source: trunk/BUTE/src/FinalRenderingRuns/CausticFinalRenderingRun.cpp @ 125

Revision 125, 893 bytes checked in by barsi, 19 years ago (diff)

Added a folder remotely

RevLine 
[125]1//      author: Barnabas Aszodi (BME-IIT)
2
3#include "Ogre.h"
4#include "OgreEffectWrapper.h"
5#include "ManagedOgreRenderTexturePass.h"
6#include "FinalRenderingRun.h"
7
8#include "CAURenderFinalPass.h"
9
10#include "CausticFinalRenderingRun.h"
11
12
13CausticFinalRenderingRun::CausticFinalRenderingRun(Entity* entity)
14                :FinalRenderingRun(entity)
15{
16        iCausticMapUpdateInterval = 0;
17}
18
19
20void CausticFinalRenderingRun::renderSingleEntity(RenderTarget* backBuffer, CubeMapFaces cf)
21{
22}
23
24const String& CausticFinalRenderingRun::getCausticMapTexture()
25{
26        return this->cAURenderFinalPass->getMaterialName();
27}
28
29unsigned int CausticFinalRenderingRun::getCausticMapUpdateInterval()
30{
31        return iCausticMapUpdateInterval;
32}       
33
34void CausticFinalRenderingRun::setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)
35{
36        iCausticMapUpdateInterval = updateIntervalNumOfFrames;
37}
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