#include "Ogre.h" #include "OgreEffectWrapper.h" #include "managedogrerendertexturepass.h" #include "SEMEnvironmentMapPass.h" SEMEnvironmentMapPass::SEMEnvironmentMapPass(Root* mRoot,unsigned int width,unsigned int height) :ManagedOgreRenderTexturePass(mRoot,"EnvMapCubeTexture",width,height,TEX_TYPE_CUBE_MAP,PF_FLOAT16_RGBA) { //setMaterialName("EnvMap/ImpostorMaterial"); } SEMEnvironmentMapPass::~SEMEnvironmentMapPass(void){ } void SEMEnvironmentMapPass::entityMaterialSetup(){ } void SEMEnvironmentMapPass::entityMaterialCleanup(){ } void SEMEnvironmentMapPass::onRenderStart(NameValuePairList* namedParams){ } void SEMEnvironmentMapPass::onRenderEnd(NameValuePairList* namedParams){ }