Revision 138,
1.2 KB
checked in by hidalgo, 20 years ago
(diff) |
Uploaded WP4 Dummy code(Geometry)
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1 | #include "GeoMesh.h"
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2 |
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3 | using namespace Geometry;
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4 |
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5 | //----------------------------------------------------------------------------
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6 | Mesh::Mesh():
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7 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), mType(GEO_TRIANGLE_LIST)
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8 | {
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9 | }
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10 |
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11 | Mesh::~Mesh()
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12 | {
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13 | delete[] mSubMesh;
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14 | delete mVertexBuffer;
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15 | }
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16 |
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17 | void Mesh::Load(Serializer &s)
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18 | {
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19 | bool sharedVertexBuffer = false;
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20 |
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21 | //Clear Data
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22 | delete[] mSubMesh; mSubMesh = 0;
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23 | delete mVertexBuffer; mVertexBuffer = 0;
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24 | mSubMeshCount = 0;
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25 |
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26 | s.ReadArray(&sharedVertexBuffer,1);
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27 | if (sharedVertexBuffer)
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28 | {
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29 | mVertexBuffer = new VertexBuffer;
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30 | mVertexBuffer->Load(s);
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31 | }
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32 | s.ReadArray(&mSubMeshCount,1);
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33 | mSubMesh = new SubMesh[mSubMeshCount];
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34 | for(size_t i = 0; i < mSubMeshCount; ++i)
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35 | {
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36 | mSubMesh[i].Load(s);
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37 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
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38 | {
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39 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
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40 | }
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41 | }
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42 | }
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43 |
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44 | void Mesh::Save(Serializer &s)
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45 | {
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46 | bool sharedVertexBuffer = (mVertexBuffer != 0);
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47 | s.WriteArray(&sharedVertexBuffer, 1);
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48 | if (sharedVertexBuffer)
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49 | {
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50 | mVertexBuffer->Save(s);
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51 | }
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52 | s.WriteArray(&mSubMeshCount,1);
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53 | for(size_t i = 0; i < mSubMeshCount; ++i)
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54 | {
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55 | mSubMesh[i].Save(s);
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56 | }
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57 | }
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58 |
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