source: obsolete/trunk/VUT/Ogre/include @ 370

Name Size Rev Age Author Last Change
../
OgreVisibilityTerrainSceneManager.h 5.3 KB 347   19 years mattausch fixed color bug fixed terrain tile ch culling made better terrain
OgreVisibilitySceneManager.h 1.8 KB 115   20 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreVisibilityOptionsManager.h 1.2 KB 187   19 years mattausch added animationbug fix (deleting while animation)fixed …
OgreVisibilityOctreeSceneManager.h 5.0 KB 254   19 years mattausch added some hack for video recording
OgreVisibilityDotSceneManager.h 1.6 KB 59   20 years mattausch completely changed file structure plus software design
OgreVisibilityBspSceneManager.h 1.5 KB 59   20 years mattausch completely changed file structure plus software design
OgreTerrainContentGenerator.h 1.6 KB 183   19 years mattausch added iv-reader library, testing code, and resources
OgreSolidHalfBoundingBox.h 1.3 KB 117   20 years mattausch
OgreSolidBoundingBox.h 1.5 KB 156   19 years mattausch
OgreSceneNodeHierarchyInterface.h 1.7 KB 370   19 years mattausch fixed specular bug in trees added batched query manager added t …
OgreSceneContentGenerator.h 2.7 KB 160   19 years mattausch added animation
OgrePlatformQueryManager.h 1.9 KB 316   19 years mattausch queries are realized as templates
OgrePlatformOcclusionQuery.h 781 bytes 160   19 years mattausch added animation
OgrePlatformHierarchyInterface.h 5.0 KB 187   19 years mattausch added animationbug fix (deleting while animation)fixed …
OgreOctreeHierarchyInterface.h 2.4 KB 370   19 years mattausch fixed specular bug in trees added batched query manager added t …
OgreOcclusionQueriesQueryManager.h 3.2 KB 370   19 years mattausch fixed specular bug in trees added batched query manager added t …
OgreItemBufferQueryManager.h 1.7 KB 159   19 years mattausch added flags for switching on/off transparents for item buffer and vertex …
OgreBspHierarchyInterface.h 1.6 KB 345   19 years mattausch fixed bug in chc when traversing node two times because of priority queue. …
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