[125] | 1 | #include "Ogre.h"
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| 2 | #include "OgreEffectWrapper.h"
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| 3 | #include "managedogrerendertexturepass.h"
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| 4 | #include "DEMFinalGatheringPass.h"
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| 5 | #include "DEMFinalRenderingRun.h"
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| 6 |
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| 7 | DEMFinalRenderingRun::DEMFinalRenderingRun(Entity* entity)
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| 8 | {
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| 9 | Root* mRoot=Root::getSingletonPtr();
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| 10 | OgreAssert(mRoot!=NULL,"Root is not yet generated, rendering will fail.");
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| 11 | this->entity=entity;
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| 12 | demFinalRenderingRunPass=new DEMFinalGatheringPass(mRoot);
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| 13 | }
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| 14 |
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| 15 | void DEMFinalRenderingRun::setEnvMapPostition(Vector3 envMapPosition){
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| 16 | demFinalRenderingRunPass->setEnvMapPostition(envMapPostion);
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| 17 | }
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| 18 |
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| 19 | void DEMFinalRenderingRun::setDiffuseColor(float diffuseColor){
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| 20 | demFinalRenderingRunPass->setDiffuseColor(diffuseColor);
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| 21 | }
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| 22 |
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| 23 | DEMFinalRenderingRun::~DEMFinalRenderingRun(void)
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| 24 | {
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| 25 | }
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| 26 |
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| 27 | void DEMFinalRenderingRun::update(void){
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| 28 | if(entity->isVisible()){
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| 29 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 30 | while(entityIterator.hasMoreElements()){
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| 31 | Entity* entityTemp=entityIterator.getNext();
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| 32 | entityVisibilityList.push_back(entityTemp->isVisible());
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| 33 | entityTemp->setVisible(false);
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| 34 | }
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| 35 | entity->setVisible(true);
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| 36 |
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| 37 | demFinalRenderingRunPass->update();
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| 38 |
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| 39 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 40 | int elementNumber=0;
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| 41 | while(entityIterator.hasMoreElements()){
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| 42 | Entity* entity=entityIterator.getNext();
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| 43 | entity->setVisible(entityVisibilityList.at(elementNumber));
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| 44 | elementNumber++;
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| 45 | }
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| 46 | entityVisibilityList.clear();
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| 47 | }
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| 48 | } |
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