[124] | 1 | #include "Ogre.h"
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| 2 | #include <vector>
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| 3 | #include <cmath>
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| 4 | #include "OgreEffectWrapper.h"
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| 5 | #include "ManagedOgreRenderTexturePass.h"
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| 6 |
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| 7 |
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| 8 | const char* ManagedOgreRenderTexturePass::noRenderTargetName="NO_RENDER_TEXTURE";
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| 9 | MovablePlane* ManagedOgreRenderTexturePass::fullScreenQuad=NULL;
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| 10 | Entity* ManagedOgreRenderTexturePass::fullScreenQuadEntity=NULL;
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| 11 | SceneNode* ManagedOgreRenderTexturePass::fullScreenQuadSceneNode=NULL;
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| 12 |
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| 13 | ManagedOgreRenderTexturePass::ManagedOgreRenderTexturePass(
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| 14 |
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| 15 | Root* mRoot, const String& renderTextureName,unsigned int width,unsigned int height,
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| 16 | TextureType texType , PixelFormat internalFormat,
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| 17 | const NameValuePairList *miscParams,bool fullScreenQuadRenderer
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| 18 |
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| 19 | ){
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| 20 |
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| 21 | this->mRoot=mRoot;
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| 22 | renderSystem=mRoot->getRenderSystem();
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| 23 | mSceneMgr=mRoot->getSceneManager(ST_GENERIC);
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| 24 | if(renderTextureName!=noRenderTargetName){
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| 25 | renderTexture=renderSystem->createRenderTexture(renderTextureName,width,height,texType,internalFormat,miscParams);
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| 26 | this->addRenderTarget(renderTexture);
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| 27 | }
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| 28 | if(!fullScreenQuad){
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| 29 | createFullScreenQuad();
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| 30 | }
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| 31 | this->fullScreenQuadRenderer=fullScreenQuadRenderer;
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| 32 | effectWrapper=new EffectWrapper();
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| 33 | }
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| 34 |
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| 35 | void ManagedOgreRenderTexturePass::createFullScreenQuad(){
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| 36 | fullScreenQuad=new MovablePlane(Vector3::UNIT_Y,0.0f);
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| 37 | MeshManager::getSingleton().createPlane("FullScreenQuad",
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| 38 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 39 | *fullScreenQuad, 1, 1,
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| 40 | 1, 1, true, 1, 1, 1, Vector3::UNIT_Z);
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| 41 | this->fullScreenQuadEntity=mSceneMgr->createEntity("FullScreenQuad","FullScreenQuadEntity");
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| 42 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 43 | fullScreenQuadSceneNode=rootNode->createChildSceneNode();
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| 44 | mPlaneNode->attachObject(fullScreenQuadEntity);
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| 45 | mPlaneNode->attachObject(fullScreenQuad);
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| 46 | //camera setup.
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| 47 | }
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| 48 |
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| 49 | void ManagedOgreRenderTexturePass::entityMaterialSetup(){
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| 50 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 51 | while(entityIterator.hasMoreElements()){
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| 52 | Entity* entity=entityIterator.getNext();
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| 53 | entity->setMaterialName(this->effectWrapper->getMaterial()->getName());
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| 54 | if(fullScreenQuadRenderer){
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| 55 | entityVisibilityList.push_back(entity->isVisible());
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| 56 | entity->setVisible(false);
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| 57 | }
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| 58 | }
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| 59 | if(fullScreenQuadRenderer){
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| 60 | this->fullScreenQuadSceneNode->setVisible(true);
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | void ManagedOgreRenderTexturePass::entityMaterialCleanup(){
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| 65 | if(fullScreenQuadRenderer){
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| 66 | SceneManager::EntityIterator entityIterator=mSceneMgr->getEntityIterator();
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| 67 | int elementNumber=0;
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| 68 | while(entityIterator.hasMoreElements()){
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| 69 | Entity* entity=entityIterator.getNext();
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| 70 | entity->setVisible(entityVisibilityList.at(elementNumber));
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| 71 | elementNumber++;
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| 72 | }
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| 73 | entityVisibilityList.clear();
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| 74 | this->fullScreenQuadSceneNode->setVisible(false);
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| 75 | }
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| 76 | }
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| 77 |
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| 78 | void ManagedOgreRenderTexturePass::update(NameValuePairList* startParams,NameValuePairList* endParams){
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| 79 | onRenderStart(startParams);
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| 80 | entityMaterialSetup();
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| 81 | RenderTarget* rt=renderTargets.at(0);
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| 82 | Matrix4* worldMatrices=new Matrix4[rt->getViewport(0)->getCamera()->getNumWorldTransforms()];
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| 83 | rt->getViewport(0)->getCamera()->getWorldTransforms(worldMatrices);
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| 84 | Matrix4 viewMatrix=renderTexture->getViewport(0)->getCamera()->getViewMatrix();
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| 85 | Matrix4 projMatrix=renderTexture->getViewport(0)->getCamera()->getProjectionMatrix();
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| 86 | std::vector<Viewport*> viewports;
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| 87 | std::vector<RenderTarget*>::iterator rtIterator;
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| 88 | for(rtIterator=renderTargets.begin();rtIterator!=renderTargets.end();rtIterator++){
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| 89 | viewports.push_back((*rtIterator)->getViewport(0));
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| 90 | }
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| 91 | Matrix4 worldMatrix = Matrix4::IDENTITY;
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| 92 | for(int i=0;i<rt->getViewport(0)->getCamera()->getNumWorldTransforms();i++){
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| 93 | worldMatrix = worldMatrix * worldMatrices[i];
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| 94 | }
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| 95 | delete[] worldMatrices;
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| 96 | mRoot->getSceneManager(ST_GENERIC)->manualRender(effectWrapper->getMaterial()->getTechnique(0)->getPass(0),viewports,this->cubeMapFaces,worldMatrix,viewMatrix,projMatrix,true);
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| 97 | entityMaterialCleanup();
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| 98 | onRenderEnd(endParams);
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| 99 | }
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| 100 |
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| 101 | bool ManagedOgreRenderTexturePass::changeTexture(const String& textureName, unsigned short textureUnit){
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| 102 | this->effectWrapper->SetTexture(textureUnit,textureName);
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| 103 | return false;
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| 104 | }
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| 105 |
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| 106 | bool ManagedOgreRenderTexturePass::changeMaterial(String& materialName, StringVector& newTextureNames,bool useOldTextureNames){
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| 107 | effectWrapper->createMaterial(materialName);
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| 108 | this->effectWrapper->getMaterial()->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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| 109 | std::vector<TextureUnitState*>::iterator iter;
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| 110 | for(iter=usedTextureUnitStates.begin();iter<usedTextureUnitStates.end();iter++){
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| 111 | usedTextureUnitStates.erase(iter);
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| 112 | }
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| 113 | if(!useOldTextureNames){
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| 114 | textureNames=newTextureNames;
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| 115 | }
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| 116 | std::vector<String>::iterator iter2;
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| 117 | int i=0;
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| 118 | for(iter2=textureNames.begin();iter2<textureNames.end();iter2++){
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| 119 | TextureUnitState* t = this->effectWrapper->getMaterial()->getTechnique(0)->getPass(0)->createTextureUnitState((*iter2),i);
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| 120 | i++;
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| 121 | usedTextureUnitStates.push_back(t);
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| 122 | }
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| 123 | return true;
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| 124 | }
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| 125 |
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| 126 | void ManagedOgreRenderTexturePass::oneTimeRenderToTextureSetup(String& materialName,StringVector& textureNames){
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| 127 | std::vector<String>::iterator iter;
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| 128 | this->effectWrapper->getMaterial()->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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| 129 | int i=0;
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| 130 | for(iter=textureNames.begin();iter<textureNames.end();iter++){
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| 131 | TextureUnitState* t = this->effectWrapper->getMaterial()->getTechnique(0)->getPass(0)->createTextureUnitState((*iter),i);
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| 132 | i++;
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| 133 | usedTextureUnitStates.push_back(t);
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| 134 | }
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| 135 | effectWrapper->createMaterial(materialName);
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| 136 | }
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| 137 |
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