1 | // author: Barnabas Aszodi (BME-IIT)
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2 |
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3 | #include "Ogre.h"
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4 | #include "OgreEffectWrapper.h"
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5 | #include "ManagedOgreRenderTexturePass.h"
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6 | #include "VRMRenderDepthBufferMapPass.h"
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7 |
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8 |
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9 | VRMRenderDepthBufferMapPass::VRMRenderDepthBufferMapPass(
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10 | Root* mRoot,const String& renderTextureName,unsigned int width,unsigned int height,
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11 | TextureType texType, PixelFormat internalFormat,
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12 | const NameValuePairList *miscParams,
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13 | bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer)
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14 | {
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15 | effectWrapper->createMaterial("RenderRoomColorDistance");
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16 | }
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17 |
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18 | void VRMRenderDepthBufferMapPass::onRenderStart(NameValuePairList* namedParams){
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19 | effectWrapper->SetTechniqueToUse(0);
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20 | effectWrapper->BeginPass();
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21 | effectWrapper->SetVertexProgramParameters();
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22 | effectWrapper->SetMatrix("g_mLightViewTexBias",g_mLightViewTexBias);
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23 | effectWrapper->SetMatrix("g_mWorldViewProj",g_mWorldViewProj);
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24 | }
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25 |
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26 |
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27 | void VRMRenderDepthBufferMapPass::onRenderEnd(NameValuePairList* namedParams)
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28 | {
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29 | effectWrapper->EndPass();
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30 | }
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31 |
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32 | Matrix4 VRMRenderDepthBufferMapPass::getLightViewTexBias()
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33 | {
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34 | return g_mLightViewTexBias;
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35 | }
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36 |
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37 | void VRMRenderDepthBufferMapPass::setLightViewTexBias( Matrix4 matrix4 )
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38 | {
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39 | g_mLightViewTexBias = matrix4;
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40 | }
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41 |
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42 | Matrix4 VRMRenderDepthBufferMapPass::getWorldViewProj()
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43 | {
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44 | return g_mWorldViewProj;
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45 | }
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46 |
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47 | void VRMRenderDepthBufferMapPass::setWorldViewProj( Matrix4 matrix4 )
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48 | {
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49 | g_mWorldViewProj = matrix4;
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50 | } |
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