source: trunk/BUTE/src/PreComputingRuns/CAURenderUVCubeMapPass.cpp @ 126

Revision 126, 1.2 KB checked in by barsi, 19 years ago (diff)

Added a folder remotely

Line 
1//      author: Barnabas Aszodi (BME-IIT)
2
3#include "Ogre.h"
4#include "OgreEffectWrapper.h"
5#include "ManagedOgreRenderTexturePass.h"
6#include "CAURenderUVCubeMapPass.h"
7
8
9CAURenderUVCubeMapPass::CAURenderUVCubeMapPass(
10                        Root* mRoot,const String& renderTextureName,unsigned int width,unsigned int height,
11                        TextureType texType , PixelFormat internalFormat ,
12                        const NameValuePairList *miscParams,
13                        bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer)
14{
15        effectWrapper->createMaterial("RenderRoomUVMap");
16}
17
18void CAURenderUVCubeMapPass::onRenderStart(NameValuePairList* namedParams){
19        effectWrapper->SetTechniqueToUse(0);
20        effectWrapper->BeginPass();
21        effectWrapper->SetVertexProgramParameters();
22        effectWrapper->SetMatrix("g_mWorldViewProj",g_mWorldViewProj);
23}
24
25
26void CAURenderUVCubeMapPass::onRenderEnd(NameValuePairList* namedParams)
27{
28        effectWrapper->EndPass();
29}
30
31Matrix4 CAURenderUVCubeMapPass::getWorldViewProj()
32{
33        return g_mWorldViewProj;
34}
35
36void CAURenderUVCubeMapPass::setWorldViewProj( Matrix4 matrix4 )
37{
38        g_mWorldViewProj = matrix4;
39}
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