// author: Barnabas Aszodi (BME-IIT) #include "Ogre.h" #include "OgreEffectWrapper.h" #include "ManagedOgreRenderTexturePass.h" #include "PreComputingRun.h" #include "VRMRun.h" VRMRun::VRMRun(Entity* entity, unsigned int width, unsigned int height) { this->entity = entity; } void VRMRun::update() { } const String& VRMRun::getResultTextureName() { return "VRMRenderingTexture"; }