// author: Barnabas Aszodi (BME-IIT) #include "Ogre.h" #include "OgreEffectWrapper.h" #include "ManagedOgreRenderTexturePass.h" #include "CAURenderUVCubeMapPass.h" CAURenderUVCubeMapPass::CAURenderUVCubeMapPass( Root* mRoot,const String& renderTextureName,unsigned int width,unsigned int height, TextureType texType , PixelFormat internalFormat , const NameValuePairList *miscParams, bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer) { effectWrapper->createMaterial("RenderRoomUVMap"); } void CAURenderUVCubeMapPass::onRenderStart(NameValuePairList* namedParams){ effectWrapper->SetTechniqueToUse(0); effectWrapper->BeginPass(); effectWrapper->SetVertexProgramParameters(); effectWrapper->SetMatrix("g_mWorldViewProj",g_mWorldViewProj); } void CAURenderUVCubeMapPass::onRenderEnd(NameValuePairList* namedParams) { effectWrapper->EndPass(); } Matrix4 CAURenderUVCubeMapPass::getWorldViewProj() { return g_mWorldViewProj; } void CAURenderUVCubeMapPass::setWorldViewProj( Matrix4 matrix4 ) { g_mWorldViewProj = matrix4; }