source: trunk/BUTE/src/PreComputingRuns/DEMEnvironmentMapPass.cpp @ 126

Revision 126, 758 bytes checked in by barsi, 19 years ago (diff)

Added a folder remotely

Line 
1#include "Ogre.h"
2#include "OgreEffectWrapper.h"
3#include "managedogrerendertexturepass.h"
4#include "DEMEnvironmentMapPass.h"
5
6DEMEnvironmentMapPass::DEMEnvironmentMapPass(Root* mRoot,unsigned int width,unsigned int height)
7                        :ManagedOgreRenderTexturePass(mRoot,"DiffuseEnvMapCubeTexture",width,height,TEX_TYPE_CUBE_MAP,PF_FLOAT16_RGBA)
8{
9        //setMaterialName("DiffuseEnvMap/ImpostorMaterial");
10}
11
12DEMEnvironmentMapPass::~DEMEnvironmentMapPass(void){
13       
14}
15
16void DEMEnvironmentMapPass::entityMaterialSetup(){
17       
18}
19
20void DEMEnvironmentMapPass::entityMaterialCleanup(){
21       
22}
23
24void DEMEnvironmentMapPass::onRenderStart(NameValuePairList* namedParams){
25       
26}
27
28void DEMEnvironmentMapPass::onRenderEnd(NameValuePairList* namedParams){
29       
30}
31
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