1 | #include <QApplication>
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2 |
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3 | #include "PreprocessorThread.h"
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4 | #include "Camera.h"
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5 | #include "KdTree.h"
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6 | #include "SceneGraph.h"
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7 | #include "Preprocessor.h"
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8 |
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9 |
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10 |
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11 | PreprocessorThread::PreprocessorThread(Preprocessor *p,
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12 | QObject *parent):QThread(parent)
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13 | {
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14 | mPreprocessor = p;
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15 | if (p->mQuitOnFinish)
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16 | connect(this, SIGNAL(finished()), qApp, SLOT(closeAllWindows(void)));
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17 | }
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18 |
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19 | void
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20 | PreprocessorThread::Main()
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21 | {
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22 |
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23 | if (1) {
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24 | mPreprocessor->ComputeVisibility();
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25 | // mPreprocessor->ExportPreprocessedData("scene.vis");
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26 | }
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27 |
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28 | Camera camera;
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29 |
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30 | if (0) {
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31 | // camera.LookAtBox(mPreprocessor->mKdTree->GetBox());
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32 | // camera.LookInBox(mPreprocessor->mKdTree->GetBox());
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33 | camera.SetPosition(Vector3(3473, 6.778, -1699));
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34 | camera.SetDirection(Vector3(-0.2432, 0, 0.97));
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35 | camera.SnapImage("camera.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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36 | }
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37 | if (0) {
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38 | camera.LookInBox(mPreprocessor->mKdTree->GetBox());
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39 | camera.SetPosition(camera.mPosition + Vector3(-250,0,-550));
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40 | camera.SnapImage("camera2.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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41 | }
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42 |
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43 | if (0) {
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44 | camera.SetPosition( mPreprocessor->mKdTree->GetBox().Center() - Vector3(0,-100,0) );
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45 | camera.SetDirection(Vector3(1, 0, 0));
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46 | camera.SnapImage("camera3.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph);
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47 | }
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48 |
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49 |
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50 | cerr<<"Preprocessor main finished...\n";
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51 |
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52 | }
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53 |
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54 | PreprocessorThread::~PreprocessorThread()
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55 | {
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56 | cerr<<"Preprocessor thread destructor...\n";
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57 | }
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