Revision 125,
893 bytes
checked in by barsi, 19 years ago
(diff) |
Added a folder remotely
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[125] | 1 | // author: Barnabas Aszodi (BME-IIT)
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| 2 |
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| 3 | #include "Ogre.h"
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| 4 | #include "OgreEffectWrapper.h"
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| 5 | #include "ManagedOgreRenderTexturePass.h"
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| 6 | #include "FinalRenderingRun.h"
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| 7 |
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| 8 | #include "CAURenderFinalPass.h"
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| 9 |
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| 10 | #include "CausticFinalRenderingRun.h"
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| 11 |
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| 12 |
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| 13 | CausticFinalRenderingRun::CausticFinalRenderingRun(Entity* entity)
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| 14 | :FinalRenderingRun(entity)
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| 15 | {
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| 16 | iCausticMapUpdateInterval = 0;
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| 17 | }
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| 18 |
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| 19 |
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| 20 | void CausticFinalRenderingRun::renderSingleEntity(RenderTarget* backBuffer, CubeMapFaces cf)
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| 21 | {
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| 22 | }
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| 23 |
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| 24 | const String& CausticFinalRenderingRun::getCausticMapTexture()
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| 25 | {
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| 26 | return this->cAURenderFinalPass->getMaterialName();
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| 27 | }
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| 28 |
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| 29 | unsigned int CausticFinalRenderingRun::getCausticMapUpdateInterval()
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| 30 | {
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| 31 | return iCausticMapUpdateInterval;
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| 32 | }
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| 33 |
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| 34 | void CausticFinalRenderingRun::setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)
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| 35 | {
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| 36 | iCausticMapUpdateInterval = updateIntervalNumOfFrames;
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| 37 | }
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