source: obsolete/trunk/UPV/GTGeometry/src/GeoVertexBuffer.cpp @ 138

Revision 138, 1.9 KB checked in by hidalgo, 20 years ago (diff)

Uploaded WP4 Dummy code(Geometry)

Line 
1#include "GeoVertexBuffer.h"
2
3using namespace Geometry;
4
5//---------------------------------------------------------------------
6VertexBuffer::~VertexBuffer()
7{
8        delete[] mPosition;
9        delete[] mNormal;
10        delete[] mTexCoords;
11}
12
13//---------------------------------------------------------------------
14void VertexBuffer::Save(Serializer &s)
15{
16        s.WriteArray(&mVertexInfo,1);
17        s.WriteArray(&mVertexCount,1);
18        if (mVertexInfo & VERTEX_POSITION)
19        {
20                s.WriteArray(mPosition, mVertexCount);
21        }
22        if (mVertexInfo & VERTEX_NORMAL)
23        {
24                s.WriteArray(mNormal, mVertexCount);
25        }
26        if (mVertexInfo & VERTEX_TEXCOORDS)
27        {
28                s.WriteArray(mTexCoords, mVertexCount);
29        }
30}
31
32//---------------------------------------------------------------------
33void VertexBuffer::Load(Serializer &s)
34{
35        //Clear data
36        delete[] mPosition;  mPosition = 0;
37        delete[] mNormal;    mNormal = 0;
38        delete[] mTexCoords; mTexCoords = 0;
39
40        s.ReadArray(&mVertexInfo,1);
41        s.ReadArray(&mVertexCount,1);
42        if (mVertexInfo & VERTEX_POSITION)
43        {
44                mPosition = new Vector3[mVertexCount];
45                s.ReadArray(mPosition, mVertexCount);
46        }
47        if (mVertexInfo & VERTEX_NORMAL)
48        {
49                mNormal = new Vector3[mVertexCount];
50                s.ReadArray(mNormal, mVertexCount);
51        }
52        if (mVertexInfo & VERTEX_TEXCOORDS)
53        {
54                mTexCoords = new Vector2[mVertexCount];
55                s.ReadArray(mTexCoords, mVertexCount);
56        }
57}
58
59//---------------------------------------------------------------------
60VertexBuffer *VertexBuffer::Clone() const
61{
62        VertexBuffer *vnew = new VertexBuffer();
63        vnew->mVertexInfo = mVertexInfo;
64        vnew->mVertexCount = mVertexCount;
65        vnew->mPosition = new Vector3[mVertexCount];
66        vnew->mNormal = new Vector3[mVertexCount];
67        vnew->mTexCoords = new Vector2[mVertexCount];
68
69        memcpy(vnew->mPosition, mPosition, mVertexCount*sizeof(Vector3));
70        memcpy(vnew->mNormal, mNormal, mVertexCount*sizeof(Vector3));
71        memcpy(vnew->mTexCoords, mTexCoords, mVertexCount*sizeof(Vector2));
72        return vnew;
73}
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