[125] | 1 | #include "Ogre.h"
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| 2 | #include "OgreEffectWrapper.h"
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| 3 | #include "managedogrerendertexturepass.h"
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| 4 | #include "FEMFinalRenderingRunpass.h"
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| 5 | #include "FEMFinalRenderingRun.h"
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| 6 |
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| 7 | FEMFinalRenderingRun::FEMFinalRenderingRun(Entity* entity,RenderTarget* backBuffer,const String& textureName)
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| 8 | {
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| 9 |
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| 10 | Root* mRoot=Root::getSingletonPtr();
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| 11 | OgreAssert(mRoot!=NULL,"Root is not yet generated, rendering will fail.");
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| 12 | this->entity=entity;
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| 13 | this->backBuffer=backBuffer;
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| 14 | FEMFinalRenderingRunPass=new FEMFinalRenderingRunPass(mRoot);
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| 15 | FEMFinalRenderingRunPass->addRenderTarget(backBuffer);
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| 16 | FEMFinalRenderingRunPass->changeTexture(textureName,0);
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| 17 | }
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| 18 |
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| 19 | void FEMFinalRenderingRun::setEnvMapPostition(Vector3 envMapPosition){
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| 20 | FEMFinalRenderingRunPass->setEnvMapPostition(envMapPostion);
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| 21 | }
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| 22 |
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| 23 | void FEMFinalRenderingRun::setFresnelFactor(float fresnelFactor){
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| 24 | FEMFinalRenderingRunPass->setFresnelFactor(fresnelFactor);
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| 25 | }
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| 26 |
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| 27 | FEMFinalRenderingRun::~FEMFinalRenderingRun(void)
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| 28 | {
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| 29 | }
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| 30 |
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| 31 | void FEMFinalRenderingRun::update(void){
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| 32 | if(entity->isVisible()){
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| 33 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 34 | while(entityIterator.hasMoreElements()){
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| 35 | Entity* entityTemp=entityIterator.getNext();
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| 36 | entityVisibilityList.push_back(entityTemp->isVisible());
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| 37 | entityTemp->setVisible(false);
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| 38 | }
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| 39 | entity->setVisible(true);
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| 40 |
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| 41 | FEMFinalRenderingRunPass->update();
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| 42 |
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| 43 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 44 | int elementNumber=0;
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| 45 | while(entityIterator.hasMoreElements()){
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| 46 | Entity* entity=entityIterator.getNext();
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| 47 | entity->setVisible(entityVisibilityList.at(elementNumber));
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| 48 | elementNumber++;
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| 49 | }
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| 50 | entityVisibilityList.clear();
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| 51 | }
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| 52 | } |
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