1 | #include "Ogre.h"
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2 | #include "OgreEffectWrapper.h"
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3 | #include "managedogrerendertexturepass.h"
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4 | #include "FEMFinalRenderingRunpass.h"
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5 | #include "FEMFinalRenderingRun.h"
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6 |
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7 | FEMFinalRenderingRun::FEMFinalRenderingRun(Entity* entity,RenderTarget* backBuffer,const String& textureName)
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8 | {
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9 |
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10 | Root* mRoot=Root::getSingletonPtr();
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11 | OgreAssert(mRoot!=NULL,"Root is not yet generated, rendering will fail.");
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12 | this->entity=entity;
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13 | this->backBuffer=backBuffer;
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14 | FEMFinalRenderingRunPass=new FEMFinalRenderingRunPass(mRoot);
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15 | FEMFinalRenderingRunPass->addRenderTarget(backBuffer);
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16 | FEMFinalRenderingRunPass->changeTexture(textureName,0);
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17 | }
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18 |
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19 | void FEMFinalRenderingRun::setEnvMapPostition(Vector3 envMapPosition){
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20 | FEMFinalRenderingRunPass->setEnvMapPostition(envMapPostion);
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21 | }
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22 |
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23 | void FEMFinalRenderingRun::setFresnelFactor(float fresnelFactor){
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24 | FEMFinalRenderingRunPass->setFresnelFactor(fresnelFactor);
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25 | }
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26 |
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27 | FEMFinalRenderingRun::~FEMFinalRenderingRun(void)
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28 | {
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29 | }
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30 |
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31 | void FEMFinalRenderingRun::update(void){
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32 | if(entity->isVisible()){
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33 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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34 | while(entityIterator.hasMoreElements()){
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35 | Entity* entityTemp=entityIterator.getNext();
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36 | entityVisibilityList.push_back(entityTemp->isVisible());
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37 | entityTemp->setVisible(false);
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38 | }
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39 | entity->setVisible(true);
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40 |
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41 | FEMFinalRenderingRunPass->update();
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42 |
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43 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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44 | int elementNumber=0;
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45 | while(entityIterator.hasMoreElements()){
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46 | Entity* entity=entityIterator.getNext();
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47 | entity->setVisible(entityVisibilityList.at(elementNumber));
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48 | elementNumber++;
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49 | }
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50 | entityVisibilityList.clear();
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51 | }
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52 | } |
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