#include "Ogre.h" #include "OgreEffectWrapper.h" #include "managedogrerendertexturepass.h" #include "DEMEnvironmentMapPass.h" DEMEnvironmentMapPass::DEMEnvironmentMapPass(Root* mRoot,unsigned int width,unsigned int height) :ManagedOgreRenderTexturePass(mRoot,"DiffuseEnvMapCubeTexture",width,height,TEX_TYPE_CUBE_MAP,PF_FLOAT16_RGBA) { //setMaterialName("DiffuseEnvMap/ImpostorMaterial"); } DEMEnvironmentMapPass::~DEMEnvironmentMapPass(void){ } void DEMEnvironmentMapPass::entityMaterialSetup(){ } void DEMEnvironmentMapPass::entityMaterialCleanup(){ } void DEMEnvironmentMapPass::onRenderStart(NameValuePairList* namedParams){ } void DEMEnvironmentMapPass::onRenderEnd(NameValuePairList* namedParams){ }