapper->SetFragmentProgramParameters();
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28 | effectWrapper->SetVector3("g_vLightPos3f",g_vLightPos3f);
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29 | effectWrapper->SetVector3("g_vEntityPos3f",g_vEntityPos3f);
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30 | }
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31 |
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32 |
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33 | void CAURenderUmbraPass::onRenderEnd(NameValuePairList* namedParams)
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34 | {
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35 | effectWrapper->EndPass();
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36 | }
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37 |
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38 | Vector3 CAURenderUmbraPass::getLightPos3f()
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39 | {
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40 | return g_vLightPos3f;
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41 | }
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42 |
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43 | void CAURenderUmbraPass::setLightPos3f( Vector3 vector3 )
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44 | {
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45 | g_vLightPos3f = vector3;
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46 | }
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47 |
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48 | Vector3 CAURenderUmbraPass::getEntityPos3f()
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49 | {
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50 | return g_vEntityPos3f;
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51 | }
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52 |
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53 | void CAURenderUmbraPass::setEntityPos3f( Vector3 vector3 )
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54 | {
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55 | g_vEntityPos3f = vector3;
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56 | } |
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