1 | #include "Ogre.h"
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2 | #include "OgreEffectWrapper.h"
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3 | #include "managedogrerendertexturepass.h"
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4 | #include "FresnelEnvironmentMapRun.h"
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5 |
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6 | FresnelEnvironmentMapRun::FresnelEnvironmentMapRun(Entity* entity, unsigned int resolution)
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7 | {
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8 | Root* mRoot=Root::getSingletonPtr();
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9 | OgreAssert(mRoot!=NULL,"Root is not yet generated, rendering will fail.");
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10 | envMapPass=new FEMEnvironmentMapPass(mRoot,resolution, resolution);
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11 | }
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12 |
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13 | FresnelEnvironmentMapRun::~FresnelEnvironmentMapRun(void)
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14 | {
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15 | delete envMapPass;
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16 | }
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17 |
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18 | void FresnelEnvironmentMapRun::update(){
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19 | envMapPass->clearRenderTargets();
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20 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_POSITIVE_X);
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21 | envMapPass->update();
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22 | envMapPass->clearRenderTargets();
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23 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_POSITIVE_Y);
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24 | envMapPass->update();
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25 | envMapPass->clearRenderTargets();
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26 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_POSITIVE_Z);
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27 | envMapPass->update();
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28 | envMapPass->clearRenderTargets();
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29 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_NEGATIVE_X);
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30 | envMapPass->update();
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31 | envMapPass->clearRenderTargets();
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32 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_NEGATIVE_Y);
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33 | envMapPass->update();
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34 | envMapPass->clearRenderTargets();
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35 | envMapPass->addRenderTarget(envMapPass->getRenderTexture(),CUBEMAP_FACE_NEGATIVE_Z);
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36 | envMapPass->update();
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37 | } |
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