source: trunk/BUTE/src/PreComputingRuns/CAURenderPhotonUVMapPass.cpp @ 126

Revision 126, 1.7 KB checked in by barsi, 19 years ago (diff)

Added a folder remotely

Line 
1//      author: Barnabas Aszodi (BME-IIT)
2
3#include "Ogre.h"
4#include "OgreEffectWrapper.h"
5#include "ManagedOgreRenderTexturePass.h"
6#include "CAURenderPhotonUVMapPass.h"
7
8
9CAURenderPhotonUVMapPass::CAURenderPhotonUVMapPass(
10                        Root* mRoot,const String& renderTextureName,unsigned int width,unsigned int height,
11                        TextureType texType , PixelFormat internalFormat ,
12                        const NameValuePairList *miscParams,
13                        bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer)
14{
15        effectWrapper->createMaterial("RenderPhotonUVMap");
16}
17
18void CAURenderPhotonUVMapPass::onRenderStart(NameValuePairList* namedParams){
19        effectWrapper->SetTechniqueToUse(0);
20        effectWrapper->BeginPass();
21        effectWrapper->SetVertexProgramParameters();
22        effectWrapper->SetMatrix("g_mWorldEntityMesh",g_mWorldEntityMesh);
23        effectWrapper->SetMatrix("g_mWorldViewProj",g_mWorldViewProj);
24        effectWrapper->SetVector3("g_vLightPos3f",g_vLightPos3f);
25}
26
27void CAURenderPhotonUVMapPass::onRenderEnd(NameValuePairList* namedParams)
28{
29        effectWrapper->EndPass();
30}
31
32Matrix4 CAURenderPhotonUVMapPass::getWorldEntityMesh()
33{
34        return g_mWorldEntityMesh;
35}
36
37void CAURenderPhotonUVMapPass::setWorldEntityMesh( Matrix4 matrix4 )
38{
39        g_mWorldEntityMesh = matrix4;
40}
41
42Matrix4 CAURenderPhotonUVMapPass::getWorldViewProj()
43{
44        return g_mWorldViewProj;
45}
46
47void CAURenderPhotonUVMapPass::setWorldViewProj( Matrix4 matrix4 )
48{
49        g_mWorldViewProj = matrix4;
50}
51
52Vector3 CAURenderPhotonUVMapPass::getLightPos3f()
53{
54        return g_vLightPos3f;
55}
56
57void CAURenderPhotonUVMapPass::setLightPos3f( Vector3 v )
58{
59        g_vLightPos3f = v;
60}
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