1 | // author: Barnabas Aszodi (BME-IIT)
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreEffectWrapper.h"
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5 | #include "ManagedOgreRenderTexturePass.h"
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6 |
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7 |
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8 | #include "VRMRun.h"
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9 | #include "SoftShadowMapRun.h"
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10 |
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11 |
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12 | SoftShadowMapRun::SoftShadowMapRun( Entity* entity )
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13 | {
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14 | Root* mRoot = new Root();
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15 |
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16 | this->entity = entity;
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17 |
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18 | this->vRMRenderingRun =
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19 | new VRMRun(entity,1024,1024);
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20 |
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21 | this->vRMRenderGeometryMapPass =
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22 | new VRMRenderGeometryMapPass(mRoot,"GeometryMapTexture",1024,1024,TEX_TYPE_2D,PF_FLOAT32_RGBA);
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23 |
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24 | this->vRMFilteringMapPass =
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25 | new VRMFilteringMapPass(mRoot,"FilterMapTexture",1024,1024,TEX_TYPE_2D,PF_FLOAT32_RGBA);
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26 | }
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27 |
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28 | void SoftShadowMapRun::update()
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29 | {
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30 | vRMRenderingRun->update();
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31 | vRMRenderDepthBufferMapPass->update();
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32 | vRMRenderGeometryMapPass->update();
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33 | vRMFilteringMapPass->update();
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34 | }
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35 |
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36 | const String& SoftShadowMapRun::getResultTextureName()
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37 | {
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38 | return vRMFilteringMapPass->getMaterialName();
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39 | }
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40 |
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41 | SoftShadowMapRun::~SoftShadowMapRun()
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42 | {
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43 | SAFE_DELETE(vRMRenderingRun);
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44 | SAFE_DELETE(vRMRenderDepthBufferMapPass);
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45 | SAFE_DELETE(vRMRenderGeometryMapPass);
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46 | SAFE_DELETE(vRMFilteringMapPass);
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47 | }
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